Empire of the Sun - DesertWolf101 (J) vs Andy Mac (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

GetAssista
Posts: 2835
Joined: Sat Sep 19, 2009 6:13 am

RE: Empire of the Sun

Post by GetAssista »

ORIGINAL: DesertWolf101
Andy is pulling back his army near Irkutsk. I will follow and entrench in the next hex over if he stands his ground there as he likely will. This is the ideal place for me to hold the line. I think I only really need two hexes here (98,16 and 99,16) but I will also place some troops on 97,17 as added security. If there is any position to weather the future Soviet assaults I think this is it!

I don't understand why he's pulling back. He had that nice frontline in the mountains and rough jungle with a dirt road connecting the flanks. Why give you additional good terrain hexes for future defense in depth for free? I don't believe that his army is in bad shape too

Well, never interrupt your opponent in certain situations [:)]
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

ORIGINAL: GetAssista
ORIGINAL: DesertWolf101
Andy is pulling back his army near Irkutsk. I will follow and entrench in the next hex over if he stands his ground there as he likely will. This is the ideal place for me to hold the line. I think I only really need two hexes here (98,16 and 99,16) but I will also place some troops on 97,17 as added security. If there is any position to weather the future Soviet assaults I think this is it!

I don't understand why he's pulling back. He had that nice frontline in the mountains and rough jungle with a dirt road connecting the flanks. Why give you additional good terrain hexes for future defense in depth for free? I don't believe that his army is in bad shape too

Well, never interrupt your opponent in certain situations [:)]

The terrain we were in was x2 terrain, so he is now moving back one hex to x3 terrain.
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Empire of the Sun

Post by Ambassador »

ORIGINAL: ITAKLinus

Damn, now I got what you meant. I understood you somehow moved a B17 group there during the test.

So, if he cannot rail the groups offmap and then inmap again, I guess he cannot move other than bombers from India.
Yeah, and he already lacks enough Fighters there, so more bombers serve little purpose.


Personally I would bet my head on an imminent offensive in India. I was just speculating about other possibilities.
Given his losses on convoys to Karachi, and the fact he committed (and lost) his last two US CV to escorting those convoys, a focus on India is a safe bet.
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

1943!

I placed my last orders of 1942 in the turn that I just sent Andy and here we are in 1943. Wow - what a year in the game! Three more years until I make it to my goal of 1946. I thought I would give a comprehensive update on where things stand with the Empire. If you see something wrong (too many losses of a certain type, an economic weakness, etc.) please let me know. Let's start with the overall picture.



Image
Attachments
Score.jpg
Score.jpg (142.28 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

The Empire



Image
Attachments
Map.jpg
Map.jpg (268.45 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

The Economy

Supply has just recently passed the 5 million mark and is climbing. Fuel is at 5.8 million and is steady. Oil is finally climbing after I closed down some refineries in the SRA. The newly captured oil wells in Sakhalin are now half repaired and that should help with the oil flow too.



Image
Attachments
Economy.jpg
Economy.jpg (98.46 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

Surface Warship Losses

I am not sure why, but I mourn the loss of the Maya more than the CVLs.

Image
Attachments
WarshipLosses.jpg
WarshipLosses.jpg (106.4 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

AP, AO, and TK Losses

Even having lost almost no tankers I still find myself in need of many more.

Image
Attachments
APandTankerLosses.jpg
APandTankerLosses.jpg (76.45 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

Submarine Losses



Image
Attachments
SubLosses.jpg
SubLosses.jpg (72.49 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

Aircraft Losses



Image
Attachments
AirLosses.jpg
AirLosses.jpg (109.66 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

Aces and Pilot Losses

My top pilot was recently wounded in the air battles over Karachi. I am curious if I have lost too many pilots relative to the date of the war?



Image
Attachments
Pilots.jpg
Pilots.jpg (130.52 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

And it's all over!..... J/K, we will continue until the Empire is no more.



Image
Attachments
Victory.jpg
Victory.jpg (101.99 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

January 1, 1943

The effort to clear out the Soviet submarine defensive screen around Vladivostok is proceeding well thus far. There were nine subs there a few days ago and already five of them have been destroyed. It's a combined arms approach: ASW air and warships damage the subs enough to force them into port and then when enough of them are in port my bombers swoop in at low altitude and finish them off. The cost in bombers is fairly heavy given the flak density at Vladivostok, but it is ultimately worth it. I judge the threat has been mitigated enough to commence the battleship bombardment of the city. That will go in next turn.



Image
Attachments
PortStrike.jpg
PortStrike.jpg (89.8 KiB) Viewed 86 times
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

Radio Intelligence

The Japanese are clearly at a disadvantage with regards to SIGINT in comparison to the Allies, but it would be a grave mistake to dismiss its use either as the Japanese player or the potential threat it poses to you if you are the Allied player. SIGINT for instance has been critical to my two ambushes in the northern Arabian Sea, with spectacular results. Now I am receiving enough SIGINT to lead me to the conclusion that a big Allied convoy is approaching the northern Arabian Sea in a matter of days. It's all about pattern recognition and connecting the dots with on the map operations. The KB will move up in the hopes of another intercept.



Image
Attachments
RadioIntelligence.jpg
RadioIntelligence.jpg (53.73 KiB) Viewed 86 times
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Empire of the Sun

Post by Ambassador »

ORIGINAL: DesertWolf101

Radio Intelligence

The Japanese are clearly at a disadvantage with regards to SIGINT in comparison to the Allies, but it would be a grave mistake to dismiss its use either as the Japanese player or the potential threat it poses to you if you are the Allied player. SIGINT for instance has been critical to my two ambushes in the northern Arabian Sea, with spectacular results. Now I am receiving enough SIGINT to lead me to the conclusion that a big Allied convoy is approaching the northern Arabian Sea in a matter of days. It's all about pattern recognition and connecting the dots with on the map operations. The KB will move up in the hopes of another intercept.
It only takes one good intel report to organize a successful ambush. It’s the classic problem, when the offense only needs to be lucky once to get a breakthrough.

Congrats on your victory. The disproportion between both sides’ losses is astounding.
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Empire of the Sun

Post by Ambassador »

ORIGINAL: DesertWolf101

The Economy

Supply has just recently passed the 5 million mark and is climbing. Fuel is at 5.8 million and is steady. Oil is finally climbing after I closed down some refineries in the SRA. The newly captured oil wells in Sakhalin are now half repaired and that should help with the oil flow too.



Image
Nice R&D and Engine increase, but I see the Armaments are still at 620, which is the starting level, as far as I remember. Don’t you fear running out with the soon to happen IJA squad upgrade, and all the new LCU’s you’ll get in ‘43 and ‘44 ?

I note you have increased the Refineries quite a lot, but have shut down a third of it. Any reason why ? I see your Oil stocks are high, production too, you’d have enough Oil to run those extra Refineries for quite some time.[&:]

DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

ORIGINAL: Ambassador

ORIGINAL: DesertWolf101

Radio Intelligence

The Japanese are clearly at a disadvantage with regards to SIGINT in comparison to the Allies, but it would be a grave mistake to dismiss its use either as the Japanese player or the potential threat it poses to you if you are the Allied player. SIGINT for instance has been critical to my two ambushes in the northern Arabian Sea, with spectacular results. Now I am receiving enough SIGINT to lead me to the conclusion that a big Allied convoy is approaching the northern Arabian Sea in a matter of days. It's all about pattern recognition and connecting the dots with on the map operations. The KB will move up in the hopes of another intercept.
It only takes one good intel report to organize a successful ambush. It’s the classic problem, when the offense only needs to be lucky once to get a breakthrough.

Congrats on your victory. The disproportion between both sides’ losses is astounding.

Thank you!
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

ORIGINAL: Ambassador

ORIGINAL: DesertWolf101

The Economy

Supply has just recently passed the 5 million mark and is climbing. Fuel is at 5.8 million and is steady. Oil is finally climbing after I closed down some refineries in the SRA. The newly captured oil wells in Sakhalin are now half repaired and that should help with the oil flow too.



Image
Nice R&D and Engine increase, but I see the Armaments are still at 620, which is the starting level, as far as I remember. Don’t you fear running out with the soon to happen IJA squad upgrade, and all the new LCU’s you’ll get in ‘43 and ‘44 ?

I note you have increased the Refineries quite a lot, but have shut down a third of it. Any reason why ? I see your Oil stocks are high, production too, you’d have enough Oil to run those extra Refineries for quite some time.[&:]


I am navigating a bit blind here since this is the first time I am doing all this, so I appreciate the feedback.

I didn't know that armaments would be an issue, I thought that the base starting level would be generally sufficient for the length of the game. It hasn't been an issue so far at least. Think I should increase it now? Is the IJA squad upgrade worth doing or can I skip that to save on armament points?

I haven't increased refineries at all, rather the increase has come entirely from captured facilities. I recently shut down a third because oil was decreasing and I prefer to use the refineries in the home islands so as to generate supply back there. It's likely just a temporary move though as it is nice to have the extra supply generation from the refineries closer to the front.
GetAssista
Posts: 2835
Joined: Sat Sep 19, 2009 6:13 am

RE: Empire of the Sun

Post by GetAssista »

ORIGINAL: DesertWolf101
I recently shut down a third because oil was decreasing and I prefer to use the refineries in the home islands so as to generate supply back there. It's likely just a temporary move though as it is nice to have the extra supply generation from the refineries closer to the front.
Shipping supplies back to HI might be easier, more ships can do it efficiently compared to shipping oil/fuel
DesertWolf101
Posts: 1695
Joined: Sat Nov 26, 2016 1:06 pm

RE: Empire of the Sun

Post by DesertWolf101 »

ORIGINAL: GetAssista

ORIGINAL: DesertWolf101
I recently shut down a third because oil was decreasing and I prefer to use the refineries in the home islands so as to generate supply back there. It's likely just a temporary move though as it is nice to have the extra supply generation from the refineries closer to the front.
Shipping supplies back to HI might be easier, more ships can do it efficiently compared to shipping oil/fuel

Good point! I am surprised I overlooked that.
Post Reply

Return to “After Action Reports”