Search found 1179 matches

by wolf14455
Sat Jun 27, 2020 11:38 am
Forum: Shadow Empire
Topic: Promise of capturing city?
Replies: 3
Views: 132

RE: Promise of capturing city?

Well Im Swedish so I guess I skip parts of text to speed up gameplay. Leader joining? Then Im probably just click yes. and to answer your question Twotribes: I got the latest 1.03 I think. Cant do an update anyway as the game say I got the latest.[:)]
by wolf14455
Sat Jun 27, 2020 9:31 am
Forum: Shadow Empire
Topic: Promise of capturing city?
Replies: 3
Views: 132

Promise of capturing city?

Turn3 (30th restart for learning)I got this advice: Conquer city at hex 47,24. Remember you promised this.
My closest hex is at 37,15. Im sure I havent promised that. Bug or lack of game rule knowledge?
by wolf14455
Fri Jun 19, 2020 7:41 am
Forum: Shadow Empire
Topic: taxes and resourses
Replies: 3
Views: 94

RE: taxes and resourses

Ok thanx guys
by wolf14455
Fri Jun 19, 2020 6:34 am
Forum: Shadow Empire
Topic: taxes and resourses
Replies: 3
Views: 94

taxes and resourses

I can follow my resourses on the left list but sometimes forexample my metak income is zero even thou I got mines and power.
My income I guess is tracked on another list but where is it? Good to know income and expenses like salaries and such compaired in the same place.
by wolf14455
Sat Dec 14, 2019 1:36 pm
Forum: Strategic Command: World War I
Topic: Arty op?
Replies: 8
Views: 468

RE: Arty op?

Ah, ok. I didnt know about shattered rule. Thanx for the heads up.
by wolf14455
Sat Dec 14, 2019 1:11 pm
Forum: Strategic Command: World War I
Topic: Arty op?
Replies: 8
Views: 468

RE: Arty op?

@simulacra53 Why? My entry or your entry?
by wolf14455
Sat Dec 14, 2019 11:24 am
Forum: Strategic Command: World War I
Topic: Arty op?
Replies: 8
Views: 468

Arty op?

To many times I lose a full corp type unit by just arty. Now a full (10) lvl1 Tank was killed by just artillery.
I guess its as designed but please ad a setup choise to allow 1 strenght point to remain, that retreat at least. Higher the war imersion quality IMHO. Please consider it.
by wolf14455
Fri Dec 13, 2019 5:38 pm
Forum: Strategic Command: World War I
Topic: Blue Max Mod Let's Play - Part I
Replies: 5
Views: 1833

RE: Blue Max Mod Let's Play - Part I

Ok, easy enough. Thanx for the reply. :)
by wolf14455
Fri Dec 13, 2019 9:34 am
Forum: Strategic Command: World War I
Topic: Blue Max Mod Let's Play - Part I
Replies: 5
Views: 1833

RE: Blue Max Mod Let's Play - Part I

GoG user wish: PLease include this mod in the official mod list on next update for the vanilla game. Mod use in GoG isnt easy as it is in Steam.
by wolf14455
Tue Dec 03, 2019 12:02 pm
Forum: Strategic Command: World War I
Topic: Strategic Command: WWI Out on December, 5th
Replies: 7
Views: 393

RE: Strategic Command: WWI Out on December, 5th

And the price then? Is it a secret? :) Good to know I think.
by wolf14455
Wed Oct 09, 2019 3:32 am
Forum: Close Combat – The Bloody First
Topic: 60MM mortar "target out of range"
Replies: 6
Views: 348

RE: 60MM mortar "target out of range"

"Out of xxmm ammo" ought to be better as they still have ammo on the other weapons, yes?
by wolf14455
Tue Oct 08, 2019 3:13 pm
Forum: Close Combat – The Bloody First
Topic: Matrix to Steam
Replies: 8
Views: 272

RE: Matrix to Steam

[:D]
by wolf14455
Mon Oct 07, 2019 1:47 pm
Forum: Close Combat – The Bloody First
Topic: Grand Campaign ends after Tunesia
Replies: 5
Views: 174

RE: Grand Campaign ends after Tunesia

Ive got similair problem and playing on steam, do you also use that platform?
by wolf14455
Mon Oct 07, 2019 1:46 pm
Forum: Close Combat – The Bloody First
Topic: Mortar HQ? Weapons HQ? Why bother?
Replies: 2
Views: 162

RE: Mortar HQ? Weapons HQ? Why bother?

If I understand the HQ rules is that it improve moral and I guess fighting efficiensy for troops in their circle. HQ names should in that case just be game flavor. So using more than 1-2 HQs in a 12 size unit is overkill I think.
by wolf14455
Mon Oct 07, 2019 12:59 pm
Forum: Close Combat – The Bloody First
Topic: awh thought I could skip Tunisia for grand campaign.
Replies: 3
Views: 126

RE: awh thought I could skip Tunisia for grand campaign.

<t> Maybee this will help: After I checked the info from in battle save I tried exit battle and ofcource getting the chicken sound.[:D] and when I answered yes/ok when asked if I really wanted to exit, it also crashed, producing same adress allocation error msg. This also auto reported after ...
by wolf14455
Mon Oct 07, 2019 12:34 pm
Forum: Close Combat – The Bloody First
Topic: AI not aggressive in Offensive?
Replies: 30
Views: 645

RE: AI not aggressive in Offensive?

I encountered AI using tanks in close prox. of my ground troops without own infantry support. Not so smart as I knocked out 2 pzIIIs and one half track in Tunisia, not in same battle thou.
by wolf14455
Mon Oct 07, 2019 12:31 pm
Forum: Close Combat – The Bloody First
Topic: awh thought I could skip Tunisia for grand campaign.
Replies: 3
Views: 126

RE: awh thought I could skip Tunisia for grand campaign.

<t> English settings and best unit view. The checkbox for extra viabilty for troops. No other changes<br/>
I had 2 tries on the Grand Campaign. 1st I got to the first Italien battle. (details to follow) and a 2nd one. That crashed after my 3rd battle. No details from that playthrue.<br/>
Details ...
by wolf14455
Mon Oct 07, 2019 12:10 pm
Forum: Close Combat – The Bloody First
Topic: awh thought I could skip Tunisia for grand campaign.
Replies: 3
Views: 126

awh thought I could skip Tunisia for grand campaign.

As my grand campaign stop halvway thru Tunisia I hoped that maybee Start grand dito from Sicilia. But it looks likes single battles. [&:]

Go to advanced search