Search found 299 matches

by Deft
Sat Nov 15, 2008 12:46 pm
Forum: Play Development System (PDS)
Topic: Punting
Replies: 16
Views: 924

RE: Punting

I have done a lot of work on this subject. You should also delay your blockers.  You can also do bump and run coverage for the blockers for more realistic on line blocking.
by Deft
Wed Sep 10, 2008 11:36 pm
Forum: 3rd Party Developers Area
Topic: Play Analyzer 1.0
Replies: 10
Views: 286

RE: Play Analyzer 1.0

I might crank this back up..
by Deft
Mon Aug 04, 2008 3:48 pm
Forum: 3rd Party Developers Area
Topic: Play Analyzer 1.0
Replies: 10
Views: 286

RE: Play Analyzer 1.0

I was thinking about adding a stat retreiver to the program but I stopped when David said the gamelogs were to be revised in the next version. But since we haven't heard anything for months, I might begin again.
by Deft
Fri Jun 13, 2008 4:48 am
Forum: Maximum-Football 2.0
Topic: My observations on pass defense - agree or disagree
Replies: 7
Views: 186

RE: My observations on pass defense - agree or disagree

<t> dreamtheatervt, you are correct. <br/>
<br/>
M2M is much better, most of the time. There are a few exceptions:<br/>
Any motion plays <br/>
Any lateral movement behind the line of scrimmage after the snap<br/>
<br/>
Even better is under coverage because QBs are reticent to throw into under ...
by Deft
Tue Jun 10, 2008 3:25 am
Forum: 3rd Party Developers Area
Topic: Hacks_Plays_v3_2
Replies: 7
Views: 227

RE: Hacks_Plays_v3_2

<t> Hack,<br/>
<br/>
These results are with v2 playbooks.<br/>
I have run 3 games in a 12 man NFL style league. 1 Miller team, 1 Brown, 4 in my Pro Flexbone, 3 in a run oriented 1 back set, and 3 in a pass oriented 1 back set.<br/>
<br/>
I have run them through my league stat and playbook ...
by Deft
Thu Jun 05, 2008 4:52 am
Forum: 3rd Party Developers Area
Topic: Play Analyzer and League Stats Mod
Replies: 1
Views: 179

Play Analyzer and League Stats Mod

<r> Next version of Play Analyzer is available.<br/>
<br/>
List of improvements:<br/>
Added a league summary with ranked team stats for offense and defense<br/>
Added a top five best and worst rush and pass plays for both offense and defense in the league summary<br/>
Fixed a few bugs<br ...
by Deft
Thu Jun 05, 2008 3:23 am
Forum: Maximum-Football 2.0
Topic: Version 2.5
Replies: 30
Views: 549

RE: Version 2.5

<r> Arggghhh.. I have made an excel file that extracts data out of the gamelog files. If your format changes, I might as well stop.<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=1824196&mpage=1&key=&#1824196"><LINK_TEXT text="tm.asp?m=1824196&mpage=1&key=&#1824196">http://www ...
by Deft
Fri May 30, 2008 3:45 am
Forum: 3rd Party Developers Area
Topic: Play Analyzer 1.0
Replies: 10
Views: 286

RE: Play Analyzer 1.0

<r> Sorry, guys I think fbmax crashed shortly after I uploaded and Shaggy had to go with an older save.<br/>
<br/>
<URL url="http://www.fbmax.com/uploads/playanalyzer%20v1.1.xls">http://www.fbmax.com/uploads/playanalyzer%20v1.1.xls</URL><br/>
<br/>
I have updated it and added a game summary page ...
by Deft
Tue May 27, 2008 3:16 am
Forum: 3rd Party Developers Area
Topic: Hacks_Plays_v3_1
Replies: 17
Views: 351

RE: Hacks_Plays_v3_1

<t> Some feedback...<br/>
<br/>
I have incorporated the Brown and Miller gameplans into my NFL style short season league, the Domestic Football League.<br/>
<br/>
The San Bernadino Sharks were 1-5 in the inaugural season of the league and needed a change from their Flexbone offense. In their ...
by Deft
Sun May 25, 2008 6:32 am
Forum: 3rd Party Developers Area
Topic: Play Analyzer 1.0
Replies: 10
Views: 286

Play Analyzer 1.0

<r> I have finally gotten this to where I think it can be useful.<br/>
<br/>
Here is the program. It runs as a macro in Excel.<br/>
<URL url="http://www.fbmax.com/uploads/playanalyzer%20v1.0.xls">http://www.fbmax.com/uploads/playanalyzer%20v1.0.xls</URL><br/>
Purpose and function:<br/>
I ...
by Deft
Sun May 11, 2008 3:53 am
Forum: Maximum-Football 2.0
Topic: Sacks
Replies: 9
Views: 122

RE: Sacks

One other suggestion. For backfield blocking, give the RB a delay before a backfield blocking assignment so he reads the blitzes better.
by Deft
Fri May 09, 2008 1:21 pm
Forum: Maximum-Football 2.0
Topic: Sacks
Replies: 9
Views: 122

RE: Sacks

This is why I posted the improvements to OL blocking schemes. With these schemes in my playbooks, I rarely get more than 4 sacks per team.
by Deft
Wed May 07, 2008 6:19 pm
Forum: 3rd Party Developers Area
Topic: Plays, Playbooks Uploaded
Replies: 18
Views: 389

RE: Hacks Plays v3

<t> yes, I have been play testing them and developing a play analyzer mod.<br/>
&nbsp;<br/>
I have a&nbsp;one back, two TE scheme and a Flex Bone (HB, FB, 3RB) set that is somewhere between the Air Force flex bone and a 4 WR set.&nbsp; I wanted to refine them and include them as part of the super ...
by Deft
Wed May 07, 2008 3:17 am
Forum: 3rd Party Developers Area
Topic: Plays, Playbooks Uploaded
Replies: 18
Views: 389

RE: Hacks Plays v3

Here is a screenshot of the pass blocking scheme.
by Deft
Mon May 05, 2008 9:35 pm
Forum: 3rd Party Developers Area
Topic: Plays, Playbooks Uploaded
Replies: 18
Views: 389

RE: Hacks Plays v3

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hack153<br/>
<br/>
thanks for the suggestions. i just made some changes and it works really good. thanks.<br/>
<br/>
how many yards are you dropping your QB back?
<e>[/quote]</e></QUOTE>
I have 6 templates, (T, G, C) for 5 yd and 7 yd drops.<br/>
<br/>
I ...
by Deft
Mon May 05, 2008 12:39 pm
Forum: 3rd Party Developers Area
Topic: Plays, Playbooks Uploaded
Replies: 18
Views: 389

RE: Hacks Plays v3

<t> Hack, I have enjoyed your playbooks but I have some suggestions.<br/>
&nbsp;<br/>
First and foremost, on pass plays change your OL blocking.&nbsp; If you give them move to commands and then pass block commands to form a pocket around the QB, you get much better protection against outside ...
by Deft
Sat May 03, 2008 7:53 pm
Forum: Maximum-Football Support
Topic: 2.2 Auto Fill Depth Charts
Replies: 61
Views: 1257

RE: 2.2 Auto Fill Depth Charts

bump.

Are these changes in 2.2.7?
by Deft
Fri Apr 25, 2008 1:13 pm
Forum: Maximum-Football 2.0
Topic: INTs
Replies: 23
Views: 385

RE: INTs

My bad, I meant I improved the catching skills for LBs and DBs.
by Deft
Fri Apr 25, 2008 2:09 am
Forum: Maximum-Football 2.0
Topic: INTs
Replies: 23
Views: 385

RE: INTs

In previous versions, I have increased the leagues hands for LBs and DBs with the hack editor and it worked on fixing this issue.
by Deft
Fri Apr 25, 2008 2:08 am
Forum: Maximum-Football Support
Topic: importing playbooks problem
Replies: 1
Views: 115

RE: importing playbooks problem

<t> Yes, this is still a limitation for importing playbooks.&nbsp; Defenses profiles are even more dependent because of offensive packages require only specific defenses.&nbsp; So I recommend you have a base offense playbook and then import into a defense playbook and repopulate the profile groups ...

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