Search found 419 matches

by SGT Rice
Mon Jul 01, 2024 4:14 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Problem with supplies
Replies: 7
Views: 621

Re: Problem with supplies

Saw the same issue during PBEM game; only neutral countries had supplies at start.
by SGT Rice
Mon May 27, 2024 9:10 pm
Forum: Opponents Wanted
Topic: Opponents wanted
Replies: 3
Views: 628

Re: Opponents wanted

Looking for opponents; stock scenario, Global Glory, AWD ... anyone still playing this great game?
by SGT Rice
Tue Apr 02, 2024 5:12 pm
Forum: After Action Reports
Topic: Deluxe AWD 1.061 AAR : Me (Allies) vs AI
Replies: 51
Views: 2088

Re: Deluxe AWD 1.061 AAR : Me (Allies) vs AI

Generalfdog,

Thanks for accepting my challenge for a server game of AWD. I've posted my Summer '39 turn.
by SGT Rice
Sat Mar 02, 2024 3:42 am
Forum: Tech Support
Topic: Multiplayer menu
Replies: 2
Views: 446

Re: Multiplayer menu

Thanks very much for the info Joel.
by SGT Rice
Fri Mar 01, 2024 4:59 pm
Forum: Tech Support
Topic: Multiplayer menu
Replies: 2
Views: 446

Multiplayer menu

Is there documentation on how to use the Multiplayer screen to play via the server?

Having a hard time figuring out basic things like how to select an opponent for a new game, view/delete old games, etc.

Any assistance much appreciated.
by SGT Rice
Tue Feb 20, 2024 12:11 am
Forum: Opponents Wanted
Topic: Opponents wanted
Replies: 3
Views: 628

Opponents wanted

Looking for a game ... AWD or Global Glory, pick a side.
by SGT Rice
Sun Feb 04, 2024 3:27 pm
Forum: After Action Reports
Topic: Deluxe AWD 1.061 AAR : Me (Allies) vs AI
Replies: 51
Views: 2088

Re: Deluxe AWD 1.061 AAR : Me (Allies) vs AI

I'm available for a game; send me a PM.
by SGT Rice
Wed Dec 06, 2023 8:46 pm
Forum: Opponents Wanted
Topic: A few opponents wanted for a couple games of Deluxe.
Replies: 6
Views: 665

Re: A few opponents wanted for a couple games of Deluxe.

Hi Jesse. It's been awhile, glad to see you're still refining Deluxe AWD. Sent you a PM, but it appears to be hung in my Outbox. I'm available for a few games if you still need some playtesting.

Best, Chris
by SGT Rice
Tue Jul 11, 2023 2:07 am
Forum: War Plan: Tech Support
Topic: Logistics totals
Replies: 2
Views: 309

Re: Logistics totals

Thanks; greatly appreciate the response.
by SGT Rice
Sat Jul 08, 2023 8:40 pm
Forum: War Plan: Tech Support
Topic: Logistics totals
Replies: 2
Views: 309

Logistics totals

Greatly enjoying learning this game ... the maps/units look great and the interface is excellent. While learning the game, I've been studying individual subsystems and I found something in the logistics system that appears to be an accounting error. In the standard 1939 scenario, the game reports th...
by SGT Rice
Thu Nov 25, 2021 2:22 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Operation Greif and Skorzeny
Replies: 1
Views: 124

Operation Greif and Skorzeny

Not seeing any rules in the manual for the Operation Greif and 150th Pz Bde units; do they have any special movement capabilities?
by SGT Rice
Sun Apr 27, 2014 11:31 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Global Glory: China
Replies: 6
Views: 335

RE: Global Glory: China

<t> There's a flip side to Nami's point about China acting as a threat ... <br/> China must carefully assess how much of a threat Japan is pointing at China.<br/> <br/> One viable Japanese strategy is to try and crush China before the main event with the UN<br/> (and perhaps USSR) begins. <br/> <br/...
by SGT Rice
Sat Feb 01, 2014 12:07 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Post interface suggestions here
Replies: 18
Views: 616

RE: Post interface suggestions here

<r> <QUOTE><s>[quote]</s>ORIGINAL: Telumar<br/> <QUOTE><s>[quote]</s>ORIGINAL: SGT Rice<br/> pause after combat. <e>[/quote]</e></QUOTE> <br/> And before. Pause before and after each Combat Round. <e>[/quote]</e></QUOTE> <br/> Actually what I had in mind was the option of pausing after each individu...
by SGT Rice
Thu Jan 30, 2014 10:43 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Post interface suggestions here
Replies: 18
Views: 616

RE: Post interface suggestions here

<t> The PBEM playback feature for your opponent's turn is of very limited use, especially in large scenarios. <br/> Anything that would allow the player to control playbacks and see more information would be welcome, e.g.<br/> variable playback speeds, pause/rewind, zoom in/out, pause after combat.<...
by SGT Rice
Sun May 08, 2011 12:43 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Stupid Question...
Replies: 4
Views: 265

RE: Stupid Question...

<t> There are four steps to taking France easily:<br/> <br/> 1) Summer 39; build extra artillery units in Western Germany.<br/> 2) Fall 39; Concentrate every available ground/air unit in Western Germany/<br/> 3) Winter 40; Send a little over half of this massed force into Belgium. The Belgians are o...
by SGT Rice
Sun May 08, 2011 12:33 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Question about airpower
Replies: 4
Views: 351

RE: Question about airpower

<t> 1) I agree with Rafael that torpedoes are a better purchase. Usually the only case where this research makes sense is for the Japanese and WA CAGs to make them more effective against each others BBs.<br/> <br/> With that said, an enterprising German player making provisions for commerce raiding ...
by SGT Rice
Sat Jun 19, 2010 12:13 am
Forum: Command Ops Series
Topic: Future Directions - Data Content
Replies: 135
Views: 2476

RE: Future Directions - Data Content

<t> Any coverage of the East Front would be a winner; I'd certainly buy it. However, for something a little outside the box ...<br/> <br/> ... the BftB engine and scale would be a good match for Dien Bien Phu; one of the most fascinating battles in history. There's never been a great wargame treatme...
by SGT Rice
Fri Apr 09, 2010 1:47 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Why does Population drop by half
Replies: 2
Views: 259

RE: Why does Population drop by half

<t> It's a little hard to find, but the governing rule is under production, section 11.5.<br/> <br/> Since Germany has a total of 11 population points, the most that Germany can store in the population pool at the end of the German production phase is 11. But at the start of each German turn an addi...
by SGT Rice
Mon Apr 05, 2010 8:33 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Supply Bug
Replies: 2
Views: 262

RE: Supply Bug

I've played a lot of GG ... never seen this. Can you send me a save file at the start of a WA turn so I can try to replicate?
by SGT Rice
Mon Apr 05, 2010 8:30 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Istanbul
Replies: 2
Views: 268

RE: Istanbul

<t> It's not easy. First you need for Turkey to move from Balanced to Leaning Axis ... this could happen either through an Axis-initiated trade agreement or an Allied DOW on a minor country. Then the Axis would have to capture regions adjacent to Turkey and hope that the 9% chance of a political shi...

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