Search found 23 matches

by Denbushi
Tue Aug 23, 2005 10:04 pm
Forum: Mods and Scenarios
Topic: Third Reich's Destiny Mod V2.0!!
Replies: 5
Views: 235

RE: Third Reich's Destiny Mod V2.0!!

<r> I just wanted to show you this screenshot I took recently while playtesting my mod.<br/>
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As you can see, the Allies will now try CONSIDERABLY harder to defend Britain, since America actually gets a turn to desperately try and reinforce them. Mind you this battle was after I had already ...
by Denbushi
Tue Aug 23, 2005 7:53 pm
Forum: The War Room
Topic: how many troops do i need to ge moscow?
Replies: 10
Views: 209

RE: how many troops do i need to ge moscow?

Keep trying. You'll probably need to pull most of your troops off the western front and make sure you have plenty of supplies in reserve to keep your army moving.
by Denbushi
Tue Aug 23, 2005 6:50 pm
Forum: Mods and Scenarios
Topic: Third Reich's Destiny Mod V2.0!!
Replies: 5
Views: 235

RE: Third Reich's Destiny Mod V2.0!!

<t> I would like to add something that I realized I forgot to put in the readme.<br/>
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The durability of factories, railroads, and resources have all been lowered by one so that the weaker heavy bombers can damage them effectively.<br/>
<br/>
I also wanted to make a few observations about ...
by Denbushi
Tue Aug 23, 2005 12:47 am
Forum: Mods and Scenarios
Topic: Third Reich's Destiny Mod V2.0!!
Replies: 5
Views: 235

RE: Third Reich's Destiny Mod V2.0!!

<r> <B><s>[b]</s>The Third Reich’s Destiny Mod<e>[/b]</e></B><br/>
Version 2.0<br/>
By Tim Morris<br/>
<EMAIL email="denbushisan@hotmail.com">denbushisan@hotmail.com</EMAIL><br/>
22 August 2005<br/>
<br/>
Please note that the mod has changed considerably since V1.0, so please read through the ...
by Denbushi
Tue Aug 23, 2005 12:47 am
Forum: Mods and Scenarios
Topic: Third Reich's Destiny Mod V2.0!!
Replies: 5
Views: 235

Third Reich's Destiny Mod V2.0!!

<r> After a rather chilly reception, the Third Reich's Destiny is back, and I think even better than ever. I hope that you will take the time to read the rather lengthy details, download it, play it, and let me know how I can improve it. It won't affect your game settings in the original scenarios ...
by Denbushi
Mon Aug 22, 2005 9:47 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<r> I'm sorry we don't seem to see eye to eye Jan.<br/>
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What I mean about specific feedback is that rather than just saying "I don't agree with you. I think the WA is too strong" I think it would be good if you could give some specific suggestions on how to improve the balance for WA. etc ...
by Denbushi
Mon Aug 22, 2005 8:16 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> Well, that's fine Jan, I just dont think Russia should be unlocked if prussia is temporarilly taken. And as I said, it seems to me that that kind of invasion leaves england dangerously vulnerable. So you get some you take some. *shrug*<br/>
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I would love to play some PBEM games. It seems ...
by Denbushi
Mon Aug 22, 2005 8:14 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<r> I am in the process of reworking my mod with a multitude of (I think) very interesting changes, including possibly scaling back the advantages I gave to germany, since it's generated such controversy <E>:P</E><br/>
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If anyone else has any suggestions for good inclusions, or ways to ...
by Denbushi
Mon Aug 22, 2005 8:01 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> In my oppinion, I don't see this as a problem, as an allied invasion leaves england virtually undefended. However, I think I may remove the garrison requirement for Prussia to prevent the Prussian Gambit exploit. If the allies want to try a very risky gambit to do an early invasion of europe ...
by Denbushi
Mon Aug 22, 2005 5:28 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> Could you perhaps expand on why you think that the transport capacity should be lowered?<br/>
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It's all well and good for people to say "The Allies are too strong" or "The Russians are too weak" ... but I need specific suggestions in order to make an informed decision on how to correct ...
by Denbushi
Mon Aug 22, 2005 3:19 am
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> You're right, this mod represents a significant time contribution by myself, and I am rather dissapointed with the frosty and completely unsupportive reception of this community sofar.<br/>
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Uninstalling the mod is as simple as putting back the original files, which I provided copies of ...
by Denbushi
Mon Aug 22, 2005 1:32 am
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> I'm sure it works fine. But as I primarily play as the Germans, I have found that the Russian AI typically does a LOT of research rather than building units.<br/>
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Again, everything I say is based purely on my personal gameplay experience. Other people may have different experiences.<br ...
by Denbushi
Sun Aug 21, 2005 6:11 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> I am considering the idea of adding to Russia's starting forces or their production capabilities to compensate for their initial tech disadvantage. Again I must note that in my games, Russia always had a tech ADVANTAGE by Barbarossa because they had nothing else to spend their resources on. In ...
by Denbushi
Sun Aug 21, 2005 5:09 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> Well, it seems like your implication is that I am just an inferior player. Which is possible, but my decisions were made based on my personal play experience. In my games, Russia always had a tech advantage by the Barbarossa kicked off, because with nothing to do the first few turns, they just ...
by Denbushi
Sun Aug 21, 2005 4:35 pm
Forum: The War Room
Topic: Is Sealion feasible?
Replies: 20
Views: 580

RE: Is Sealion feasible?

Some of what you say is true, but I think that the extra attack value of a battleship in the second bombardment could make a difference. And the presence of another transport most deffinitely could. And I'm relatively sure that a paratrooper still lands even if their transport is shot down.
by Denbushi
Sun Aug 21, 2005 4:09 pm
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

<t> I am already thinking about changes for the next version of the mod. I have decided to include the changes to finland from the raw deal mod. Also to drop the land attack of heavy bombers down to 4 but increase the speed of all by 1 so that they are less effective for clearing out troops and more ...
by Denbushi
Sun Aug 21, 2005 6:41 am
Forum: The War Room
Topic: Is Sealion feasible?
Replies: 20
Views: 580

RE: Is Sealion feasible?

<t> It seems like a turn 2 invasion against an unsuspecting player is still a distinct possibility if you were to move the bomber from E Germany and your paratrooper into the netherlands on turn 1.<br/>
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The extra firepower of the one bomber and the paratrooper could well be enough to turn ...
by Denbushi
Sun Aug 21, 2005 6:38 am
Forum: The War Room
Topic: Is Sealion feasible?
Replies: 20
Views: 580

RE: Is Sealion feasible?

<t> Well, I guess I must have just been lucky the first several times I tried it. I just tested it again between 15 and 20 times and my results were pretty close to yours. About 10-15% of the time, the artillary was not damaged, about 60% my infantry was wounded, and the rest the targeting AI ...
by Denbushi
Sun Aug 21, 2005 12:50 am
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

RE: New Mod: The Third Reich's Destiny

Please note that while I don't believe there are any bugs in the mod, it has not been thoroughly playtested for balance and possible exploits.

Constructive comments are very welcome and appritiated.
by Denbushi
Sun Aug 21, 2005 12:45 am
Forum: Mods and Scenarios
Topic: New Mod: The Third Reich's Destiny
Replies: 23
Views: 574

New Mod: The Third Reich's Destiny

<r> Download the mod here: <LINK link="http://www.geocities.com/denbushisan/ThirdReichMod.zip"><s>[link=http://www.geocities.com/denbushisan/ThirdReichMod.zip]</s>The Third Reich's Destiny Mod<e>[/link]</e></LINK><br/>
<br/>
From the readme. Warning: Quite long.<br/>
<br/>
<br/>
The Third Reich ...

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