Search found 271 matches

by Chuck2
Mon Apr 16, 2012 7:19 pm
Forum: Scenario Design
Topic: Deep Battle v3 Playtest
Replies: 5
Views: 203

RE: Deep Battle v3 Playtest

The scenario I attached was saved with 3.4. I haven't done much with the new options, except to set beachhead supply points to 50%. Thanks.
by Chuck2
Mon Apr 16, 2012 4:09 pm
Forum: Scenario Design
Topic: Deep Battle v3 Playtest
Replies: 5
Views: 203

RE: Deep Battle v3 Playtest

<t> I think you're right, a bigger map space area would be better. I'll remake it from the ground up. That will be an engaging anyway. My main concern has always been not to have too much micromanagement in this particular scenario.<br/>
<br/>
By force variability, do you mean variable arrival ...
by Chuck2
Tue Apr 10, 2012 7:38 pm
Forum: Scenario Design
Topic: Deep Battle v3 Playtest
Replies: 5
Views: 203

Deep Battle v3 Playtest

Looking for someone to playtest a new version of Deep Battle 1930. Scenario is attached below if you want to have a look.
by Chuck2
Tue Dec 11, 2007 5:16 pm
Forum: After Action Reports
Topic: Deep Battle
Replies: 24
Views: 335

RE: Deep Battle

Glad you guys are having fun with it. I'm the designer of the scenario. Would like to get a game going as red if anyone is interested in playing blue.
by Chuck2
Thu Sep 27, 2007 1:36 am
Forum: Opponents Wanted
Topic: Opponent Wanted
Replies: 0
Views: 54

Opponent Wanted

Looking for a PBEM opponent for the scenario "Deep Battle 1930". Either side is ok. Thanks.
by Chuck2
Fri Sep 21, 2007 9:00 am
Forum: Scenario Design
Topic: Pre-WWI Possibilities?
Replies: 92
Views: 1090

RE: Pre-WWI Possibilities?

It's certainly possible but would take a lot of changes to the engine. That isn't going to happen. People are right that TOAW isn't going to be made into a game covering pre-WW1 warfare but they are wrong that its not possible to model operational warfare from that period.
by Chuck2
Mon Feb 12, 2007 5:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: thank you
Replies: 9
Views: 206

RE: thank you

ORIGINAL: golden delicious

Thanks. My cheque's in the post, right? [:D]

I'll send you a cheque. I'm flush with cash since resigning from TOAW Design Group. Please forward your home mailing address.
by Chuck2
Sun Feb 11, 2007 5:49 am
Forum: Norm Koger's The Operational Art Of War III
Topic: thank you
Replies: 9
Views: 206

RE: thank you

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nemo69<br/>
<br/>
Now that my cover is blown up on all TOAW forums, I guess I'll resume selling vacuum cleaners [:D]<br/>
<br/>
More seriously, thank you Freeboy and thank you James for the kind words. My modest contribution to the Q&A team can been seen as a ...
by Chuck2
Sat Jan 20, 2007 6:35 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>
At 2400km/week a riverine unit could travel about 686km in two days. Then it would need to refuel - couple of hours. The fact remains that river vessels have berths & cooking facilities - you don't have to stop for sleep or eating, like a ...
by Chuck2
Fri Jan 19, 2007 11:06 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chuck2<br/>
I would imagine most boats like the "swift boats" of Vietnam had short ranges and couldn't operate 24 hours per day. These shouldn't have the same movement rates as destroyers or cruisers, for ...
by Chuck2
Fri Jan 19, 2007 12:16 am
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chuck2<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>
<br/>
<br/>
<br/>
14km/hour. Seems doable, unless there's something I'm missing.
<e>[/quote]</e></QUOTE>
<br/>
But compare to ...
by Chuck2
Thu Jan 18, 2007 7:06 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: Boonierat<br/>
<br/>
I'm confronted to the problem of Riverine movement in my Vietnam series, Riverine units are way to fast and powerfull and I'm not sure how to deal with them. Would be an idea to increase the cost of moving along enemy-controlled rivers and ...
by Chuck2
Thu Jan 18, 2007 7:03 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: JAMiAM<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chuck2<br/>
Urggh... you have a tendancy to do this! [:D] [:)] [:-]
<e>[/quote]</e></QUOTE>
What? Shunt issues off to the clever folks in Scenario Design to come up with innovative and brilliant solutions? It ...
by Chuck2
Thu Jan 18, 2007 6:56 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Zweihorn<br/>
2400 km appears to be very fast. compared to Motor equipment.<br/>
Perhaps a 0 to much ???
<e>[/quote]</e></QUOTE>
<br/>
14km/hour. Seems doable, unless there's something I'm missing.
<e ...
by Chuck2
Thu Jan 18, 2007 6:12 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

<r> <QUOTE><s>[quote]</s>ORIGINAL: JAMiAM<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chuck2<br/>
Huh? I'm not sure there is a way for to designers to make riverine units work well.
<e>[/quote]</e></QUOTE>
Well, other than stuffing a riverine unit with ferry squads and using it as a ...
by Chuck2
Thu Jan 18, 2007 5:38 pm
Forum: Scenario Design
Topic: Riverine movement to fast
Replies: 22
Views: 556

RE: Riverine movement to fast

ORIGINAL: JAMiAM

Hi,

This is not a support question, but rather a scenario design issue.

Huh? I'm not sure there is a way for to designers to make riverine units work well.
by Chuck2
Sat Jan 06, 2007 7:15 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Deep Battle 1930
Replies: 4
Views: 135

RE: Amphibious Operations

<t> Deep Battle comes from a Russian perspective and is mostly concerned about land and air operations. The map is presently shaped to give both sides a coastline to watch, but it is not the major focus of the scenario. I might give each side enough tonnage to ship a regiment or so each turn for ...
by Chuck2
Mon Jan 01, 2007 6:13 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Deep Battle 1930
Replies: 4
Views: 135

RE: Deep Battle 1930

<t> The map is fairly large, leaving room for manuever and exploitation. It's based upon Tukhachevsky's theories, which were developed out of the Eastern Front of WW1, Russian Civil War, and the Polish-Soviet War. Here there was more in the way of fluid, non-static warfare that wasn't present on the ...
by Chuck2
Wed Dec 20, 2006 7:20 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW4 wish list and poll
Replies: 136
Views: 1846

RE: TOAW4 wish list and poll

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hank<br/>
<br/>
<B><s>[b]</s>I suppose I should have preempted my comments with ... I am at work and going from memory ... WITH MORE CLARITY<e>[/b]</e></B><br/>
(I knew I'd get flamed ... so here we go ... )<br/>
<br/>
Quote:<br/>
"The stars were never ...
by Chuck2
Tue Dec 19, 2006 11:10 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW4 wish list and poll
Replies: 136
Views: 1846

RE: TOAW4 wish list and poll

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hank<br/>
<br/>
I think proficiency can have a range of 33% minimum to 100% ... so this isn't actually a percentage ... 33% = 0% / 100% = 100% ... kinda confusing<e>[/quote]</e></QUOTE>
<br/>
You mean readiness, I think. Proficiency can be anywhere from 1% to ...

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