Airfield stacking redux (beta 2)

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dorjun driver
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Airfield stacking redux (beta 2)

Post by dorjun driver »

Here’s the setup: a level 2 airbase with a radius 5 air HQ at a distance of 10 hexes. So I should be able to support four active air groups.

The manual states, on page 214 “groups at rest or training… don’t count at all against the number of groups.”

I’m not sure what I’m seeing here. The top screen shows only three active groups, yet indicates five active groups. Even if all groups were active, shouldn’t the Catalina’s be disregarded because of the AVD?

The middle screen makes sense.

The bottom screen reflects the same inconsistencies as the top screen. And maybe I’m just tired, but I can’t get the top and bottom “Aircraft stack level” numbers to gybe.

If a save helps, I’m ready.

Any clarification will be most appreciated.


Doug

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dorjun driver
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RE: Airfield stacking redux (beta 2)

Post by dorjun driver »

Anyone? Anyone?... Bueller?
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michaelm75au
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RE: Airfield stacking redux (beta 2)

Post by michaelm75au »

All seaplane, training/rest or fragments should count as ONE for Admin purposes.

What is happening is that each is being treated individually.
So having a seaplane group, a group in training and a fragment group is currently counted as THREE not ONE.
I left out the ELSE from the test statements.

Corrected for next patch 2 build.
Michael
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dorjun driver
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RE: Airfield stacking redux (beta 2)

Post by dorjun driver »

Ah yes, those pesky [font="times new roman"]if then else[/font] details.[:'(]

Thanks Michael
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The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
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