Search found 1518 matches

by Joram
Fri Jul 07, 2023 3:47 pm
Forum: Tech Support
Topic: [1.21d] and [1.21g] Extension Points dont behave as expected
Replies: 6
Views: 311

Re: [1.21d] and [1.21g] Extension Points dont behave as expected

Are you trying to chain supply depots, because that doesn't work that way by design. Truck logistics can only be extended once. Or is it just one depot and you just aren't sero g the benefits for that one.
by Joram
Fri Jul 07, 2023 3:45 pm
Forum: Tech Support
Topic: [1.21g] Metal not mining or available to buy
Replies: 5
Views: 401

Re: [1.21g] Metal not mining or available to buy

Thanks, I confirmed metal production was working. I just got momentarily confused because the SHQ inventory didn't seem to imply I was producing. There is also no production report that I could find. Then combined with the market issue, thought it was something bigger! I finally remembered I could l...
by Joram
Wed Jul 05, 2023 9:19 pm
Forum: Tech Support
Topic: [1.21g] Metal not mining or available to buy
Replies: 5
Views: 401

Re: [1.21g] Metal not mining or available to buy

Yeah, that's the second bug and not the main one but there were no black bottlenecks, only yellow. I also redid the line a couple ways to try to fix and it didn't. This was with a rail line as well which is less prone to logistic shenanigans. The second city also had a functioning rail head too so t...
by Joram
Wed Jul 05, 2023 3:09 am
Forum: Tech Support
Topic: [1.21g] Metal not mining or available to buy
Replies: 5
Views: 401

[1.21g] Metal not mining or available to buy

About 50 rounds in, i noticed metal stopped producing completely. I have two mines that have plenty of metal left but my resource output is zero. I also noticed it is not available to buy from the market. I looked at some of the logs and price for metal is like 10k. Probably unrelated but for the li...
by Joram
Sat May 13, 2023 1:56 pm
Forum: Tech Support
Topic: [1.20t] Bugs
Replies: 1
Views: 244

Re: [1.20t] Bugs

Just as an update, I decided to "verify file integrity" on steam and it found four files corrupted or missing. After redownloading leader capability seems to be working as expected again. I started a new game and it had a Cap V and even recruited a Cap IV shortly thereafter.
by Joram
Mon May 08, 2023 1:59 pm
Forum: Tech Support
Topic: [1.20t] Bugs
Replies: 1
Views: 244

[1.20t] Bugs

Hi, i'm playing the base game but on the beta track. i don't have Oceania even installed as i wanted to revisit what all the patch changes meant for the base game before i bought it. In the course of doing so, i've noticed a couple bugs. 1) First and foremost, i've played two games in a row now wher...
by Joram
Sun Apr 23, 2023 11:33 am
Forum: Shadow Empire
Topic: how do supply depots work
Replies: 3
Views: 746

Re: how do supply depots work

One thing to note about supply depots though is that they only work once. You can't daisy chain them and extend your supply indefinitely. So at some point another truck depot becomes necessary which, if no other nearby city, could be a great spot to start a new zone.
by Joram
Fri Apr 21, 2023 12:09 pm
Forum: Shadow Empire
Topic: Blueprints look good
Replies: 9
Views: 1229

Re: Blueprints look good

Definitely a big fan though I wish that there was still an option to see the impacts of your design decision while you are making the design, rather than being required to do it first in blueprint tab. Still, it's a great addition!
by Joram
Tue Jan 17, 2023 12:31 am
Forum: Distant Worlds 2
Topic: 1.0.9.8 "Fleet Template" Update
Replies: 17
Views: 1312

Re: 1.0.9.8 "Fleet Template" Update

This might finally pull me off my Dwarf Fortress obsession.
by Joram
Mon Oct 10, 2022 2:21 am
Forum: Distant Worlds 2
Topic: Good videos to watch before buying DW2?
Replies: 10
Views: 651

Re: Good videos to watch before buying DW2?

After putting this together I reread your post and you already found them. :). Just leaving this here for others who want to reference the videos you mentioned. I also think the race description up above is great but here are some videos for you. There's a number of series on this really. I prefer D...
by Joram
Mon Oct 10, 2022 2:02 am
Forum: Distant Worlds 2
Topic: retrofit of special ship roles?
Replies: 8
Views: 451

Re: retrofit of special ship roles?

Doesn't make sense but that's how it works. They will tell you this is WAD but being able to define multiple roles and upgrade paths for a hull is high on many peoples wish list.
by Joram
Mon Sep 12, 2022 11:58 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - State of the Game and Update Roadmap
Replies: 77
Views: 17421

Re: Distant Worlds 2 - State of the Game and Update Roadmap

Anyone with any familiarity with how the US or any major navy works would appreciate the need for multiple types of frigates, destroyers etc... Erik has said it's working as designed and not a high priority and that's fine but it would be a huge improvement nonetheless in both functionality and imme...
by Joram
Mon May 09, 2022 11:36 pm
Forum: Distant Worlds 2
Topic: Hull Classes, am I missing anything?
Replies: 3
Views: 623

Re: Hull Classes, am I missing anything?

Edited this as wanted to make sure was answering the right question. The lowest tech in a class is the smallest hull size and as well as least specialized for that task and then as you research different variations which AFAIK are always larger. I don't think you're asking about say size differences...
by Joram
Mon Mar 21, 2022 2:19 am
Forum: The War Room
Topic: DasTactic's Primer for New Players
Replies: 6
Views: 4645

Re: DasTactic's Primer for New Players

Nice guide. Big fan of your work!
by Joram
Mon Mar 21, 2022 2:05 am
Forum: Distant Worlds 2
Topic: Latest Information on Black Screen, Crash and Performance Issue
Replies: 22
Views: 3572

Re: Latest Information on Black Screen, Crash and Performance Issue

1.2.1 definitely helped solve the crashes for me so far. Was about to put this down but its so much better now I've gotten back into it. Thanks so much for the perseverance to resolve these issues!
by Joram
Wed Jun 15, 2016 7:57 pm
Forum: General Discussion
Topic: Are Wargame AIs Fated to Suck?
Replies: 153
Views: 4623

RE: Are Wargame AIs Fated to Suck?

<t> The only AI I've ever really found properly challenging is Tin Soldiers. Other games can be challenging but it's either because the AI is given advantages (resource, die roll modifiers, or even on occasion ignoring rules) or the game itself is so complex I don't have the patience to think throug...
by Joram
Fri Jan 10, 2014 2:40 pm
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 1965

RE: Gameplay Mechanics Q&A

Thank you. So it doesn't actually pay to skip over older technologies. The way the tree is structured this is eminently feasible if it weren't for that victory condition.
by Joram
Thu Jan 09, 2014 10:15 am
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 1965

RE: Gameplay Mechanics Q&A

Any chance of an 'A' to my 'Q'. If this has already been answered somewhere, I'd be obliged if someone can point me in the right direction.
by Joram
Mon Jan 06, 2014 11:43 am
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 1965

RE: Gameplay Mechanics Q&A

Can each of the victory conditions be summarized here?
by Joram
Fri Nov 15, 2013 8:21 pm
Forum: General Discussion
Topic: Qvadriga RPS article
Replies: 5
Views: 216

RE: Qvadriga RPS article

This probably should be in the Quadriga forum. I played a beta ages ago and really enjoyed it. I didn't think it had a whole lot of replay ability then but it sounds like with the new features, it should provide tons of enjoyment. Really looking forward to this one.

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