Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1123v update
BigDuke66,
Okay, that makes sense. So first I install the last official patch (where exactly do I get that, BTW?), then I put in the latest beta.
Thanks,
Mike
Okay, that makes sense. So first I install the last official patch (where exactly do I get that, BTW?), then I put in the latest beta.
Thanks,
Mike
RE: Patch 07 - Unofficial Public Beta - 1123v update
Latest official patch can be downloaded from the Members area (there's a link at the top of the forum screen.)
RE: Patch 07 - Unofficial Public Beta - 1123v update
I can't get into the members section. I keep getting the message that my log-in or password are in error - yet I can sign in to the forums. Do I need to register a different set of codes for that section?
Thanks,
Mike
Thanks,
Mike
RE: Patch 07 - Unofficial Public Beta - 1123v update
Yes. Even if you use the same use name they will give you a different password! At least they did for me.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1123v update
Yeah I had to do the same thing. Just had to get them to email my password and I was good to go.
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: alanschu
I had never noticed this before, so it may not necessarily be related, but I am noticing that the AI seems particularly gung ho on sending carriers into the the same hex as a base it wishes to bomb.
It spent several days (3 or 4, until I showed up with some carriers of my own to bomb them) in the same hex as Lunga, and now there's another ACTF in the same hex as Koepang. It's been there for two days now (Aug 13, 1942) so I'll keep track of how long it stays there. But I am under the impression that carriers operate at a penalty if they are in a coastal hex, do they not?
So it's August 25th, and the Koepang fleet is still there, and a new ACTF has arrived off the coast of Lunga again.... I think there's two carriers in this fleet, as well as several other capital ships....
Has anyone else ever seen something like this?
EDIT: It should be noted that I didn't start the game with this EXE
RE: Patch 07 - Unofficial Public Beta - 1123v update
Sorry for all the basic tech-related questions. When I go to the members section the only download I see is for a planning map, not the actual latest patch. What am I missing?
Thanks again to all for holding my hand.
Mike
Thanks again to all for holding my hand.
Mike
- LargeSlowTarget
- Posts: 4899
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Patch 07 - Unofficial Public Beta - 1123v update
May I put forward a nice idea from a fellow forumite regarding spoilage messages: fb.asp?m=3516647
ORIGINAL: Yaab
Would be nice to see some messages about spoilage during turn's resoultion i.e
340 supplies lost to inadequate storage at Terapo
150 supplies appropriated by rear-echelon at Milne Bay
200 supplies lost in surf action at Kusaie Island
250 fuel lost to leakage at Taongi
- LargeSlowTarget
- Posts: 4899
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: bushpsu
Sorry for all the basic tech-related questions. When I go to the members section the only download I see is for a planning map, not the actual latest patch. What am I missing?
Thanks again to all for holding my hand.
Mike
Login to members section. On the "Members Club" page, scroll down the game list to "War in the Pacific - Admiral's Edition" and click on the game name - not on "[Registered]". On the page of "War in the Pacific - Admiral's Edition", click on "Downloads" and you will see the links to the official patch.
You can also go directly to the downloads section without login on the "Members Club": http://www.matrixgames.com/products/351/downloads/
Or even easier - direct link: ftp://ftp.matrixgames.com/pub/WarInTheP ... 1108r9.exe
RE: Patch 07 - Unofficial Public Beta - 1123v update
LST,
Thank you.
Thank you.
RE: Patch 07 - Unofficial Public Beta - 1123v update
Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!
I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?
Thanks
I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?
Thanks
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: Rant6
Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!
I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?
Thanks
"*" this mean units is a part of bigger unit like Division etc. and if condition are meet in can rebuild. Enter unit and click "unit organization of..." button, it will show what other units are required to rebuild.
-t this mean that ship is modified to transport troops. Normal cargo ships also can transport troops but capacity is smaller. -t is used also for subs that can transport troops.
"Only the Dead Have Seen the End of War"
-
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RE: Patch 07 - Unofficial Public Beta - 1123v update
May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: cavalry
May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.
there won't be another official patch, no idea why, so the beta is the way to go
- LargeSlowTarget
- Posts: 4899
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Patch 07 - Unofficial Public Beta - 1123v update
One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: LargeSlowTarget
One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?
I agree, and even on land after train movement [:D]
RE: Patch 07 - Unofficial Public Beta - 1123v update
A new feature request that you are more than free to ignore...
It would be very helpful to have a option somewhere on the Port Management screen to see what ships have allowable conversions. Maybe this could be an option on the Upgrades screen?
Thanks.
It would be very helpful to have a option somewhere on the Port Management screen to see what ships have allowable conversions. Maybe this could be an option on the Upgrades screen?
Thanks.
- FeurerKrieg
- Posts: 3400
- Joined: Wed Jun 15, 2005 8:43 pm
- Location: Denver, CO
RE: Patch 07 - Unofficial Public Beta - 1123v update
What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?
RE: Patch 07 - Unofficial Public Beta - 1123v update
ORIGINAL: Feurer Krieg
What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?
I think its a much better game with the patch, now I just need to convince AirGriff of it so we can use it in the current PBEM Game.
Rook
Rook749
AAR: This will End Badly @ tm.asp?m=3516510&mpage=1&key=, tm.asp?m=4074294 &
https://www.matrixgames.com/forums/view ... 5&t=362017
AAR: This will End Badly @ tm.asp?m=3516510&mpage=1&key=, tm.asp?m=4074294 &
https://www.matrixgames.com/forums/view ... 5&t=362017