Search found 50 matches

by Archy
Thu Dec 03, 2009 6:34 pm
Forum: Armada 2526 Series
Topic: bureaucracy
Replies: 74
Views: 2112

RE: bureaucracy

<t> I like all these penaltys but what's missing is a pop-up when hovering over details giving malus % and source.<br/>
I love humans, bring on the malus i can deal with it anyways. Who said you needed mines and industrys everywhere.<br/>
&nbsp;<br/>
This game has indeed a logistic system that ...
by Archy
Wed Dec 02, 2009 9:44 pm
Forum: Armada 2526 Series
Topic: Should I buy?
Replies: 56
Views: 1589

RE: Should I buy?

<r> It has RTS elements, mostly structure/defense and also the whole 3d combat mode. <br/>
&nbsp;<LINK link="http://www.matrixgames.com/forums/tm.asp?m=2308357"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=2308357]</s>http://www.matrixgames.com/forums/tm.asp?m=2308357<e>[/link]</e></LINK><br ...
by Archy
Wed Dec 02, 2009 9:26 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

RE: Early feedback and pro/con

<t> Thank you for feedback.<br/>
&nbsp;<br/>
I agree , the strong points lacking is custom race with traits , flag/logo/color and perhaps push on the occasion to add certain choices of ship/unit/structure types.<br/>
&nbsp;<br/>
For example&nbsp; a bigger tech tree could bring lots of things ...
by Archy
Wed Dec 02, 2009 6:23 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

RE: Early feedback and pro/con

It would be nice if they added some system where you combine ship types into 1 or something. Like a Transport could be merged with another to become both the escort and the transport?
Id like a way to protect frontline logistic with some escorts/patrols.
by Archy
Wed Dec 02, 2009 6:20 pm
Forum: Armada 2526 Series
Topic: Complete Game -- How Long to Play?
Replies: 12
Views: 408

RE: Complete Game -- How Long to Play?

<t> Yep, your own style of playing the game will determine how long your games are. Turns will be longer and fast in semi croweded places, the race starts at turn 1, even if the game lasts 2000 turns , i like to try different build orders/strategic actions to achieve greater results. I find this ...
by Archy
Wed Dec 02, 2009 5:39 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

RE: Early feedback and pro/con

<t> I think first tech makes you 'less slow' and second tech removes slowdown malus in dust and heavy dust iirc.&nbsp;Going slower means less squares per turn so thats why hes going around because he can also go&nbsp;take a longer route around but the sectors have no malus from dust. The same logic ...
by Archy
Wed Dec 02, 2009 4:39 pm
Forum: Armada 2526 Series
Topic: Is this a Space Empires clone?
Replies: 30
Views: 850

RE: Is this a Space Empires clone?

to op : no, this game has some very nice and original aspects. Lots of Potential.
&nbsp;
&nbsp;
by Archy
Wed Dec 02, 2009 4:34 pm
Forum: Armada 2526 Series
Topic: Complete Game -- How Long to Play?
Replies: 12
Views: 408

RE: Complete Game -- How Long to Play?

the game is fun and does not feel tedious as it brings you in different modes, the pace is not slow and turns are fast if you know what your doing.
by Archy
Wed Dec 02, 2009 4:27 pm
Forum: Armada 2526 Series
Topic: Complete Game -- How Long to Play?
Replies: 12
Views: 408

RE: Complete Game -- How Long to Play?

turns are faster especially when you start and know the drill....&nbsp;that game i probably played something like 2 hours. saving/loading is fast, and you have the choice to play short/medium/long games really.
by Archy
Wed Dec 02, 2009 4:19 pm
Forum: Armada 2526 Series
Topic: Complete Game -- How Long to Play?
Replies: 12
Views: 408

RE: Complete Game -- How Long to Play?

<t> The game is stable for me, i had only 1 error in the tutorial , i spent 2 evenings on the tutorial, trying different things and finally finding a good balance in my game i took objective.<br/>
&nbsp;<br/>
you can&nbsp;tweak with custom game settings and find the right size for your time, you ...
by Archy
Wed Dec 02, 2009 3:39 pm
Forum: Armada 2526 Series
Topic: Complete Game -- How Long to Play?
Replies: 12
Views: 408

RE: Complete Game -- How Long to Play?

<t> in custom game, you can have these settings : <br/>
&nbsp;<br/>
- from 2 to 104 factions<br/>
- 10 to 1 million turns.<br/>
- many size/density options. <br/>
- size 12x12 to 1000x1000<br/>
&nbsp;<br/>
It has good pace, bit faster than usual for me, but that depends on many things. <br ...
by Archy
Wed Dec 02, 2009 3:07 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

RE: Early feedback and pro/con

<t> Iceman i do agree at some extent, but why would we sacrifice such a great feature ? we should perhaps add other random space debris and modifiers. <br/>
<br/>
Movement is planned according to your technology of hyperspace wormholes and you can see the green icons when in the order window. <br ...
by Archy
Wed Dec 02, 2009 2:25 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

RE: Early feedback and pro/con

<t> This game has very efficient logistic system and also navigation is excellent. Probably one of the&nbsp;best&nbsp;i have played where i could set a real logistic system with shuttling , etc.&nbsp;<br/>
&nbsp;<br/>
They need to add various structures like escape pods on planets to maybe&nbsp ...
by Archy
Wed Dec 02, 2009 2:10 pm
Forum: Armada 2526 Series
Topic: Early feedback and pro/con
Replies: 18
Views: 836

Early feedback and pro/con

<t> Greetings<br/>
<br/>
I play any genre but in the 4x type i played these : SE5,GALCIV2+expantions,SOTS,LE:I.<br/>
<br/>
I find Armada 2526 a melting pot of all those but in a better flow/balance.<br/>
<br/>
Armada is by far the one with most potential to my eyes and also the most stylish ...
by Archy
Tue Mar 11, 2008 7:08 am
Forum: After Action Reports
Topic: Quick ending AAR Folgore at Maleme V2
Replies: 5
Views: 711

RE: Quick ending AAR Folgore at Maleme V2

<r> Here's the AAR, this scenario was fun, i played this one original without modifying str values. I had loads of fun and overall it felt i would never reach those objective but after the bulk of the battle you can feel less pressure and you progress faster. I will try to do more detailed and ...
by Archy
Tue Mar 11, 2008 7:04 am
Forum: After Action Reports
Topic: Quick ending AAR Folgore at Maleme V2
Replies: 5
Views: 711

RE: Quick ending AAR Folgore at Maleme V2

<r> Unfortunatly securing the last objective needed more time, and i couldnt secure the area surrounding in time, resulting in the scenario ending while it was not secured, but did not make the difference for the ennemy.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/19621 ...
by Archy
Tue Mar 11, 2008 6:58 am
Forum: After Action Reports
Topic: Quick ending AAR Folgore at Maleme V2
Replies: 5
Views: 711

RE: Quick ending AAR Folgore at Maleme V2

<r> At 5pm on day 6 i secured the last objective i needed , eventually my para unit that had little fatigue made all the difference while others slacked a bit.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/19621/7453520B8241466184E274C23E345CC6.jpg"><s>[img]</s><URL url ...
by Archy
Tue Mar 11, 2008 6:51 am
Forum: After Action Reports
Topic: Quick ending AAR Folgore at Maleme V2
Replies: 5
Views: 711

RE: Quick ending AAR Folgore at Maleme V2

<r> As all the new subgroups with the 185th arrive to releive my fresh Ramcke HQ , i give that para hq orders to attack the extra objective... it's ready for combat after a few days of defense.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/19621/F28334CDE82144048F52AB046E660404 ...
by Archy
Tue Mar 11, 2008 5:30 am
Forum: After Action Reports
Topic: Quick ending AAR Folgore at Maleme V2
Replies: 5
Views: 711

Quick ending AAR Folgore at Maleme V2

<r> This AAR starts on day 5, for the race to the last objective and clearing out the ones i had secured. <br/>
<br/>
This picture shows 185th para hq replanning , i feel it can be helpfull in long bold moves like the one i did because fatigue becomes less of an issue. Later on i assigned many of ...
by Archy
Tue Mar 11, 2008 4:58 am
Forum: Conquest of the Aegean Support
Topic: Minor bug Units frozen staying on map
Replies: 4
Views: 154

RE: Minor bug Units frozen staying on map

It happened recently with some Unit that seemed ghost, my units were going near it like it didnt exist and that icon had frozen stats/cycle, saved and then reloaded and it was gone.

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