Search found 7 matches

by horatio
Sun Jan 28, 2024 5:14 am
Forum: Tech Support Forum
Topic: Balanced die rolls.
Replies: 2
Views: 945

Re: Balanced die rolls.

I have realized that mortars can target anything that can be seen by anyone within range. Setting aside the lack of radios with a lot of non-allied/German units, my real problem is that the 50mm/60mm/knee mortars used by the AI are creating casualties about 80% of the time. These were basically ...
by horatio
Tue Jan 09, 2024 5:08 am
Forum: Tech Support Forum
Topic: Balanced die rolls.
Replies: 2
Views: 945

Balanced die rolls.

Are there any plans on nerfing the AI half squad and 50mm mortar? I have a hard time with the casualty count that this piece runs up compared to everything else. Also it seems to have unlimited range and visibility. Changing the advantage to player x2,3 has zero affect on this.
by horatio
Sat Jan 12, 2019 2:52 am
Forum: Requested Features and Ideas
Topic: How are we supposed to balance this game?
Replies: 25
Views: 1972

RE: How are we supposed to balance this game?

<t> I'm sorry but you guys are nuts. The scenarios in this game cheat for the computer player, I've played six so far, and they're all the same. The Human/NATO player inflicts casualties, then the computer forces start moving with impunity, just marching across the map killing everything, while the ...
by horatio
Tue Jan 01, 2019 8:14 pm
Forum: Requested Features and Ideas
Topic: How are we supposed to balance this game?
Replies: 25
Views: 1972

RE: How are we supposed to balance this game?

<t> I built a couple of small scenarios and everything worked about as I would have expected. <br/>
I think the smaller scenarios that I was playing have just been designed to be impossible<br/>
for the NATO/Human player to win. Which is probably realistic, given the scope of the <br/>
scenario ...
by horatio
Mon Dec 31, 2018 3:08 am
Forum: Requested Features and Ideas
Topic: How are we supposed to balance this game?
Replies: 25
Views: 1972

RE: How are we supposed to balance this game?

<t> Ok, I'll try and do that. Still can't wrap my head around the 100%<br/>
miss rate with Stingers against Hinds, and the At-5 vs Tow discrepancy.<br/>
<br/>
So far this has been on the small scenarios with no FoW. The tutorial<br/>
went much as expected. I'll try a randomly generated game and ...
by horatio
Sat Dec 29, 2018 11:18 pm
Forum: Requested Features and Ideas
Topic: How are we supposed to balance this game?
Replies: 25
Views: 1972

RE: How are we supposed to balance this game?

<t> Thanks man, I'll try that, but I doubt I'm going to spend a lot of time redesigning the entire game <br/>
scenario by scenario, like we're still using Windows 95.<br/>
<br/>
I'm not seeing inferior Soviet units at all, more like T-80's wiping out Abrams platoons, when the M-1'a<br/>
are ...
by horatio
Fri Dec 28, 2018 11:57 pm
Forum: Requested Features and Ideas
Topic: How are we supposed to balance this game?
Replies: 25
Views: 1972

How are we supposed to balance this game?

<t> Is my game set to "100% Soviet fanboy is going to kick your ass?"<br/>
How can I adjust this in my settings to make the game operate historically. <br/>
NATO units take 3-4 impulses to begin hasty moves, while Soviet forces sweep across the map like Mario Bros.<br/>
NATO M-109's hit a Sov ...

Go to advanced search