Submitted Scenarios
Moderators: Paullus, Peter Fisla
RE: Submitted Scenarios
For those still interested, here's a night action...
Grab at Gribovo
Gribovo, Russia, January 3, 1942: In late December, while the battles for Moscow were still boiling cauldrons,
STAVKA ordered four Soviet armies to attack and destroy the German 4th Army. To assist in the action, a
tactical airdrop by Soviet paratroopers was planned to disrupt German command, communications, and logistical
systems deep in the rear. The 1st Battalion of the 201st Airborne Brigade was directed to take and hold as
possible the villages of Gribovo and Maslova astride the main road. They were also to blow up bridges over
the river Shayna in order to prevent German supplies and reinforcements from arriving at the front. Making
the airdrop at night, captain Surzhik led part of his command directly in its fall on the village of Gribovo.
Game Length: 8 turns
For the Russians to win they must capture the entire town og Gribovo
For the Germans to win they must prevent the Russians from taking the town
Russians: Squads, MMG's, LMG's, MTR, DC's
Germans: Squads, MMG, LMG's, MTR
Boards: #4, #12, #18
Aftermath: After assembling as many men as possible, Captain Surzhik led his force in driving the surprised
German troops out of the village in a sharp firefight. Deploying about half of his men around the village,
Surzhik sent another group out to destroy the nearby bridge over the Shanya. During the next few hours, the
Soviet paratroopers repulsed several attempts by the Germans to reoccupy the village. As dawn came, stronger
counterattacks were mounted by the Germans, but the Desantniki kept the road closed between Medyn and Gribovo
for several days. At last, running low on ammunition, the paratroopers began a fighting withdrawal toward the
advancing Soviet 43rd Army. On January 11, after some costly skirmishing, the cold but cheerful paratroopers
linked up with friendly forces near Kremenskoye.
Source: General Magazine, Vol 26, Number 2: ASL Scenario G10, Grab at Gribovo
Grab at Gribovo
Gribovo, Russia, January 3, 1942: In late December, while the battles for Moscow were still boiling cauldrons,
STAVKA ordered four Soviet armies to attack and destroy the German 4th Army. To assist in the action, a
tactical airdrop by Soviet paratroopers was planned to disrupt German command, communications, and logistical
systems deep in the rear. The 1st Battalion of the 201st Airborne Brigade was directed to take and hold as
possible the villages of Gribovo and Maslova astride the main road. They were also to blow up bridges over
the river Shayna in order to prevent German supplies and reinforcements from arriving at the front. Making
the airdrop at night, captain Surzhik led part of his command directly in its fall on the village of Gribovo.
Game Length: 8 turns
For the Russians to win they must capture the entire town og Gribovo
For the Germans to win they must prevent the Russians from taking the town
Russians: Squads, MMG's, LMG's, MTR, DC's
Germans: Squads, MMG, LMG's, MTR
Boards: #4, #12, #18
Aftermath: After assembling as many men as possible, Captain Surzhik led his force in driving the surprised
German troops out of the village in a sharp firefight. Deploying about half of his men around the village,
Surzhik sent another group out to destroy the nearby bridge over the Shanya. During the next few hours, the
Soviet paratroopers repulsed several attempts by the Germans to reoccupy the village. As dawn came, stronger
counterattacks were mounted by the Germans, but the Desantniki kept the road closed between Medyn and Gribovo
for several days. At last, running low on ammunition, the paratroopers began a fighting withdrawal toward the
advancing Soviet 43rd Army. On January 11, after some costly skirmishing, the cold but cheerful paratroopers
linked up with friendly forces near Kremenskoye.
Source: General Magazine, Vol 26, Number 2: ASL Scenario G10, Grab at Gribovo
- Attachments
-
- GrabatGribovo.zip
- (25.87 KiB) Downloaded 408 times
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RE: Submitted Scenarios
Thanks Hailstones! I'm always interested but unfortunately my PC rolled a "12" and failed its Mechanical Reliability Check, so I'm unable to play Toth until it comes back from the workshop.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
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- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
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RE: Submitted Scenarios
By the way, thanks for one of the very rare scenarios with Soviet paratroopers.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
I've recently read where the Soviets were the pioneers of military parachuting! Man, how could something so significant mentioned so little [;)]
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RE: Submitted Scenarios
Somewhere in the Net I found an interesting document by David Glantz about the Soviet airborne forces. Besides being an interesting reading it includes descriptions of several engagements that can be turned into ToTH scenarios.
I will try to retrieve the link.
I will try to retrieve the link.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
Just to stir things up...
Recon in Force
Porto Empedocle, Sicily, July 16, 1943: As the Allied beachhead in Sicily expanded, the impatient
General Patton demanded better facilities for supplying his troops. Under orders not to launch
an offensive, Patton hit upon the subterfuge of calling his advance a "Reconnaissance in Force."
Pushing up from Gela, the job of seizing the docks at Porto Empedocle fell to the 3rd Ranger Battalion,
even as the U.S. 7th Infantry Division seized the high ground to the west. Stepping off when darkness
fell, an all-night advance - which brought three brief firefights - saw the Rangers near the town at dawn.
After a short rest, the Rangers pushed over several small hills until they looked down over the port
and the sea to the South. In an almond grove a mile north of town, Col. Dammer split his force and
launched a two-prong attack along two parallel avenues.
Game Length: 7 turns
For the Americans to win they must capture two main buildings in the town
For the Germans to win they must defend the buildings
Americans: Squads, HMG, MMG's, BAZ's, MTR's
Germans: Squads, MMG's, LMG's, AA Guns
Boards: #21, #22
Aftermath: The attack began in 1420 Hrs. The three Ranger companies in the west group were stopped by stubborn
resistance from German troops manning coastal defenses and anti-aircraft positions. Determined fire from a walled
cemetery stymied any movement. But Dammer's men in the east continued to make headway. While one company
covered their rear and left, the other two overcame the mild Italian resistance and moved into the town toward the dock
area. The Germans surrounded on three sides, realized the futility of their position. By 1600 Hrs, the fight was
over and the Rangers had captured or killed 657 Italians and 91 Germans, almost twice the battalion's own number
of soldiers.
Source: General Magazine, Volume 25, Number 5, ASL Scenario G8, Recon in Force
Recon in Force
Porto Empedocle, Sicily, July 16, 1943: As the Allied beachhead in Sicily expanded, the impatient
General Patton demanded better facilities for supplying his troops. Under orders not to launch
an offensive, Patton hit upon the subterfuge of calling his advance a "Reconnaissance in Force."
Pushing up from Gela, the job of seizing the docks at Porto Empedocle fell to the 3rd Ranger Battalion,
even as the U.S. 7th Infantry Division seized the high ground to the west. Stepping off when darkness
fell, an all-night advance - which brought three brief firefights - saw the Rangers near the town at dawn.
After a short rest, the Rangers pushed over several small hills until they looked down over the port
and the sea to the South. In an almond grove a mile north of town, Col. Dammer split his force and
launched a two-prong attack along two parallel avenues.
Game Length: 7 turns
For the Americans to win they must capture two main buildings in the town
For the Germans to win they must defend the buildings
Americans: Squads, HMG, MMG's, BAZ's, MTR's
Germans: Squads, MMG's, LMG's, AA Guns
Boards: #21, #22
Aftermath: The attack began in 1420 Hrs. The three Ranger companies in the west group were stopped by stubborn
resistance from German troops manning coastal defenses and anti-aircraft positions. Determined fire from a walled
cemetery stymied any movement. But Dammer's men in the east continued to make headway. While one company
covered their rear and left, the other two overcame the mild Italian resistance and moved into the town toward the dock
area. The Germans surrounded on three sides, realized the futility of their position. By 1600 Hrs, the fight was
over and the Rangers had captured or killed 657 Italians and 91 Germans, almost twice the battalion's own number
of soldiers.
Source: General Magazine, Volume 25, Number 5, ASL Scenario G8, Recon in Force
- Attachments
-
- ReconinForce.zip
- (23.94 KiB) Downloaded 410 times
RE: Submitted Scenarios
This one is shaken, not stirred...
GOYA
Rochelinval, Belgium, January 7, 1945: Lt-Colonel Wood Joerg's independent 551st Parachute Infantry Battalion
was a veteran airborne unit, whose distinctive patch emblazoned with the acronym "GOYA" (for "Get Off Your Ass")
embodied the independent and irreverent attitude of its members. In mid-December, the battalion found itself pulled
from Laon where it was recuperating from the invasion of southern France and thrown into battle raging in the Ardennes.
From the 21st of December through the 6th of January, men of the battalion weathered "no sleep, frozen feet, knee-deep
snow, cold food and hallucinations" in the dense forests while fighting alongside the 82nd Airborne Division.
Despite privations and heavy casualties, the 551st was victorious in a number of battles for hamlets and villages east
of Trois Points. They considered themselves lucky. On January 7th, however, tragedy struck. The battalion now down to
but 250 men, was ordered to take Rochelinval, a crossing point of the Salm River. The defending troops of the 183rd
Volksgrenadeir Regiment was known to be backed up by a flak regiment and a battalion of 105mm howitzers. The half-
mile of open ground to be crossed to reach the buildings was covered with over a foot of snow. Colonel Joerg waited in
in vain for the promised artillery preperation. When it had failed to materialize by dawn, he asked for a delay until
the following night, but was forced by his superiors to order his men into what would later be reported as a "suicide
attack". With only a few 81mm mortars to provide covering fire, Joerg himself led his proud paratroopers out of the
cover of the woods into the field before Rochelinval.
Game Length: 8 Turns
For the Americans to win they must capture the school building and the church
For the Germans to win they must defend Rochelinval from the Americans
Americans: Squads, MMG's, BAZ's, MTR's
Germans: Squads, HMG, MMG's, LMG's
Boards: #16, #23, #39
Aftermath: With a great shout of their impudent battlecry, the entire body of the 551st charged out of the woods, down
a slope and into the snow-covered field. The Volksgrenadeirs were fully awake by this time and had taken up positions
behind a long rock wall and in the upper levels of buildings that overlooked the Americans' route. Automatic fire swept
across the paratroopers, who were spread out in a skirmish line that stretched from one end of the wide field to the
other. Although many fell, and a few stopped to return fire, the rest of the Americans swept across the half mile, over
the wall and into the village itself, where a bitter close-quarter battle erupted that lasted for the better part of an
hour. With tha fall of the school and the church, two dominating stone structures, the fight was over. When it ended, the
551st held Rochelinval and had taken some 400 Germans, prisoner. But the cost had been devastating. Scarcely 100 were
still on their feet at the end of the day; Colonel Joerg himself had been killed instantly when an enemy shell exploded
nearby (Major William Holm assumed command). After repulsing a counterattack the next day, the exhausted survivors of the
independent battalion were relieved and pulled back to Juslenville for rest and refit. But on February 10th, the final
blow came. That day, a SHAEF directive disbanded the gallant unit, ordering the remaining few men and officers to be used
as replacements in the 82nd Airborne.
Source: General Magazine, Volume 29, Number 2, ASL Scenario G18, GOYA
GOYA
Rochelinval, Belgium, January 7, 1945: Lt-Colonel Wood Joerg's independent 551st Parachute Infantry Battalion
was a veteran airborne unit, whose distinctive patch emblazoned with the acronym "GOYA" (for "Get Off Your Ass")
embodied the independent and irreverent attitude of its members. In mid-December, the battalion found itself pulled
from Laon where it was recuperating from the invasion of southern France and thrown into battle raging in the Ardennes.
From the 21st of December through the 6th of January, men of the battalion weathered "no sleep, frozen feet, knee-deep
snow, cold food and hallucinations" in the dense forests while fighting alongside the 82nd Airborne Division.
Despite privations and heavy casualties, the 551st was victorious in a number of battles for hamlets and villages east
of Trois Points. They considered themselves lucky. On January 7th, however, tragedy struck. The battalion now down to
but 250 men, was ordered to take Rochelinval, a crossing point of the Salm River. The defending troops of the 183rd
Volksgrenadeir Regiment was known to be backed up by a flak regiment and a battalion of 105mm howitzers. The half-
mile of open ground to be crossed to reach the buildings was covered with over a foot of snow. Colonel Joerg waited in
in vain for the promised artillery preperation. When it had failed to materialize by dawn, he asked for a delay until
the following night, but was forced by his superiors to order his men into what would later be reported as a "suicide
attack". With only a few 81mm mortars to provide covering fire, Joerg himself led his proud paratroopers out of the
cover of the woods into the field before Rochelinval.
Game Length: 8 Turns
For the Americans to win they must capture the school building and the church
For the Germans to win they must defend Rochelinval from the Americans
Americans: Squads, MMG's, BAZ's, MTR's
Germans: Squads, HMG, MMG's, LMG's
Boards: #16, #23, #39
Aftermath: With a great shout of their impudent battlecry, the entire body of the 551st charged out of the woods, down
a slope and into the snow-covered field. The Volksgrenadeirs were fully awake by this time and had taken up positions
behind a long rock wall and in the upper levels of buildings that overlooked the Americans' route. Automatic fire swept
across the paratroopers, who were spread out in a skirmish line that stretched from one end of the wide field to the
other. Although many fell, and a few stopped to return fire, the rest of the Americans swept across the half mile, over
the wall and into the village itself, where a bitter close-quarter battle erupted that lasted for the better part of an
hour. With tha fall of the school and the church, two dominating stone structures, the fight was over. When it ended, the
551st held Rochelinval and had taken some 400 Germans, prisoner. But the cost had been devastating. Scarcely 100 were
still on their feet at the end of the day; Colonel Joerg himself had been killed instantly when an enemy shell exploded
nearby (Major William Holm assumed command). After repulsing a counterattack the next day, the exhausted survivors of the
independent battalion were relieved and pulled back to Juslenville for rest and refit. But on February 10th, the final
blow came. That day, a SHAEF directive disbanded the gallant unit, ordering the remaining few men and officers to be used
as replacements in the 82nd Airborne.
Source: General Magazine, Volume 29, Number 2, ASL Scenario G18, GOYA
- Attachments
-
- GOYA.zip
- (26.73 KiB) Downloaded 408 times
RE: Submitted Scenarios
It's true. The Russians were the first to invent and implement paratroop forces (in the early 1920's I believe); however, they never employed it in mass force the way the Allies and Germans did. Instead, they were only used in small force actions like the scenario just posted. That plus, of course, the Communists didn't exactly make themselves popular after the war, so any such achievements weren't particularly lauded by their former allies whom they had turned on and made enemies of.
RE: Submitted Scenarios
Here's a Monday especial...
Hunters from the Sky
Near Hamminkeln, Germany, March 24, 1945: "Operation Varsity", the airborne phase of the Allies' northern
Rhine crossing was to be the last airborne assault of the war. Artillery units and fighter-bombers pounded
the German gun positions in the vicinity of the drop zones - lifting just prior to the arrival of the first
flight of transport planes. The 17th Airborne Division's first regiment to drop had little problem from the
ground fire, arriving so close behind the Allied bombardment phase. But the second regiment, the 513th Parachute,
was not so fortunate. With the Germans no longer deterred by the bombing, the paratroopers received heavy small-
arms and anti-aircraft fire as they fell to the ground.
Game Length: 6 turns
For the Americans to win they must capture two of the six assembly points
For the Germans to win they must prevent the paratroopers from assembling
Americans: Squads, BAZ's, MTR
Germans: Squads, LMG's, AA Guns, AFV
Boards: #2, #4, #5
Aftermath: After a short but sharp firefight, the paratroopers of the 513th Regiment were able to get the upper
hand and finally assemble in their battalions. With the regiment in order, the objectives for the first day were
all seized and link-up was made by nightfall with the British ground troops across the Rhine River.
Source: General Magazine, Volume 28, Number 2, ASL Scenario T12, Hunters from the Sky
Hunters from the Sky
Near Hamminkeln, Germany, March 24, 1945: "Operation Varsity", the airborne phase of the Allies' northern
Rhine crossing was to be the last airborne assault of the war. Artillery units and fighter-bombers pounded
the German gun positions in the vicinity of the drop zones - lifting just prior to the arrival of the first
flight of transport planes. The 17th Airborne Division's first regiment to drop had little problem from the
ground fire, arriving so close behind the Allied bombardment phase. But the second regiment, the 513th Parachute,
was not so fortunate. With the Germans no longer deterred by the bombing, the paratroopers received heavy small-
arms and anti-aircraft fire as they fell to the ground.
Game Length: 6 turns
For the Americans to win they must capture two of the six assembly points
For the Germans to win they must prevent the paratroopers from assembling
Americans: Squads, BAZ's, MTR
Germans: Squads, LMG's, AA Guns, AFV
Boards: #2, #4, #5
Aftermath: After a short but sharp firefight, the paratroopers of the 513th Regiment were able to get the upper
hand and finally assemble in their battalions. With the regiment in order, the objectives for the first day were
all seized and link-up was made by nightfall with the British ground troops across the Rhine River.
Source: General Magazine, Volume 28, Number 2, ASL Scenario T12, Hunters from the Sky
- Attachments
-
- HuntersfromtheSky.zip
- (25.86 KiB) Downloaded 411 times
RE: Submitted Scenarios
Why not ...
The Attempt to Relieve Peiper
South of Trois Ponts, Belgium, December 21, 1944: The key to the German Ardennes offensive lay with a quick
breakthrough and deep penetration. In the north, the success of any breakthrough rested upon Colonel Peiper's
kampfgruppe from the 1st SS-Panzer Division. But the quick victories which had taken Peiper so close to the
Meuse River bridges also left his force in a position of danger. The kampfgruppe had outraced most of its
follow-up units and had completely run out of fuel. The "back door" to Peiper had not been kept open. On the
morning of the 21st, SS-Oberfuhrer Wilhem Mohnke, commander of the 1st SS-Panzer Division, collected the
remaining assault elements and launched an attack in an effort to reach Peiper's stalled kampfgruppe. The main
German thrust came at a point south of Trois Ponts on the Salm River. There, a company of the 82nd Airborne
Division had established a small bridgehead on the cliffs across the river.
Game Length: 10 Turns
For the Germans to win they must exit units to relieve Peiper
For the Americans to win they must prevent the Germans from establishing a supply line to Peiper
Germans: Squads, MMG's, LMG's, AFV's
Americans: Squads, HMG, MMG, BAZ's, Radio
Boards: #2, #5
Aftermath: In the morning hours, local civilians had informed the American patrols of German tanks and infantry
assembling around Wanne. Just before noon, a company of grenadiers supported by self-propelled guns appeared
along a road which ran past the rise held by the paratroopers. Infantry teams equipped with bazookas knocked out
the assault guns as they approached, but sustained heavy losses themselves. Finally, artillery support - called
in from positions west of the river - disrupted the German advance. Further attempts continued in an effort to
relieve Peiper, but each met with little or no success. On December 24th, Peiper's men, leaving all their vehicles
in the pocket, escaped on foot and on Christmas morning rejoined the rest of the 1st SS-Panzer Division south of
Stavelot.
Source: General Magazine, Volume 28, Number 2, ASL Scenario T11, The Attempt to Relieve Peiper
The Attempt to Relieve Peiper
South of Trois Ponts, Belgium, December 21, 1944: The key to the German Ardennes offensive lay with a quick
breakthrough and deep penetration. In the north, the success of any breakthrough rested upon Colonel Peiper's
kampfgruppe from the 1st SS-Panzer Division. But the quick victories which had taken Peiper so close to the
Meuse River bridges also left his force in a position of danger. The kampfgruppe had outraced most of its
follow-up units and had completely run out of fuel. The "back door" to Peiper had not been kept open. On the
morning of the 21st, SS-Oberfuhrer Wilhem Mohnke, commander of the 1st SS-Panzer Division, collected the
remaining assault elements and launched an attack in an effort to reach Peiper's stalled kampfgruppe. The main
German thrust came at a point south of Trois Ponts on the Salm River. There, a company of the 82nd Airborne
Division had established a small bridgehead on the cliffs across the river.
Game Length: 10 Turns
For the Germans to win they must exit units to relieve Peiper
For the Americans to win they must prevent the Germans from establishing a supply line to Peiper
Germans: Squads, MMG's, LMG's, AFV's
Americans: Squads, HMG, MMG, BAZ's, Radio
Boards: #2, #5
Aftermath: In the morning hours, local civilians had informed the American patrols of German tanks and infantry
assembling around Wanne. Just before noon, a company of grenadiers supported by self-propelled guns appeared
along a road which ran past the rise held by the paratroopers. Infantry teams equipped with bazookas knocked out
the assault guns as they approached, but sustained heavy losses themselves. Finally, artillery support - called
in from positions west of the river - disrupted the German advance. Further attempts continued in an effort to
relieve Peiper, but each met with little or no success. On December 24th, Peiper's men, leaving all their vehicles
in the pocket, escaped on foot and on Christmas morning rejoined the rest of the 1st SS-Panzer Division south of
Stavelot.
Source: General Magazine, Volume 28, Number 2, ASL Scenario T11, The Attempt to Relieve Peiper
- Attachments
-
- TheAttemp..ePeiper.zip
- (23.92 KiB) Downloaded 413 times
RE: Submitted Scenarios
Here we go again...
The Niscemi-Biscari Highway
Northwest of Biscari, Sicily, July 10, 1943: During the initial invasion of Sicily, many American
parachute units were given the task of blocking German movement towards the landing beaches.
One such, the 3rd Battalion of the 504th Parachute Regiment, landed two miles northwest of Biscari.
After gathering as many of the scattered troopers as possible, the understrength battalion moved
out toward the town of Niscemi. As they approached the Niscemi-Biscari highway, they encountered
and captured two Italian anti-tank guns. With the newly acquired guns to bolster their defenses,
the paratroopers dug in on positions covering the main highway.
Game Length: 8 Turns
For the Germans to win they must remove the American Paratroopers from the highway
For the Americans to win they must prevent the Germans from using the highway
Germans: Squads, MMG, LMG's AFV
Americans: Squads, BAZ's, AT Guns
Boards: #4, #5
Aftermath: Not long after the Americans had finished laying mines, a German column approached, composed
of mixed elements of the Hermann Goring Division. Caught by surprise initially, the Germans soon re-
covered and pressed the attack. But, the German troops never fully regrouped, and the stiff resistance
shown by the paratroopers proved too much for the Germans to breakthrough. With their limited armor
support destroyed, the landsers finally broke and dispensed. In repeated efforts such as this, the
American paratroopers were able to harass and block German reinforcements from reaching the invasion
beaches.
Source: General magazine, Volume 28, Number 1, ASL Scenario T9, The Niscemi-Biscari Highway
The Niscemi-Biscari Highway
Northwest of Biscari, Sicily, July 10, 1943: During the initial invasion of Sicily, many American
parachute units were given the task of blocking German movement towards the landing beaches.
One such, the 3rd Battalion of the 504th Parachute Regiment, landed two miles northwest of Biscari.
After gathering as many of the scattered troopers as possible, the understrength battalion moved
out toward the town of Niscemi. As they approached the Niscemi-Biscari highway, they encountered
and captured two Italian anti-tank guns. With the newly acquired guns to bolster their defenses,
the paratroopers dug in on positions covering the main highway.
Game Length: 8 Turns
For the Germans to win they must remove the American Paratroopers from the highway
For the Americans to win they must prevent the Germans from using the highway
Germans: Squads, MMG, LMG's AFV
Americans: Squads, BAZ's, AT Guns
Boards: #4, #5
Aftermath: Not long after the Americans had finished laying mines, a German column approached, composed
of mixed elements of the Hermann Goring Division. Caught by surprise initially, the Germans soon re-
covered and pressed the attack. But, the German troops never fully regrouped, and the stiff resistance
shown by the paratroopers proved too much for the Germans to breakthrough. With their limited armor
support destroyed, the landsers finally broke and dispensed. In repeated efforts such as this, the
American paratroopers were able to harass and block German reinforcements from reaching the invasion
beaches.
Source: General magazine, Volume 28, Number 1, ASL Scenario T9, The Niscemi-Biscari Highway
- Attachments
-
- TheNiscem..Highway.zip
- (23.2 KiB) Downloaded 416 times
RE: Submitted Scenarios
Here's a quicky...
Tettau's Attack
West of Arnhem, Holland, September 18, 1944: The Germans responded quickly to the British
presence at Arnhem. Walter Harzer's 9th SS Panzer "Hohenstaufen" Division was ordered to mop
up the paratroopers west and north of the town. And the commander of the Netherlands,
General Christiansen, was directed to send in his rag-tag forces - a mixture of static
defense and training battalions - under command of Lt. General Hans Von Tettau to aid the
"Hohenstaufen" by threatening to overrun the British drop zones. British Brigadier Philips Hicks
and his 1st Airlanding Brigade happened to have the unglamorous task of defending these LZ's,
which Shawn Hackett's 4th Parachute Brigade and resupply missions were to make use of through
the following days. That first night, the King's Own Scottish Borderers staved off a series of
uncoordinated attacks as the motley collection under von Tettau's command harassed the perimeter.
As dawn came on the second day of the battle, yet another attack - this one overseen by von Tettau
himself - sought to collapse the Red Devil's flank.
Game length: 10 turns
For the Germans to win they must exit troops to reach Arnhem
For the British to win they must defend the drop zones
Germans: Squads, MMG, LMG's
British: Squads, MMG, LMG's
Boards: #17
Aftermath: Neither Hicks, nor his officers, nor his men, had managed more than two hours sleep.
Yet they soldiered on. The Germans first tried setting a patch of woods afire in the hopes of burning
out the British defenders. But the Red Devils responded by slipping in behind the enemy, and with
fixed bayonets routed them. This was followed immediately by a frontal assault on another nearby
portion of the perimeter, one that was turned back only through the heroic actions of a lone machine-
gun crew composed of some glider pilots. With that, the last concerted German attack of the day on
the landing zones west of Arnhem collapsed, although skirmishing continued through another long
afternoon and night. But Hick's continuing fear was the impending arrival of German armor to drive
him off the exposed drop zones. Yet he had no other option but to hold until relieved, or until the
British reinforcements and supplies were safely down.
Source: ASL Annual '91 magazine, ASL Scenario A33, Tettau's Attack
Tettau's Attack
West of Arnhem, Holland, September 18, 1944: The Germans responded quickly to the British
presence at Arnhem. Walter Harzer's 9th SS Panzer "Hohenstaufen" Division was ordered to mop
up the paratroopers west and north of the town. And the commander of the Netherlands,
General Christiansen, was directed to send in his rag-tag forces - a mixture of static
defense and training battalions - under command of Lt. General Hans Von Tettau to aid the
"Hohenstaufen" by threatening to overrun the British drop zones. British Brigadier Philips Hicks
and his 1st Airlanding Brigade happened to have the unglamorous task of defending these LZ's,
which Shawn Hackett's 4th Parachute Brigade and resupply missions were to make use of through
the following days. That first night, the King's Own Scottish Borderers staved off a series of
uncoordinated attacks as the motley collection under von Tettau's command harassed the perimeter.
As dawn came on the second day of the battle, yet another attack - this one overseen by von Tettau
himself - sought to collapse the Red Devil's flank.
Game length: 10 turns
For the Germans to win they must exit troops to reach Arnhem
For the British to win they must defend the drop zones
Germans: Squads, MMG, LMG's
British: Squads, MMG, LMG's
Boards: #17
Aftermath: Neither Hicks, nor his officers, nor his men, had managed more than two hours sleep.
Yet they soldiered on. The Germans first tried setting a patch of woods afire in the hopes of burning
out the British defenders. But the Red Devils responded by slipping in behind the enemy, and with
fixed bayonets routed them. This was followed immediately by a frontal assault on another nearby
portion of the perimeter, one that was turned back only through the heroic actions of a lone machine-
gun crew composed of some glider pilots. With that, the last concerted German attack of the day on
the landing zones west of Arnhem collapsed, although skirmishing continued through another long
afternoon and night. But Hick's continuing fear was the impending arrival of German armor to drive
him off the exposed drop zones. Yet he had no other option but to hold until relieved, or until the
British reinforcements and supplies were safely down.
Source: ASL Annual '91 magazine, ASL Scenario A33, Tettau's Attack
- Attachments
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- TettausAttack.zip
- (21.5 KiB) Downloaded 403 times
RE: Submitted Scenarios
A View from the Top
Southwest of Bologna, Italy, February 23, 1945: As a prelude to the final offensive in Italy,
it was vital that "Riva Ridge", a series of four peaks dominating Route 64 between Vergato and
the city of Bologna, be cleared. Following successes on Mount Belvedere and Mount Gorgolesco,
taken by coup-de-main on the 19th, U.S. 10th Mountain Division was ordered to press its luck and
storm Mount Torraccia. But here the German resistance stiffened. After several days of heavy fighting,
the 85th Mountain Infantry was unable to dislodge the emplaced defenders on the hill-top. The 2nd
Battalion, which has been pinned down 400 yards short of the summit, was withdrawn after having suffered
over 400 casualties. General Truscott, in command of the 5th Army, demanded the peak be attacked again
and promised air support for the next attempt. On the morning of the 23rd, the 3/86th was committed from
divisional reserve.
Game Length: 8.5 turns
For the Americans to win they must capture the hilltop of the Riva Ridge
For the Germans to win they must defend the summit
Americans: Squads, HMG, MMG's, BAZ's, MTR, Radio
Germans: Squads, HMG, MMG, LMG's
Boards: #15, #25
Aftermath: Truscott made good on his promise, as Allied fighter-bombers struck the German positions
atop Torraccia at dawn and continued their attacks throughout the morning's battle. Although the
3rd Battalion moved quickly across the saddle between the peaks on Riva Ridge under cover of the air
bombardment and strafing, heavy German fire slowed its further progress. For a time, it appeared that
the attack would falter completely. But the German division was not as well-armed as others in the line,
several key machinegun positions were destroyed by the bombing, and his own growing casualties took a
toll. Persistent efforts on the part of the American officers got the GI's to move forward right into
the zone of the air attack. by mid-afternoon, a company had managed to fight its way to the top and
capture the German command post on the summit. Resistance collapsed. With the Riva Ridge in American
hands, a wedge had been driven into the Gothic Line. The April offensive would see the Allies break into
the plain beyond.
Source: General magazine, Volume 27, Number 5, ASL Scenario G13, A View from the Top
Southwest of Bologna, Italy, February 23, 1945: As a prelude to the final offensive in Italy,
it was vital that "Riva Ridge", a series of four peaks dominating Route 64 between Vergato and
the city of Bologna, be cleared. Following successes on Mount Belvedere and Mount Gorgolesco,
taken by coup-de-main on the 19th, U.S. 10th Mountain Division was ordered to press its luck and
storm Mount Torraccia. But here the German resistance stiffened. After several days of heavy fighting,
the 85th Mountain Infantry was unable to dislodge the emplaced defenders on the hill-top. The 2nd
Battalion, which has been pinned down 400 yards short of the summit, was withdrawn after having suffered
over 400 casualties. General Truscott, in command of the 5th Army, demanded the peak be attacked again
and promised air support for the next attempt. On the morning of the 23rd, the 3/86th was committed from
divisional reserve.
Game Length: 8.5 turns
For the Americans to win they must capture the hilltop of the Riva Ridge
For the Germans to win they must defend the summit
Americans: Squads, HMG, MMG's, BAZ's, MTR, Radio
Germans: Squads, HMG, MMG, LMG's
Boards: #15, #25
Aftermath: Truscott made good on his promise, as Allied fighter-bombers struck the German positions
atop Torraccia at dawn and continued their attacks throughout the morning's battle. Although the
3rd Battalion moved quickly across the saddle between the peaks on Riva Ridge under cover of the air
bombardment and strafing, heavy German fire slowed its further progress. For a time, it appeared that
the attack would falter completely. But the German division was not as well-armed as others in the line,
several key machinegun positions were destroyed by the bombing, and his own growing casualties took a
toll. Persistent efforts on the part of the American officers got the GI's to move forward right into
the zone of the air attack. by mid-afternoon, a company had managed to fight its way to the top and
capture the German command post on the summit. Resistance collapsed. With the Riva Ridge in American
hands, a wedge had been driven into the Gothic Line. The April offensive would see the Allies break into
the plain beyond.
Source: General magazine, Volume 27, Number 5, ASL Scenario G13, A View from the Top
- Attachments
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- AViewfromtheTop.zip
- (23.77 KiB) Downloaded 404 times
RE: Submitted Scenarios
Here's a tough one with lots of units but had to reduce visibility to 12 hexes to be playable.
The Fox' Offspring
Jebel, El Guessa, Tunisia, December 6, 1942: Violent German counter-attacks early in December did
not prevent the Allied High Command from preparing a renewed assault on Tunis. But the enemy had
the initiative and was trying to breakthrough in the direction of Medjez-el-Bab. The planned advance
was to proceed on the south bank of the Medjerda River. Only a few hills stood out on this tank friendly
country. The high point was Jebel El Guessa. This sector was defended by elements of Combat Command B
of the 1st Armored Division. The defenders were infantrymen and gunners, with tanks held in reserve. On
December 5th, the Americans observed German preparations. At 0800 the next day, the attack started, after
the defenders had been hit hard by two waves of Stukas.
Game Length: 12 turns
For the Germans to win they must capture the Jebel el Guessa sector
For the Americans to win they must defend the sector
Germans: Squads, MMG, LMG's, ATR's, AFV's, Radio
Americans: Squads, MTR, BAZ's, AT Gun, AFV's
Aftermath: C Company of the 6th Armored Infantry Battalion and Battery C of the 27th Armored Field Artillery
Battalion held the south sector of Jebel. The Germans tried blocking the Americans' retreat to the Bordj Toun
bridge. The American infantry was scattered by the attack but Battery C's intervention stopped the panzers.
However, enemy fire, especially machinegun fire, decimated the T19 and M2 GMC crews. Having knocked out eight
tanks, the survivors surrendered. The M7's of Battery B then moved forward but they couldn't contain the German
attack. 13th Armored Regiment's reinforcements, although they outnumbered the enemy, were late in arriving and
then went on the attack with no intelligence about the enemy. A light tank battalion reinforced with M3 medium
tanks attacked from the east and the west, but the east detachment was delayed. The other detachment came under
concentrated anti-tank fire and retreated after losing five M3A1's. The American defenders fell back toward Jebel
bou Aoukaz, six kilometers to the rear. The American's poor coordination had compounded the limitations of their
tactics and of their equipment. The Germans had proven themselves worthy spiritual heirs of Rommel.
Source: Tactiques Magazine, Scenario ASL TAC 56
The Fox' Offspring
Jebel, El Guessa, Tunisia, December 6, 1942: Violent German counter-attacks early in December did
not prevent the Allied High Command from preparing a renewed assault on Tunis. But the enemy had
the initiative and was trying to breakthrough in the direction of Medjez-el-Bab. The planned advance
was to proceed on the south bank of the Medjerda River. Only a few hills stood out on this tank friendly
country. The high point was Jebel El Guessa. This sector was defended by elements of Combat Command B
of the 1st Armored Division. The defenders were infantrymen and gunners, with tanks held in reserve. On
December 5th, the Americans observed German preparations. At 0800 the next day, the attack started, after
the defenders had been hit hard by two waves of Stukas.
Game Length: 12 turns
For the Germans to win they must capture the Jebel el Guessa sector
For the Americans to win they must defend the sector
Germans: Squads, MMG, LMG's, ATR's, AFV's, Radio
Americans: Squads, MTR, BAZ's, AT Gun, AFV's
Aftermath: C Company of the 6th Armored Infantry Battalion and Battery C of the 27th Armored Field Artillery
Battalion held the south sector of Jebel. The Germans tried blocking the Americans' retreat to the Bordj Toun
bridge. The American infantry was scattered by the attack but Battery C's intervention stopped the panzers.
However, enemy fire, especially machinegun fire, decimated the T19 and M2 GMC crews. Having knocked out eight
tanks, the survivors surrendered. The M7's of Battery B then moved forward but they couldn't contain the German
attack. 13th Armored Regiment's reinforcements, although they outnumbered the enemy, were late in arriving and
then went on the attack with no intelligence about the enemy. A light tank battalion reinforced with M3 medium
tanks attacked from the east and the west, but the east detachment was delayed. The other detachment came under
concentrated anti-tank fire and retreated after losing five M3A1's. The American defenders fell back toward Jebel
bou Aoukaz, six kilometers to the rear. The American's poor coordination had compounded the limitations of their
tactics and of their equipment. The Germans had proven themselves worthy spiritual heirs of Rommel.
Source: Tactiques Magazine, Scenario ASL TAC 56
- Attachments
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- TheFoxOffspring.zip
- (26.67 KiB) Downloaded 411 times
RE: Submitted Scenarios
Here's a short scenario with a small map and a few units. [:)]
A Long Way to Go
Biscary Station, Sicily, July 10, 1943: During the pre-dawn hours the U.S. 7th Army had successfully
landed at both Licata and Gela. Unaware of each others plans the Italians and the Germans began a
series of uncoordinated attacks against the Americans with the intention of breaking through to the
beachhead. In the Gela area, the Italians were attacking with a mobile armored force while on the
eastern edge of the invasion came two columns of the Herman Goring FallsschirmPanzer Division. One
of these columns was busy engaging the Americans at Piano Lupo, the other attacked the inexperienced
45th "Thunderbird" Division at Biscari Station. With their Tiger tanks unable to keep pace in the dense
olive groves of the region, the German infantry would have to overwhelm the Americans without armor
support.
Game Length: 6.5 turns
For the Germans to win they must exit a number of troops to reach the beachhead
For the Americans to win they must prevent the German breakthrough
Germans: Squads, MMG, LMG's
Americans: Squads, BAZ's, MTR
Boards: #X, #W
Aftermath: The Herman Goring Division, lauded before the invasion by Allied press as a "crack" unit,
was actually a shell of its former self in refit. The attack on Biscari Station proved how poorly led,
equipped, and trained the unit actually was. The untried Americans led by Lt. Col. Schaefer, though
heavily outnumbered, managed to halt the initial German attack and delayed a German breakthrough until
the afternoon, when another battalion of the "Thunderbirds" managed to counterattack and cause the Germans
to panic and flee from the battlefield, saving the beachhead. The "crack" Germans had no more luck in
threatening the beachhead than their Italian allies.
Source: ASL Scenario S11, A Long Way to Go
A Long Way to Go
Biscary Station, Sicily, July 10, 1943: During the pre-dawn hours the U.S. 7th Army had successfully
landed at both Licata and Gela. Unaware of each others plans the Italians and the Germans began a
series of uncoordinated attacks against the Americans with the intention of breaking through to the
beachhead. In the Gela area, the Italians were attacking with a mobile armored force while on the
eastern edge of the invasion came two columns of the Herman Goring FallsschirmPanzer Division. One
of these columns was busy engaging the Americans at Piano Lupo, the other attacked the inexperienced
45th "Thunderbird" Division at Biscari Station. With their Tiger tanks unable to keep pace in the dense
olive groves of the region, the German infantry would have to overwhelm the Americans without armor
support.
Game Length: 6.5 turns
For the Germans to win they must exit a number of troops to reach the beachhead
For the Americans to win they must prevent the German breakthrough
Germans: Squads, MMG, LMG's
Americans: Squads, BAZ's, MTR
Boards: #X, #W
Aftermath: The Herman Goring Division, lauded before the invasion by Allied press as a "crack" unit,
was actually a shell of its former self in refit. The attack on Biscari Station proved how poorly led,
equipped, and trained the unit actually was. The untried Americans led by Lt. Col. Schaefer, though
heavily outnumbered, managed to halt the initial German attack and delayed a German breakthrough until
the afternoon, when another battalion of the "Thunderbirds" managed to counterattack and cause the Germans
to panic and flee from the battlefield, saving the beachhead. The "crack" Germans had no more luck in
threatening the beachhead than their Italian allies.
Source: ASL Scenario S11, A Long Way to Go
- Attachments
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- ALongWayHome.zip
- (22.79 KiB) Downloaded 416 times
RE: Submitted Scenarios
Da Sunday game...
Cahier Carriers
Cahier (Cayer), near Gavrus, France, July 16, 1944: At the beginning of operation Greenline, the
1st Ox and bucks held the extreme right-wing of the 53rd Welsh Division. Starting at 0300 Hrs, their
attack began disastrously. Both D and C Companies had heavy officer losses. B Company took the battalion
objective, the hamlet of Cashier, only to be pushed out at dawn by a crushing counterattack. Only A
Company remained to lead a renewed attack, with the Carrier and Mortar Platoons in support.
Game Length: 7 turns
For the British to win they must capture the Cahier Hamlet
For the Germans to win they must defend the Hamlet
British: Squads, LMG's, MTR's, AFV's, Radio
Germans: Squads, MMG's, LMG's, PSK
Boards: #19, #43
Aftermath: Unknown to the British, the German division, reduced almost to battalion strength, was tiring
fast. A well planned left hook by A Company struck northwest out of the Odon Valley, coordinated with
aggressive action by two sections of the Carrier Platoon. The defenders were caught unprepared and by
1600 hrs their resistance had crumbled. The Ox and Bucks held Cahier, but at a cost. Every company had
officer losses, B Company losing all its officers; other ranks losses totaled 166 for the day. The
regiment was relieved at 2300 hrs.
Source: ASL Scenario J72, Cahier Carriers
Cahier Carriers
Cahier (Cayer), near Gavrus, France, July 16, 1944: At the beginning of operation Greenline, the
1st Ox and bucks held the extreme right-wing of the 53rd Welsh Division. Starting at 0300 Hrs, their
attack began disastrously. Both D and C Companies had heavy officer losses. B Company took the battalion
objective, the hamlet of Cashier, only to be pushed out at dawn by a crushing counterattack. Only A
Company remained to lead a renewed attack, with the Carrier and Mortar Platoons in support.
Game Length: 7 turns
For the British to win they must capture the Cahier Hamlet
For the Germans to win they must defend the Hamlet
British: Squads, LMG's, MTR's, AFV's, Radio
Germans: Squads, MMG's, LMG's, PSK
Boards: #19, #43
Aftermath: Unknown to the British, the German division, reduced almost to battalion strength, was tiring
fast. A well planned left hook by A Company struck northwest out of the Odon Valley, coordinated with
aggressive action by two sections of the Carrier Platoon. The defenders were caught unprepared and by
1600 hrs their resistance had crumbled. The Ox and Bucks held Cahier, but at a cost. Every company had
officer losses, B Company losing all its officers; other ranks losses totaled 166 for the day. The
regiment was relieved at 2300 hrs.
Source: ASL Scenario J72, Cahier Carriers
- Attachments
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- CahierCarriers.zip
- (23.09 KiB) Downloaded 412 times
RE: Submitted Scenarios
Here I go again, making an easy scenario, what's wrong with me?
'Foxtail'
Foxtail Island, Dneiper River Bridgehead near Kasev, October 10, 1943: Since October 5th, the
SS Panzergrenadier Regiment 10 "Westland" had been trying to dislodge a Russian bridgehead
across the Dneiper River on Foxtail island. The constant fighting had worn down Germans and
Russians alike. On the 10th, General Herbert Gille of the 5th SS Wiking Division ordered
SS-Obersturmbannfuhrer August Dieckmann to attack once more and throw the Russians back across
the Dneiper. Worried about the potential futility of the assault, Dieckmann nevertheless gathered
together the remnants of two companies, a platoon of MKIII's, a Stug, and two Halftracks. This
battlegroup would try once and for all to eliminate the Russian bridgehead. The woods and marshes
surrounding Foxtail island also harbored Russian Partisans, whose snipers were a constant worry.
Game length: 8 turns
For the Germans to win they must capture the bridge across the Dneiper river
For the Russians to win they must hold the bridgehead
Germans: Squads, MMG, LMG's, AFV's
Russians: Squads, MMG, LMG's, MTR, ATR, AT Guns
Aftermath: Despite heavy losses, the men of Westland succeeded in eliminating the Russian bridgehead
on Foxtail island. But August Dieckmann would not celebrate the success with his men. A sniper's
bullet would find Dieckmann as he leads the attack.
Source: Scenario GJ020, 'Foxtail', Designer and organization that produced this scenario are not mentioned on the scenario sheet.
'Foxtail'
Foxtail Island, Dneiper River Bridgehead near Kasev, October 10, 1943: Since October 5th, the
SS Panzergrenadier Regiment 10 "Westland" had been trying to dislodge a Russian bridgehead
across the Dneiper River on Foxtail island. The constant fighting had worn down Germans and
Russians alike. On the 10th, General Herbert Gille of the 5th SS Wiking Division ordered
SS-Obersturmbannfuhrer August Dieckmann to attack once more and throw the Russians back across
the Dneiper. Worried about the potential futility of the assault, Dieckmann nevertheless gathered
together the remnants of two companies, a platoon of MKIII's, a Stug, and two Halftracks. This
battlegroup would try once and for all to eliminate the Russian bridgehead. The woods and marshes
surrounding Foxtail island also harbored Russian Partisans, whose snipers were a constant worry.
Game length: 8 turns
For the Germans to win they must capture the bridge across the Dneiper river
For the Russians to win they must hold the bridgehead
Germans: Squads, MMG, LMG's, AFV's
Russians: Squads, MMG, LMG's, MTR, ATR, AT Guns
Aftermath: Despite heavy losses, the men of Westland succeeded in eliminating the Russian bridgehead
on Foxtail island. But August Dieckmann would not celebrate the success with his men. A sniper's
bullet would find Dieckmann as he leads the attack.
Source: Scenario GJ020, 'Foxtail', Designer and organization that produced this scenario are not mentioned on the scenario sheet.
- Attachments
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- Foxtail.zip
- (23.29 KiB) Downloaded 403 times
RE: Submitted Scenarios
Thank You Sam!!![:D]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Submitted Scenarios
Hailstone, the 'Foxtail' scenario was made by a designer who calles himself Kermit Mullins and posted on his blog Grumble Jones, a blog dedicated to ASL. There is also a publisher called Advancing Fire named around the scenario. [;)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
-
- Posts: 27
- Joined: Sun Jun 19, 2016 9:55 pm
RE: Submitted Scenarios
Yes, he has 86 scenarios on his site at this time. He also adds one new scenario a month to his site.
Thanks for all your hard work,
Ray
Thanks for all your hard work,
Ray