Search found 52 matches

by umbro
Fri Aug 21, 2009 2:50 pm
Forum: John Tiller's Campaign Series
Topic: JTCS Editable files without Encryption Poll
Replies: 6
Views: 328

RE: JTCS Editable files without Encryption Poll

<t> Though it is true that there are other ways to cheat adding encryption to the weapon and platoon files removed a source of cheating that is otherwise almost impossible to detect.<br/>
<br/>
It happened to me in a tourney once, and had I not been writing an AAR for that game at the time (and ...
by umbro
Mon Jul 13, 2009 3:52 pm
Forum: John Tiller's Campaign Series
Topic: More challenges with leaders amphibious landings etc.
Replies: 7
Views: 223

RE: More challenges with leaders amphibious landings etc.



Bear in mind that the LCV needs to have the strength to carry the leader (based on the leaders rating - DOH!)

However, if you vary the LCV strength based on what it is carrying savvy players will be able to distinguish what is being carried.

umbro
by umbro
Wed Jun 17, 2009 4:06 pm
Forum: Mods and Scenarios
Topic: Old EF II scenario Debut of the Tiger II
Replies: 2
Views: 244

RE: Old EF II scenario Debut of the Tiger II

<t> <br/>
When you say the scenario does not work how does this manifest?<br/>
If you mean that East Front crashes when the scenario is in the East Front directory then open the .SCN file in NotePad, scroll down to the bottom and delete the reference to the website. Save the file. Launch East ...
by umbro
Thu Jun 11, 2009 10:08 pm
Forum: John Tiller's Campaign Series
Topic: Is there any way that we can minimize this game?
Replies: 4
Views: 223

RE: Is there any way that we can minimize this game?

ALT-Tab will cycle between current applications.

A second monitor is good too except for a bug in autoscroll which makes it operate even when JTCS does not have focus.

umbro
by umbro
Mon May 18, 2009 2:35 pm
Forum: John Tiller's Campaign Series
Topic: (Jason) I am missing The Status Bar (see manual 4.14)
Replies: 7
Views: 246

RE: (Jason) I am missing The Status Bar (see manual 4.14)

<t> bd:<br/>
<br/>
Do you see the current hex co-ords in the bottom left of the screen?<br/>
<br/>
If not, use your monitor controls to move the screen "up" the monitor. If the status bar and hex co-ords check to make sure that the menu bar is still visible.<br/>
<br/>
It may simply be that ...
by umbro
Thu May 07, 2009 10:52 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

Looks like your install is missing icons1d38.bmp (I know mine is)

Try copying icons1d25.bmp and pasting it calling it icons1d38.bmp

Then re-launch

umbro
by umbro
Sat May 02, 2009 7:40 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 1925frank<br/>
In the map scenario editor, if you plop one hex over another, it overwrites the first one. At least, that's what I think. I haven't verified.
<e>[/quote]</e></QUOTE>
<br/>
I misspoke, hexsides only stack if one is a water feature like hexside ...
by umbro
Sat May 02, 2009 4:53 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

Similarly, I fired on a unit in a village behind both a low stone wall and a high wall (yes they stack!) and the attack was at 28% (.7*.8*.5 for village.stone wall.high wall)

umbro
by umbro
Sat May 02, 2009 4:49 pm
Forum: John Tiller's Campaign Series
Topic: Toss Supply for 1.05
Replies: 6
Views: 208

RE: Toss Supply for 1.05

<t> Osiris:<br/>
<br/>
What you describe for LCGs and HvAI are real issues, but I wonder if there is not a solution that addresses those issues without impacting the H2H game? As you point out the best fix would be to get the AI to move its HQs in support of its units.<br/>
<br/>
As a short term ...
by umbro
Fri May 01, 2009 4:36 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

I am pretty sure that the manual is wrong (unless something else is protecting those bastards defending the Salerno landing grounds!)

umbro
by umbro
Fri May 01, 2009 4:17 pm
Forum: John Tiller's Campaign Series
Topic: Artillery Spotting
Replies: 97
Views: 3694

RE: Artillery Spotting

<t> Perhaps we should think of optional rules simply as ROEs that are enforced by the game system.<br/>
<br/>
Thus, perhaps optional enhanced artillery would limit arty spotting to command units (including command platoons - btw does that pass to second platoon when the command platoon is out of ...
by umbro
Fri May 01, 2009 4:12 pm
Forum: John Tiller's Campaign Series
Topic: Toss Supply for 1.05
Replies: 6
Views: 208

RE: Toss Supply for 1.05

<t> A couple of points:<br/>
<br/>
1) As a scenario designer you can model what you desire by setting ammo levels to 100% and recommending players not use the Command and Control option.<br/>
2) The Command Range of an HQ is not a cliff edge, beyond which a unit is completely OOS, rather it is a ...
by umbro
Fri May 01, 2009 3:56 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason


1925frank

I think the concept here is that the "high wall" is supposed to block LOS into hexes beyond it but not for units manning it.

umbro

P.S. the TEM of a high wall is listed as - in the manual, but it seems to offer a 0.5 in actual use.
by umbro
Tue Apr 28, 2009 8:08 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

<r>
<QUOTE><s>[quote]</s>
Does the counterassault have its own CRT?
<e>[/quote]</e></QUOTE>
I do not believe so.<br/>

<QUOTE><s>[quote]</s>
If the counterassault uses the same CRT as the assault, does that mean the assault is a freebie too? Or for purposes of the counterassault, are the ...
by umbro
Tue Apr 28, 2009 7:18 pm
Forum: John Tiller's Campaign Series
Topic: Question for Jason
Replies: 26
Views: 624

RE: Question for Jason

<t> <br/>
The counter-assault is an attack on the CRT using the defending units assault strength versus the attackers defence strength. Terrain plays no role. The CRT has no detrimental effects on the attacker. Thus, the defenders counter-assault is a freebie for teh defender with no downside.<br ...
by umbro
Tue Apr 21, 2009 3:35 pm
Forum: John Tiller's Campaign Series
Topic: PBEM question
Replies: 14
Views: 492

RE: PBEM question

I would simply let your opponent know that the game reported extra saves and ask why that may be.

umbro
by umbro
Mon Apr 13, 2009 10:05 am
Forum: John Tiller's Campaign Series
Topic: Railroads, Trains & Shellholes
Replies: 9
Views: 264

RE: Railroads, Trains & Shellholes

<t> To avoid the rail/road issue have the two weave in and out of common hexes such that they do not rely on the same hexside.<br/>
<br/>
To add craters add the following to your .SCN file at the appropriate line (the lines are in hex coordinate order)<br/>
13 <X_coord> <Y_coord> <Crater_type ...
by umbro
Tue Apr 07, 2009 2:01 am
Forum: John Tiller’s Campaign Series Support
Topic: Cant play my favorite because of VISTA
Replies: 27
Views: 846

RE: Cant play my favorite because of VISTA

<t> So it is the John Tillers Campaign Series West Front.exe application that is not launching, not WF.exe<br/>
<br/>
The reason I ask is that John Tillers Campaign Series West Front.exe is simply a front end application to launch wf.exe or one of the editors (SCN, MAP, or ORG) I do not believe ...
by umbro
Tue Apr 07, 2009 12:51 am
Forum: John Tiller’s Campaign Series Support
Topic: Cant play my favorite because of VISTA
Replies: 27
Views: 846

RE: Cant play my favorite because of VISTA

Russell:

What is the name of the application in your Start Menu that you click to start CS?

What exactly happens when you click it?

umbro
by umbro
Mon Mar 30, 2009 5:55 pm
Forum: John Tiller’s Campaign Series Support
Topic: slow unit movement
Replies: 1
Views: 143

RE: slow unit movement

<t> You selected the "Options" menu options "Fast Computer Player" and "Fast Human Player" and nothing happened?<br/>
<br/>
Or, did you select them and things worked okay until the next replay (and you selected not to watch it) and things went slow again? If the latter, you have run into a bug ...

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