Search found 54 matches

by URett
Sun Sep 06, 2009 7:41 pm
Forum: PureSim Baseball
Topic: Minor lineup issue
Replies: 0
Views: 172

Minor lineup issue

I usually use the auto-lineup function for my team and I noticed the following:

LF/CF (Range 49, Arm 61, Hands 50) playing LF
LF/1B (46, 65, 56) playing CF

By switch around defensive assignments both would be playing at their natural positions.
by URett
Sat Sep 05, 2009 3:59 pm
Forum: PureSim Baseball
Topic: 1.84 Release Candidate Available
Replies: 7
Views: 343

RE: 1.84 Release Candidate Available

The trade crash seems to be fixed, thanks!

I'm running a 2 screen setup and I moved PureSim to my secondary screen, but all the popups still appear on the primary screen. Is there a way to fix this?
by URett
Sat Sep 05, 2009 12:10 pm
Forum: PureSim Baseball
Topic: 1.84 Beta 4
Replies: 4
Views: 248

RE: 1.84 Beta 4

I've had a few of those as well. Seems to only happen with multi-player trades, 1-for-1 is fine. The joys of beta testing!

Edit: I spoke too soon, it just happened on a 1-for-1.
by URett
Fri Sep 04, 2009 12:19 pm
Forum: PureSim Baseball
Topic: PureSim revisited
Replies: 3
Views: 223

RE: PureSim revisited

<r>
<QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: URett<br/>
<br/>
The biggest issue has been around for at least 2 years. After a few years my 40 team associations become unplayable. Opening rosters and moving players takes 30 seconds, while simming ...
by URett
Fri Sep 04, 2009 8:53 am
Forum: PureSim Baseball
Topic: PureSim revisited
Replies: 3
Views: 223

PureSim revisited

<r> With the recent flurry of updates the PureSim bug bit me again. I had stopped playing over a year ago (except for the brilliant online league XIBL) because for my playing style there wasn't really much of a challenge to be had.<br/>
<br/>
I play exclusively as a GM and have no interest in ...
by URett
Mon Aug 31, 2009 7:24 pm
Forum: PureSim Baseball
Topic: Draft pool issue
Replies: 0
Views: 228

Draft pool issue

<t> I recently started a new 18 team 2 division association with 1930 players (v1.84 B2, PureSim Classic mode, no finances, early entry on). Over the first 3 seasons George Earnshaw had a 56-33 record as a starting pitcher before he was inexplicably released. George wasn't one to give up easily, so ...
by URett
Fri Sep 28, 2007 5:50 pm
Forum: PureSim Baseball
Topic: PureSim vs Vista x64
Replies: 7
Views: 121

RE: PureSim vs Vista x64

<t> Shaun, thanks for looking into it, I would agree that it's not important enough to upset your schedule for PS2008.<br/>
<br/>
I seem to remember that the problem happened to smaller associations (MLB setup iirc) as well, just much much later. My guess would be that it has to do with the size ...
by URett
Mon Sep 24, 2007 6:48 pm
Forum: PureSim Baseball
Topic: PureSim vs Vista x64
Replies: 7
Views: 121

RE: PureSim vs Vista x64

bump
by URett
Sun Jul 29, 2007 9:12 am
Forum: PureSim Baseball
Topic: PureSim vs Vista x64
Replies: 7
Views: 121

RE: PureSim vs Vista x64

Shaun, have you had a chance to play around with Vista 64? I just upgraded to 1.63 and the problem with 40 team associations dying still persists.
by URett
Thu May 10, 2007 12:56 am
Forum: PureSim Baseball
Topic: Rickey Henderson Considering a Comeback?
Replies: 1
Views: 88

RE: Rickey Henderson Considering a Comeback?

I' running an all-cpu autoplay association right now and there was a reliever that retired at age 58, due to a career ending injury. His major ratings were still in the 60s and 70s.
by URett
Sat Apr 28, 2007 8:51 pm
Forum: PureSim Baseball
Topic: PureSim vs Vista x64
Replies: 7
Views: 121

RE: PureSim vs Vista x64

<t> It seems the problem is linked to association size. It happened with all 40 team leagues, but my current 16-team association is now in it's 26th season and everything is fine. My pc is very high end, so it shouldn't be a memory problem, but who knows. Not being able to play with 40 teams is only ...
by URett
Sat Apr 14, 2007 2:47 pm
Forum: PureSim Baseball
Topic: PureSim vs Vista x64
Replies: 7
Views: 121

PureSim vs Vista x64

<t> I recently bought a new high-end pc running Vista x64. When I start a new association everything runs smoothly, but after a while things slow down to a point where the day end operations take 30 minutes or more. The problem is not linked to the run-time of PureSim but to the association. Running ...
by URett
Thu Jan 18, 2007 1:54 pm
Forum: PureSim Baseball
Topic: The future of PureSim
Replies: 43
Views: 1287

RE: The future of PureSim

First of all Shaun, thank you for all your work over the years. Other games might have taken up my time temporarily, but I always came back to PureSim.

I hope you don't mind me asking, but how close did you ever come to doing this full-time?
by URett
Mon Jan 15, 2007 9:03 pm
Forum: The Locker
Topic: The Golden Age Draft League
Replies: 204
Views: 3456

RE: The Golden Age Draft League

I enjoy your updates very much, thanks for sharing!
by URett
Sun Jan 14, 2007 9:34 pm
Forum: PureSim Baseball
Topic: Draft AI
Replies: 1
Views: 97

RE: Draft AI

Is anyone else seeing this or is this specific to my league setup or has my association somehow been corrupted?
by URett
Fri Jan 12, 2007 11:14 pm
Forum: PureSim Baseball
Topic: AI cheating
Replies: 2
Views: 169

RE: AI cheating

<t> I don't think overvaluing real life stats would be a problem. As far as I remember PureSim already uses real and in-game stats to calculate the ratings, so for a "cheating" AI to heavily lean on future real stats should not lead to bad decisions too often. But after a player has been in the ...
by URett
Fri Jan 12, 2007 10:56 pm
Forum: PureSim Baseball
Topic: Draft AI
Replies: 1
Views: 97

Draft AI

<t> While taking a close look at my current association to find more arguments for letting the AI cheat I noticed what seems to be a pretty big bug in the draft AI.<br/>
<br/>
Here is my league setup: 40 teams, started 1900, current year 1921, seeded real players, player imported early, no ...
by URett
Fri Jan 12, 2007 8:27 pm
Forum: PureSim Baseball
Topic: Multiplayer awards
Replies: 4
Views: 212

Multiplayer awards

<t> I have no idea how it is done at the moment, but i imagine it would be great fun to have the owners in multiplayer leagues vote for all-star teams and year end awards. Have every owner nominate at most 3 pitchers/batters from his team for the all star team and one for each award and then have ...
by URett
Fri Jan 12, 2007 8:21 pm
Forum: PureSim Baseball
Topic: AI cheating
Replies: 2
Views: 169

AI cheating

<t> One way to increase the challenge for real player associations could be to allow the AI to take future real life stats into account when evaluating players. Since the game engine produces results that are somewhat similar to real life stats that might really help the AI. Players like Ruth of ...
by URett
Fri Jan 12, 2007 7:47 pm
Forum: PureSim Baseball
Topic: Question for Shaun re future of pbp
Replies: 32
Views: 838

RE: Question for Shaun re future of pbp

I'm with Shaun on this one. In my opinion there are many puresimmers who sim all/most of there games and would not benefit from any expanded pbp. I would prefer Shaun to concentrate on improvements that everyone benefits from.

Go to advanced search