Search found 35 matches

by Vedric
Tue Jul 16, 2013 4:29 pm
Forum: Tech Support
Topic: automated fleets with bases not returning to their bases after combat
Replies: 4
Views: 121

RE: automated fleets with bases not returning to their bases after combat

<r> <QUOTE><s>[quote]</s>ORIGINAL: dostillevi<br/> <br/> I posted about this in the general forum but I now believe it is a bug.<br/> <br/> Ships that are assigned a base do not always revert to a "move to base" or "patrol base" mission after engaging in combat. This happens mostly when the ships en...
by Vedric
Tue Jul 16, 2013 4:10 pm
Forum: Distant Worlds 1 Series
Topic: 3 Questions
Replies: 17
Views: 284

RE: 3 Questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bosk<br/> <br/> 3. I am still in the early parts of the game, just got the ability to leave the solar system. However my question is about missiles. I got concussion missiles thinking that it would hold off the enemy, but seems the missiles missed more than hit...d...
by Vedric
Sat Jul 13, 2013 4:54 pm
Forum: Distant Worlds 1 Series
Topic: Commerce Center
Replies: 10
Views: 1174

RE: Commerce Center

Keep your "total research capacity" higher than your "total empire research potential". Your "actual output" is simply just that, research output with bonuses applied. It can be a bit confusing to begin with.
by Vedric
Sat Jul 13, 2013 4:48 pm
Forum: Distant Worlds 1 Series
Topic: Pirates! Arrrgggg!
Replies: 42
Views: 1033

RE: Pirates! Arrrgggg!

The ship probably just warped in and it looked like it instant spawned.
by Vedric
Sat Jul 13, 2013 4:45 pm
Forum: Distant Worlds 1 Series
Topic: Thinking about purchasing
Replies: 6
Views: 195

RE: Thinking about purchasing

<r> <QUOTE><s>[quote]</s>ORIGINAL: mashkis<br/> <br/> Hi All,<br/> <br/> I have been reviewing this game series and thinking about purchasing. Here are few questions.<br/> 1. Has the font issue been fixed in latest patches? If not, how bad would it look at 1600x1200 in 22" monitor?<br/> 2. How does ...
by Vedric
Fri Jul 05, 2013 4:37 pm
Forum: Distant Worlds 1 Series
Topic: automation settings, stances, and forgetful ships
Replies: 6
Views: 192

RE: automation settings, stances, and forgetful ships

<r> A work around I've been using is to set the defending fleets home base at a mining station within the system. Since your colonies are most likely to be attacked, the fleet will be required to jump to the colony to defend. When the fleet is finished defending it will be far enough away from its "...
by Vedric
Sun Jun 30, 2013 7:15 am
Forum: Tech Support
Topic: 1.9.0.7 Bug (fighters won't return)
Replies: 2
Views: 80

RE: 1.9.0.7 Bug (fighters won't return)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fishers of Men<br/> <br/> That sounds strange. Would checking the "fighters automatically upgrade" box on the Options screen be a work around for you? I am not sure that fighters have to return to base each time to receive their upgrade. <e>[/quote]</e></QUOTE> <br...
by Vedric
Fri Jun 28, 2013 7:15 pm
Forum: Tech Support
Topic: 1.9.0.7 Bug (fighters won't return)
Replies: 2
Views: 80

1.9.0.7 Bug (fighters won't return)

<r> I've been playing around with fighters a lot lately and found several issues with them. If you haven't seen it I started a thread here: <URL url="http://www.matrixgames.com/forums/tm.asp?m=3354451"><LINK_TEXT text="tm.asp?m=3354451">http://www.matrixgames.com/forums/tm.asp?m=3354451</LINK_TEXT><...
by Vedric
Fri Jun 28, 2013 7:00 pm
Forum: Distant Worlds 1 Series
Topic: Hotfix Please!
Replies: 13
Views: 278

RE: Hotfix Please!

<r> I encountered a horrible bug related to this which I will post in the techsup forum. I wanted to mention it here because it would likely be fixed if:<br/> <QUOTE><s>[quote]</s>2. ALL base and station roles need the same fighter\bomber launch logic that carriers use. Another copy\paste fix? With ...
by Vedric
Wed Jun 26, 2013 7:00 pm
Forum: Distant Worlds 1 Series
Topic: Hotfix Please!
Replies: 13
Views: 278

RE: Hotfix Please!

<r> Ok I've done some more tests and need to revise my solutions above. Carriers wonderfully auto-launch and auto-retrieve their fighters and bombers. Defensive bases seem to not launch fighters in some situations. I didn't test star bases and we already know the problem with mining and resort bases...
by Vedric
Wed Jun 26, 2013 5:03 pm
Forum: Distant Worlds 1 Series
Topic: Hotfix Please!
Replies: 13
Views: 278

RE: Hotfix Please!

<r> I figured out a semi-workaround for my mining station issues and fighters. Simply don't use the mining or gas mining role for mining bases. Instead use the defensive base role. This gives you the "manage fighters and bombers" UI element in the selection panel. It also solves the problem with min...
by Vedric
Tue Jun 25, 2013 6:05 pm
Forum: Tech Support
Topic: 1.9.06 BUG
Replies: 2
Views: 54

RE: 1.9.06 BUG

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/> <br/> You haven't seen the bat-eared offspring of the queen that is ready to take over the English throne, have you? The intellectual similarities with him and insects should be self-evident. <e>[/quote]</e></QUOTE> <br/> I haven't noticed that but I onc...
by Vedric
Tue Jun 25, 2013 4:19 pm
Forum: Tech Support
Topic: 1.9.06 BUG
Replies: 2
Views: 54

1.9.06 BUG

<t> I'm unsure how long it's been this way but Hive Minds like the Monarchy form of government. I set up a bug smashing game hoping for lots of combat and they all like me because of my Monarchy government. <br/> <br/> In the Galactopedia Hive Mind is supposed to be a natural rival of Monarchy. So o...
by Vedric
Mon Jun 24, 2013 6:03 pm
Forum: Distant Worlds 1 Series
Topic: Hotfix Please!
Replies: 13
Views: 278

Hotfix Please!

<t> 1. The natural state of weaponized mining stations and resort bases needs to be "attack enemy targets" NOT "attack when attacked"<br/> <br/> 2. The natural state of any ship or base with fighters on board should be to "launch all" when an enemy is in the same system. If this can't be done, an al...
by Vedric
Mon Jun 24, 2013 5:16 pm
Forum: The War Room
Topic: How do I get patrolling ships to attack?
Replies: 9
Views: 234

RE: How do I get patrolling ships to attack?

<t> Hey WCG. You are absolutely correct about the response time. I hope that it gets fixed because it really detracts from the game having to constantly micro them. <br/> <br/> As pointed out above, do not use patrol. Use the move to order. Set a home base for the fleet so it will return back to the...
by Vedric
Sun Jan 27, 2013 9:05 pm
Forum: Distant Worlds 1 Series
Topic: Gas & Mining stations Petition.
Replies: 37
Views: 904

RE: Gas & Mining stations Petition.

<t> If the primary concern is with the AI's inability to cope with upgrading stations via constructors then the only solution is to have non orbital bases upgrade as part of the auto upgrade routine. Simply allow manufacturers to make the component parts needed for the base upgrades. The parts are t...
by Vedric
Sun Jan 27, 2013 8:36 am
Forum: Distant Worlds 1 Series
Topic: Ship naming headaches
Replies: 3
Views: 84

RE: Ship naming headaches

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sithuk<br/> <br/> I sort by maintenance cost in the ship/bases screen to help group my ship designs. <e>[/quote]</e></QUOTE> <br/> Sorting isn't really the problem. For example, if you select "Fleet X" by pressing the F key, when you hover over one of the ships (lo...
by Vedric
Sun Jan 27, 2013 4:01 am
Forum: Distant Worlds 1 Series
Topic: Ship naming headaches
Replies: 3
Views: 84

Ship naming headaches

<t> Is there a way to stop new ships from getting unique names? I really hate this. If I design a ship and name the design to "m300 Vanguard", I want the ships built to this specification to be named by their design with a number after it. For example the 17th of such design built would be named, "m...
by Vedric
Sun Jan 20, 2013 7:28 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows
Replies: 878
Views: 16093

RE: Distant Worlds: Shadows

Will there be a package deal including the game and all expansions available?
by Vedric
Mon May 03, 2010 9:48 pm
Forum: Tech Support
Topic: Auto Designed Spaceports 1.04.4 No Energy
Replies: 7
Views: 75

RE: Auto Designed Spaceports 1.04.4 No Energy

elliotg you may want to do a once over of every AI design. I've noticed other designs (I can't recall which) with low power.

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