Search found 38 matches

by ParJ
Thu Nov 30, 2017 2:32 pm
Forum: World in Flames
Topic: State of the Game and Future Plans, as of November 2017
Replies: 110
Views: 14990

RE: State of the Game and Future Plans, as of November 2017

<r>
<QUOTE><s>[quote]</s>ORIGINAL: brian brian<br/>
<br/>
A big hurdle would also be Major Powers that co-operate and dynamic supply states - Italy moves an HQ forward, German units become in supply, they move, this puts an Italian unit in supply, it moves... <br/>
<br/>
<br/>
For a PIN # for ...
by ParJ
Wed Nov 29, 2017 8:27 pm
Forum: World in Flames
Topic: State of the Game and Future Plans, as of November 2017
Replies: 110
Views: 14990

RE: State of the Game and Future Plans, as of November 2017

<t> <br/>
[quote]ORIGINAL: Shannon V. OKeets<br/>
<br/>
2 - The problem with enabling only the US player to view the US Entry Pools in a Solitaire game is that the program has no way of knowing who is the US player. As far as the program knows, the person who has the GAM file is playing solitaire ...
by ParJ
Wed Feb 03, 2016 3:19 pm
Forum: World in Flames
Topic: Is it worth 1.2 Chits in the Ge/It entry pool ?
Replies: 32
Views: 663

RE: Is it worth 1.2 Chits in the Ge/It entry pool ?

<t> I think the rule says that countries on the Americas map have to align with the US. But the US should have the choice to not accept taking control and Venezuela will be conquered by the Germans instead.<br/>
<br/>
Think the UK should be able to grab the oil in an empty minor, but it might be ...
by ParJ
Fri Jul 24, 2015 7:17 am
Forum: NetPlay Tech Support
Topic: Barbarossa Chisinau weird issue
Replies: 3
Views: 264

RE: Barbarossa Chisinau weird issue

<t> Steve,<br/>
<br/>
I can tell you for sure that it's working better in 1.4.5, but not sure it's completely solved. We still saw some discrepacies with supply (two Soviet infantry in the same hex where one was OOS, when viewed by the German player, but the other in supply) but that could have ...
by ParJ
Tue May 19, 2015 2:38 pm
Forum: Tech Support
Topic: Game stops after end land movement phase
Replies: 9
Views: 201

RE: Game stops after end land movement phase

<t> Can't the game just check the range of an ATR plus the range of an opposing fighter and if that equals or exceeds the distance between the units then a CAP might be possible?<br/>
<br/>
Just a thought (might be incorrect or not be 100 percent! The common hex might be a sea hex)<br/>
<br ...
by ParJ
Sun May 03, 2015 7:05 pm
Forum: NetPlay Tech Support
Topic: Barbarossa Chisinau weird issue
Replies: 3
Views: 264

RE: Barbarossa Chisinau weird issue

<t> Due to zipping trouble, I'm attaching the allied save files. Due to e-mail trouble it has taken this long to get the files.<br/>
<br/>
The allied "Land Movement.gam" file should match "Land movement test.gam" for the axis.<br/>
<br/>
The allied "Allied-Chisinau.gam" file should match the ...
by ParJ
Tue Apr 28, 2015 5:53 pm
Forum: NetPlay Tech Support
Topic: Barbarossa Chisinau weird issue
Replies: 3
Views: 264

Barbarossa Chisinau weird issue

<t> We have finally tested some netplay Barbarossa after being away for a year. It's working better, but we have run into inconsistencies with the unit status on the two computers.<br/>
<br/>
We are including three save game files each.<br/>
<br/>
In the Land Movement test.GAM file you can try ...
by ParJ
Fri Apr 11, 2014 2:11 pm
Forum: World in Flames
Topic: IMPORTANT: State of the Game and Future Plans as of March, 2014
Replies: 105
Views: 3117

RE: IMPORTANT: State of the Game and Future Plans as of March, 2014

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>
- It should be possible to open up a saved game without the other side being on-line, to check your units and plan between Net Play sessions. And preferably add comments for your own units (in the separate file suggested above).<br ...
by ParJ
Sat Apr 05, 2014 11:22 am
Forum: World in Flames
Topic: IMPORTANT: State of the Game and Future Plans as of March, 2014
Replies: 105
Views: 3117

RE: IMPORTANT: State of the Game and Future Plans as of March, 2014

<r> <QUOTE><s>[quote]</s>Steve will also meet with our Technical Director next week for a review of the remaining Net Play issues as this remains high on our list of priorities and we will be giving you some feedback on that point after they have met. <e>[/quote]</e></QUOTE>
<br/>
I spent some ...
by ParJ
Sun Mar 30, 2014 12:32 pm
Forum: Tech Support
Topic: Separate Discussion Area
Replies: 3
Views: 138

RE: Separate Discussion Area

<t> A separate "Tech support - Netplay" would make it easier for the customers to see what issues are specific for netplay.<br/>
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I haven't played much but have run into some issues that I can't find mentioned anywhere in the forum. I will post these under Tech support (if no other place is ...
by ParJ
Sun Mar 30, 2014 12:21 pm
Forum: World in Flames
Topic: Request: convoy auto setup option
Replies: 7
Views: 265

RE: Request: convoy auto setup option

<r>
<QUOTE><s>[quote]</s>ORIGINAL: michaelbaldur<br/>
<br/>
use the auto setup. it is almost optimal
<e>[/quote]</e></QUOTE>
<br/>
For placing convoys it is probably a good idea to use the saved setup. But getting the resources to actually be transported in line with convoy placement ís far ...
by ParJ
Sat Mar 01, 2014 10:11 pm
Forum: NetPlay Tech Support
Topic: netplay issue
Replies: 179
Views: 10003

RE: netplay issue

<t> First time attempting this, and I have a friend that seem to have similar issues. I've read throuch all the posts in this thread and I made sure to register a Slitherine account and have that exact same information in the NetPlayReg.txt file. I seem to be recognized by the server, but still get ...
by ParJ
Wed Jan 15, 2014 5:37 pm
Forum: Tech Support
Topic: Update.exe abnormal program termination
Replies: 4
Views: 241

RE: Update.exe abnormal program termination

Try to restore the update.dat file from backup, that fixed it for me.
by ParJ
Tue Dec 24, 2013 7:30 am
Forum: World in Flames
Topic: Scandinavian resource transport to Germany
Replies: 4
Views: 180

RE: Scandinavian resource transport to Germany

<t> Thanks Steve for clarifying how the convoys are used in the Barbarossa scenario. I would most likely have realized this dependency had I returned the convoys to port. <br/>
<br/>
Hopefully I'll be able to start testing some Barbarossa NetPlay action during the holidays and maybe even some ...
by ParJ
Sun Dec 22, 2013 11:57 am
Forum: World in Flames
Topic: Scandinavian resource transport to Germany
Replies: 4
Views: 180

RE: Scandinavian resource transport to Germany

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Orm<br/>
<br/>
First I want to know if the weather in the <I><s>[i]</s>Arctic<e>[/i]</e></I> weather zone was <I><s>[i]</s>snow<e>[/i]</e></I> or <I><s>[i]</s>blizzard<e>[/i]</e></I>? <br/>

<e>[/quote]</e></QUOTE>
<br/>
No, the turn was July/August and the ...
by ParJ
Sun Dec 22, 2013 10:03 am
Forum: World in Flames
Topic: Scandinavian resource transport to Germany
Replies: 4
Views: 180

Scandinavian resource transport to Germany

<t> While playing the Barbarossa scenario I noticed that the German convoys I set up in the Baltic Sea were idle. I checked the RAC and found this section:<br/>
<br/>
TRANSPORTING RESOURCES BY RAIL<br/>
You transport a resource to a factory in the production step by railing it from its hex to a ...
by ParJ
Mon Dec 09, 2013 8:21 pm
Forum: World in Flames
Topic: IMPORTANT: NetPlay and the WIF Release
Replies: 34
Views: 1097

RE: Netplay Better than PBEM

<t> Erik/Steve,<br/>
<br/>
I'm sure you're doing whatever you can to sort out and correct the issues, both NetPlay and other bugs. Keep up the good work to improve this game!<br/>
<br/>
What I'm missing is a list of acknowledged bugs and issues, limitations and deviations from the printed and ...
by ParJ
Mon Dec 09, 2013 7:25 pm
Forum: Tech Support
Topic: 252 of 1 idle
Replies: 6
Views: 168

RE: 252 of 1 idle

Looks to be properly calculated though. -4 idle factories, they must be working multiple shifts to bring home the bacon! No spare time for hockey.
by ParJ
Fri Dec 06, 2013 10:10 pm
Forum: World in Flames
Topic: CAP, is this coded correctly?
Replies: 7
Views: 152

RE: CAP, is this coded correctly?

<t> You're most definitely right. But I just read through the rules again and they start with the text "to ground strike / port attack / etc" then follows the CAP as the first step. That can definitely mean that the phasing player need to announce that he is going to perform at least one mission of ...
by ParJ
Fri Dec 06, 2013 9:43 pm
Forum: Tech Support
Topic: managing resource transport
Replies: 18
Views: 709

RE: managing resource transport

<t> I've seen a lot of complaints about the resource routing at the foum. My experience is that there's at least a difference between what I've seen in the tutorials and videos (which are excellent!) and what I experience when trying to perform the same actions in the game. Setting default routes ...

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