Search found 145 matches

by steevodeevo
Fri Jul 17, 2026 8:42 am
Forum: Press Releases, News and Events from Matrix
Topic: Anniversary coupons delivery
Replies: 14
Views: 42450

Re: Anniversary coupons delivery

LOL just found mine! Fortunately I hadn't retrieved it so the clock hadn't started ticking on expiry. A notification it was available to activate would be good IMO.
by steevodeevo
Wed Jun 24, 2026 10:09 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.0
Replies: 102
Views: 52078

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.0

hey, looks excellent, but as as solo player any eta for AI work? Happy to wait, I imagine the ai work is formidable.
by steevodeevo
Fri Jan 23, 2026 11:31 am
Forum: War in Spain 1936-39
Topic: Will we get a Steam key at some point?
Replies: 8
Views: 1128

Will we get a Steam key at some point?

Hi just bought WiS and really like the look of the engine, depth and scale. I'm speculating its the start of a series I intend to follow closely. hence my question, will we get Steam keys at any point? I like to manage my installs, add ons and updates in one place if possible. Thanks.
by steevodeevo
Wed May 21, 2025 9:43 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.0
Replies: 102
Views: 52078

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

Hi
I'm really liking the sound of this mod, but I only play single player. I read that the game has the 'base level' rudimentary AI opponent capabilities, but was interested that you said you may look at the AI scripts at some stage.

Is the view that the AI is still 'an 8 year old child' to play ...
by steevodeevo
Wed Jul 24, 2024 1:13 pm
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 70
Views: 11773

Re: 1939 Naval Mod

Probably dumb questions.

I like the idea of fleets and the refinements to the naval warfare of the naval mod, but I am also a big fan of the meta mods such as TRP and Fall Weiss etc. I assume that the naval mod will prohibit the use of these two? If so, do I assume the naval mod runs on the latest ...
by steevodeevo
Tue Feb 20, 2024 2:22 pm
Forum: Scenario Design and Modding
Topic: Blue VS Gray mod
Replies: 46
Views: 20191

Re: Blue VS Gray mod

looks amazing, is it purely graphics?
by steevodeevo
Fri Nov 17, 2023 12:24 pm
Forum: Strategic Command: World War I
Topic: Strategic Command: World War I - Empires in Turmoil is out now
Replies: 15
Views: 9158

Re: Strategic Command: World War I - Empires in Turmoil is out now

Hi,

Were there any updates, such as new units, mechanics etc to the base game along with the DLC? Can't find any patch notes. Sorry if they're right under my nose, a pointer in the right direction would be nice, but I am not expecting there will be any, just wondering if any of the new features ...
by steevodeevo
Sun Oct 01, 2023 6:38 am
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95472

Re: Fall Weiss II - WIE 13.0 - (Ready for Download)

Looking forward to playing this. Overall, would you say these changes make it significantly tougher for human Axis Vs Allied and Soviet AI?
by steevodeevo
Tue Aug 01, 2023 7:13 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 600
Views: 108405

Re: TRP - World at War ALPHA Released v0.7.6

Looking forward to this release, I love the WiE version.
by steevodeevo
Mon Jul 31, 2023 12:26 pm
Forum: MODS and Scenarios
Topic: Fall Weiss II
Replies: 121
Views: 34935

Re: Fall Weiss II

will you do an update you think?
by steevodeevo
Sat Jun 24, 2023 12:07 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 183825

Re: TRP - Total Realism Project for War in Europe (1.3 Download)

wow, as usual I'm enjoying the game's sensible tweaks towards realism, however 1.3 at Expert is incredibly tough, at least for me. I'm playing as the Axis, and resources and unit production are fine, however the Allied units at land, sea and air are like advanced aliens with a super hard alloy armour.
by steevodeevo
Mon Jun 05, 2023 7:46 am
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95472

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

awesome, so pleased you cont`inue to work on this as I play it - a lot - look forward to next major update.
by steevodeevo
Sun May 21, 2023 4:19 pm
Forum: Strategic Command WWII War in Europe
Topic: IS INVESTING IN DIPLOMACY WORTH IT?
Replies: 13
Views: 2087

IS INVESTING IN DIPLOMACY WORTH IT?

Just wondered what folks think.

I've over 500 hours in the WiE game and tried various tactics and strategies, but diplomacy seems expensive and of minimal value in my experience, particularly for a relatively short Strategic game..

Thoughts please?

Steevo
by steevodeevo
Sun Mar 05, 2023 2:21 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 46410

Re: Map of Europe 20kms/hex .....Pre release download.....

This is amazing,

Noob question, how do I use it?

Do I replace the map in the standard European campaign/scenarios and it will work ok with existing unit placements and AI or are Campaigns on this new map planned and also essential for the unit placement and AI to work properly?

cheers
s
by steevodeevo
Sun Mar 05, 2023 12:32 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95472

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)


The only thing I can comment on is that Germany needs the availability of a lot more INF (Corps/Army) units in order to form any sort of effective defense in 1944/1945. I know you're a fan of all the DIVs but at this point of the game they are pretty much worthless.


In the TR mod, it seems the ...
by steevodeevo
Sun Mar 05, 2023 12:21 pm
Forum: MODS and Scenarios
Topic: Fall Weiss II
Replies: 121
Views: 34935

Re: Fall Weiss II

crispy131313 wrote: Sat Mar 04, 2023 1:40 pm Just curious if this is a played scenario and I should update it?
For my part, whenever I come back to play, which is often, I play it all the time instead of the vanilla version. Both good, but I prefer yours.
Steevo
by steevodeevo
Sun Mar 05, 2023 12:19 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 183825

Re: TRP - Total Realism Project for War in Europe (1.1.4 Download)

Lothos wrote: Sat Mar 04, 2023 10:54 pm
steevodeevo wrote: Sat Mar 04, 2023 9:20 pm Major victory by November 1943

https://imgur.com/Fd8z6oG

First time I have ever beaten the game, and Allied capitulation by 1943 was somewhat a surprise, but they were pretty much done for.
Difficulty?
Hi, sorry,

Normal/default as Axis.
by steevodeevo
Sat Mar 04, 2023 9:20 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 183825

Re: TRP - Total Realism Project for War in Europe (1.1.4 Download)

Major victory by November 1943

https://imgur.com/Fd8z6oG

First time I have ever beaten the game, and Allied capitulation by 1943 was somewhat a surprise, but they were pretty much done for.
by steevodeevo
Mon Feb 27, 2023 12:44 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 183825

Re: TRP - Total Realism Project for War in Europe (1.1.4 Download)

many thanks, that's helpful. One of two things you suggest there that I don't normally do (and given I am not very successful at this game, they are worth trying!)
Steve
by steevodeevo
Sun Feb 26, 2023 10:04 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 183825

Re: TRP - Total Realism Project for War in Europe (1.1.4 Download)






If you are playing MP then it is possible the Russians choose not to take their half of Poland.

In SP it will happen 100% of the time, however it happens after Poland surrenders. Poland will surrender sometime after Warsaw is taken. In most games it is within 1 to 2 turns from Warsaw ...

Go to advanced search