Search found 8 matches

by Silas
Wed Nov 30, 2005 2:04 pm
Forum: Tech Support
Topic: Freeze on multiplayer load
Replies: 2
Views: 108

RE: Freeze on multiplayer load

<t> We did enter in the same order.<br/>
<br/>
I don't know what "are all save files available" means -- should each player have their own copy of the savefile?<br/>
<br/>
Network save/reload has worked many times before for me, as well. <br/>
<br/>
The game hangs for all clients immediately ...
by Silas
Sat Nov 26, 2005 4:40 pm
Forum: Tech Support
Topic: Freeze on multiplayer load
Replies: 2
Views: 108

Freeze on multiplayer load

<t> Hi,<br/>
<br/>
I've run into a repeatable freeze/hang immediately on load of a multiplayer game.<br/>
<br/>
Is there anything I can do/send (I still have the save file)? This is a real bummer -- my friend and I have already retrieved our squads, but we're a little leery.<br/>
<br/>
The ...
by Silas
Wed Nov 23, 2005 11:16 pm
Forum: After Action Reports
Topic: For anyone interested...
Replies: 8
Views: 883

RE: For anyone interested...

<t> I admit to keeping a running commentary on my squad's successes and failures.. nobody but me will ever read it or care, but I find it an enjoyable RP aspect of the game.<br/>
<br/>
I'm playing without backups or reloads (essentially ironman, the way I'm guessing the designers intended the game ...
by Silas
Fri Nov 18, 2005 7:12 pm
Forum: Reach For The Stars
Topic: Multiplayer stability???
Replies: 2
Views: 908

RE: Multiplayer stability???

That's the same behavior I saw in the 1.3 alpha 3 version.. so, looks like no fix for multiplayer stability.

Back on the shelf it goes. [:(]
by Silas
Wed Nov 16, 2005 1:14 pm
Forum: Tech Support
Topic: BUG: see AI moves in network multiplayer?
Replies: 3
Views: 122

RE: BUG: see AI moves in network multiplayer?

Nice! It is a bit odd to start, flipping back and forth a bit. Is there any way to temporarily change the name used in multi? It was weird waiting on myself. [8D]

Many thanks!
by Silas
Tue Nov 15, 2005 8:34 pm
Forum: Tech Support
Topic: RFTS in WinXP?
Replies: 0
Views: 593

RFTS in WinXP?

<t> Hi all,<br/>
<br/>
RFTS seems to start OK in WinXP, but the mouse freezes for a couple seconds every.. couple seconds. This makes it damn near impossible to even get a game started.<br/>
<br/>
Anyone have any suggestions? WinXP has very little that I can tweak for this; I've tried both ...
by Silas
Tue Nov 15, 2005 8:06 pm
Forum: Tech Support
Topic: BUG: see AI moves in network multiplayer?
Replies: 3
Views: 122

BUG: see AI moves in network multiplayer?

<t> Hi all,<br/>
<br/>
Very sorry if this has been covered before, but I cannot find any previous reference to it. <br/>
<br/>
I set up network game with a friend of mine, we decided to play co-op against the AI.<br/>
<br/>
So I put myself as team 1 and again as team 2, then my friend joined ...
by Silas
Tue Nov 15, 2005 8:01 pm
Forum: Reach For The Stars
Topic: Multiplayer stability???
Replies: 2
Views: 908

Multiplayer stability???

<t> Can anyone comment on multiplayer stability?<br/>
<br/>
I tried this game multiplayer when it was first released, and there were so many hangs and CTD (not just me, many people on usenet and others I knew personally) ended up calling it "Reach for Ctrl-Alt-Delete" and shelved it.<br/>
<br ...

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