Search found 17 matches

by krrpt
Mon Jan 10, 2011 1:53 am
Forum: The War Room
Topic: rail repair
Replies: 44
Views: 3967

RE: rail repair

Is it a coincidence that the guy acting hostile has over 9,500 posts and a huge obnoxious image in his tagline? Hey, neat, now I am trolling too.
by krrpt
Sun Jan 02, 2011 1:38 am
Forum: Gary Grigsby's War in the East Series
Topic: How to pocket and destroy communists
Replies: 1
Views: 45

How to pocket and destroy communists

<t> Does anyone have a few pointers for pocketing and destroying Red Army units with all the magical routed unit warping that is going on? Breaking units down and surrounding the enemy on every conceivable side is really bogging down my advances. This bug is driving me nuts. <br/>
<br/>
Thanks,<br ...
by krrpt
Tue Jun 02, 2009 4:27 pm
Forum: Commander - Europe at War Gold
Topic: Again, The Germans ARE Strategic Idiots
Replies: 29
Views: 722

RE: Again, The Germans ARE Strategic Idiots

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
You can find 'sources' that will support any case you wish to make, there is nothing magic about sources. Knowledge comes from extensive interest and study on any subject, leading to the best conclusion you can make. I wouldn't claim to be ...
by krrpt
Tue Jun 02, 2009 1:33 am
Forum: Commander - Europe at War Gold
Topic: Again, The Germans ARE Strategic Idiots
Replies: 29
Views: 722

RE: Again, The Germans ARE Strategic Idiots

<r>
<QUOTE><s>[quote]</s>ORIGINAL: parusski<br/>
<br/>
Rasputitsa, JudgeDredd and super_astro all counter miral's strange, ill-informed post. But Rasputitsa, your short and to the point post deflects him best. I agree with all three posters listed here replys.
<e>[/quote]</e></QUOTE>
<br ...
by krrpt
Wed Jul 30, 2008 2:02 pm
Forum: Tech Support
Topic: Crash To Desktop
Replies: 17
Views: 417

RE: Crash To Desktop

<t> I just wanted to chime in here and note that I am getting crashes to the desktop too, though it's not related to naval units. Merely moving land units after, say, making a multi-unit attack does the trick. I haven't been able to make it through more than a dozen turns before something triggers ...
by krrpt
Wed Aug 08, 2007 9:09 pm
Forum: Guns of August 1914 - 1918
Topic: NATO unit icons
Replies: 9
Views: 191

NATO unit icons

<r> I wasn't going to bother giving this out, but what the hell. If anyone is interested in this I could be convinced to zip 'em up and release 'em. I cleaned up the god awful fuzzy flags and am using some shapes and color to differentiate the unit's info.<br/>
<br/>
I'm still experimenting with ...
by krrpt
Sat Dec 02, 2006 5:31 am
Forum: Forge of Freedom - Support
Topic: Repeatable CTD
Replies: 70
Views: 997

RE: Repeatable CTD

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Temple<br/>

<QUOTE><s>[quote]</s>ORIGINAL: krrpt<br/>
<br/>
7 (attempted) games - 7 siege related crashes. At this point do you need any more saved files sent your way or do you have enough information to debug this issue?
<e>[/quote]</e></QUOTE>
<br ...
by krrpt
Sat Dec 02, 2006 4:01 am
Forum: Forge of Freedom - Support
Topic: Repeatable CTD
Replies: 70
Views: 997

RE: Repeatable CTD

7 (attempted) games - 7 siege related crashes. At this point do you need any more saved files sent your way or do you have enough information to debug this issue?
by krrpt
Fri Dec 01, 2006 1:50 pm
Forum: Forge of Freedom - Support
Topic: Fort Hill problem
Replies: 3
Views: 130

RE: Fort Hill problem

If you are talking about the crash to desktop after a siege succeeds then yes. It's been noted in the thread above ^.
by krrpt
Fri Dec 01, 2006 4:29 am
Forum: Forge of Freedom - Support
Topic: Repeatable CTD
Replies: 70
Views: 997

RE: Repeatable CTD

FYI: I am having this issue and I am not besieging two targets in the same province.
by krrpt
Fri Dec 23, 2005 8:44 am
Forum: World in Flames
Topic: BetaTest List is now Closed :(
Replies: 51
Views: 752

RE: BetaTest List is open!!!

1. No
2. N/A
3. Yes
4. Ha!
5. Jim
6. korruptmachine@hotmail.com
by krrpt
Tue Aug 02, 2005 3:48 pm
Forum: Tin Soldiers: Julius Caesar
Topic: Great game, but it REALLY needs an option to speed up animations.
Replies: 8
Views: 182

RE: Great game, but it REALLY needs an option to speed up animations.

Praise be!

The game is now playable. Thanks for sharing this bit of hidden trickery.
by krrpt
Fri Jun 17, 2005 5:31 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Lock 'n Load Art
Replies: 32
Views: 477

RE: Lock 'n Load Art

Beautiful!

What purpose do the black dots in the center of the hexes serve? They're the only blemish on an otherwise fantastic looking board.
by krrpt
Sat May 28, 2005 1:49 am
Forum: Decisive Battles: Battles In Italy
Topic: Tearing apart .xcr files
Replies: 2
Views: 245

RE: Tearing apart .xcr files

<r> I jumped the gun with this post. I found a free tool that works great (DragonUnPACKer 5):<br/>
<br/>
<LINK><s>[link]</s>http://sourceforge.net/projects/dragonunpacker<e>[/link]</e></LINK><br/>
<br/>
Regarding scenariopicts.xcr: I'm not working on any custom scenarios (yet!), just going ...
by krrpt
Sat May 28, 2005 12:38 am
Forum: Decisive Battles: Battles In Italy
Topic: Tearing apart .xcr files
Replies: 2
Views: 245

Tearing apart .xcr files

<t> I'm in the process of modifiying the UI and I've run across a small annoying issue with the .xcr files. If I open up Picts.xcr in XcRcomp, for example, I see that last resource is zoomCursor.bmp. This file is hidden from the XCREx tool, so there's no way to extract the original. The same issue ...
by krrpt
Wed May 25, 2005 4:02 pm
Forum: Battles In Italy Support
Topic: Bug/AI Issue?
Replies: 10
Views: 231

RE: Bug/AI Issue?

I can verify this bug. I can reproduce this consistently by having the AI play against itself (every scenario). Default settings.
by krrpt
Wed May 25, 2005 2:06 am
Forum: Battles In Italy Support
Topic: Three Bugs
Replies: 1
Views: 146

Three Bugs

<t> Bug #1 - Could not select any units during the first turn<br/>
<br/>
1. Loaded Game<br/>
2. Loaded Husky scenario - played 4 turns<br/>
3. Returned to main screen and loaded Avalanche scenario<br/>
4. No allied units were selectable<br/>
<br/>
Fix: Exit game and restart scenario<br/>
<br ...

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