Search found 395 matches

by laska2k8
Thu Jan 24, 2019 11:23 am
Forum: Mods and Scenarios
Topic: Desert War: Designing Avalanche
Replies: 46
Views: 2564

RE: Desert War: Designing Avalanche

ORIGINAL: bcgames

Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.

I wish this game one day will head West ?
by laska2k8
Thu Jul 26, 2018 5:30 am
Forum: Mods and Scenarios
Topic: [info] Editor questions II
Replies: 3
Views: 472

RE: [info] Editor questions II

<t> maybe not so clear in my above post, but to remove the error that's what I've done:<br/>
<br/>
1) added instruction in the editor, selected the response unit (the editor add "unit:" as prefix and "(hq)" at the end<br/>
2) exported the list of instructions<br/>
3) file editing, changed the ...
by laska2k8
Thu Jul 26, 2018 5:23 am
Forum: Mods and Scenarios
Topic: [info] Editor questions II
Replies: 3
Views: 472

RE: [info] Editor questions II

<r> there's a problem with the editor.<br/>
Take a look at my images above, when you select the "resp org" the editor adds the prefix "<B><s>[b]</s>unit:<e>[/b]</e></B>" and "<B><s>[b]</s>(hq)<e>[/b]</e></B>" in the end.<br/>
So when you run the scenario the AI look for "Unit: 3rd Inf Div XX (HQ ...
by laska2k8
Wed Jul 25, 2018 11:57 am
Forum: Mods and Scenarios
Topic: [info] Editor questions II
Replies: 3
Views: 472

[info] Editor questions II

<r> trying to do some AI test .... why is the script executed for side 0 ?<br/>
<br/>
1) unit 3rd Inf Div XX (HQ) defined in side 1<br/>
2) AI tags for side 1<br/>
<br/>
<br/>
<br/>
\Documents\My Games\DesertWar\save\autosave_turn1_side1.gm<br/>
2018-07-25 16:31:40,797 | INFO ...
by laska2k8
Wed Jul 25, 2018 9:56 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Eastern Front '42
Replies: 93
Views: 2908

RE: Desert War: Lage Ost 1942

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Saint Ruth<br/>

<QUOTE><s>[quote]</s>ORIGINAL: laska2k8<br/>
<br/>
ability to define an additional default path for new scenario assets, actually new images must be included in the main graphics folders to be loaded.
<e>[/quote]</e></QUOTE>
Not sure I ...
by laska2k8
Wed Jul 25, 2018 7:12 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Eastern Front '42
Replies: 93
Views: 2908

RE: Desert War: Lage Ost 1942


- AI toggles for human controlled units.

As other wargames do, let choose wich units(HQ or single unit) are triggered by the AI. This reduce the amount of micromanagement. Also support assets spend their actions if AI checked.
by laska2k8
Wed Jul 25, 2018 6:09 am
Forum: Mods and Scenarios
Topic: Operation Husky - beta
Replies: 11
Views: 736

RE: Operation Husky - beta

<r>
<QUOTE><s>[quote]</s>ORIGINAL: bigus<br/>
Excellent work laska2k8 but I"m not sure if you'll be able to finish until the next DLC.
<e>[/quote]</e></QUOTE>
<br/>
- added UK/USA units<br/>
- added air/naval assets for both sides<br/>
<br/>
there's lot to do (research) if you want to keep ...
by laska2k8
Wed Jul 25, 2018 4:22 am
Forum: Mods and Scenarios
Topic: Desert War: The Americans
Replies: 6
Views: 631

RE: Desert War: The Americans

<r> argh !!! I read your post too late ... that's what I've already done.<br/>
<br/>
many thanks for "the americans".<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/18806/2CAA2E65DB174A00998B06D8A2780F33.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/18806 ...
by laska2k8
Wed Jul 25, 2018 3:57 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Eastern Front '42
Replies: 93
Views: 2908

RE: Desert War: Lage Ost 1942

<t> game:<br/>
an events and message system, for reinforces, withdrawals, warnings, historical events. You can use the AI "note" column in the editor to display the msg when triggered.<br/>
<br/>
editor:<br/>
ability to define an additional default path for new scenario assets, actually new ...
by laska2k8
Sat Jul 21, 2018 5:25 am
Forum: Mods and Scenarios
Topic: custom graphics (how)
Replies: 2
Views: 489

RE: custom graphics (how)

yes it did. thanks
by laska2k8
Fri Jul 20, 2018 11:33 am
Forum: Mods and Scenarios
Topic: custom graphics (how)
Replies: 2
Views: 489

custom graphics (how)

I wish to add custom unit graphic to my newly created scenario.

My new pictures are in the .\Images\unitIcons\picsArmy1 but I can't see them in the image selector.

Is there a particular action to take care of ?

thanks
by laska2k8
Fri Jul 20, 2018 11:28 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Eastern Front '42
Replies: 93
Views: 2908

RE: Desert War: Lage Ost 1942

Reassign units to different HQ
by laska2k8
Tue Jul 03, 2018 3:33 am
Forum: Mods and Scenarios
Topic: Operation Husky - beta
Replies: 11
Views: 736

RE: Operation Husky - beta

<r> sorry for no news, not much spare time. Anyway, all italian and german unit are on the map as read in "Sicily 1943 The Debut of Allied Joint Operations (Osprey Campaign)". Now it's time to define the allied force and deal with the AI.<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames ...
by laska2k8
Tue Jun 12, 2018 6:52 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Why Didn't You Buy?
Replies: 235
Views: 10939

RE: Desert War: Why Didn't You Buy?

ORIGINAL: Rosseau

Unity isn't even listed, or is that not a PL?

Unity internal coding language is C#
by laska2k8
Mon Jun 11, 2018 4:28 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Why Didn't You Buy?
Replies: 235
Views: 10939

RE: Desert War: Why Didn't You Buy?

<r> <QUOTE><s>[quote]</s>ORIGINAL: DonCzirr<br/>
<br/>
It wasn't released on IOS.<br/>
<br/>
I have plenty of games on PC that cover the Desert War but not on IOS.<br/>
<br/>
Port it there and future games with this engine and I'll buy.
<e>[/quote]</e></QUOTE>
<QUOTE><s>[quote]</s>There is ...
by laska2k8
Tue Jun 05, 2018 6:48 pm
Forum: Desert War 1940 - 1942
Topic: [solved] can't see my custom scenario in game
Replies: 0
Views: 106

[solved] can't see my custom scenario in game

<t> don't know what's happened, but my newly created scenario (husky) is no longer visibile in the game list as it was possible previously as you can see in the 'mods' forum.<br/>
<br/>
No problem in the editor, saved in documents\mygames\desertwar\scn.<br/>
<br/>
*** solved ***<br/>
including ...
by laska2k8
Fri Jun 01, 2018 11:25 am
Forum: Mods and Scenarios
Topic: [info] Editor questions
Replies: 1
Views: 535

[info] Editor questions

<t> just a couple of questions:<br/>
<br/>
- how can I change color of a unit of a imported csv ?<br/>
It seems impossible in the army Unit data...., it is only possible creating a new unit than change the colors and 'set all units to this unit colors'.<br/>
- is there a way to maintain the same ...
by laska2k8
Tue May 29, 2018 8:27 am
Forum: Mods and Scenarios
Topic: Operation Husky - beta
Replies: 11
Views: 736

Operation Husky - beta

<r> This is the scenario I'm working on, the map is almost finished (rivers and detail to add)<br/>
<br/>
How can I remove road and river tiles ?<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/18806/26B8AF369A0B4071AEDDC94A8C3C7F04.jpg"><s>[img]</s><URL url="https ...
by laska2k8
Tue May 29, 2018 3:50 am
Forum: Desert War 1940 - 1942
Topic: [info] resolution 1366x768
Replies: 3
Views: 94

RE: [info] resolution 1366x768

the only problem is the battle report, slightly larger than the main window.
by laska2k8
Mon May 28, 2018 11:49 am
Forum: Desert War 1940 - 1942
Topic: Combined attack and shock
Replies: 2
Views: 155

RE: Combined attack and shock

thanks, I wasn't aware of the 0 shock value.

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