Search found 34 matches

by TemKarl
Fri Oct 22, 2021 9:16 pm
Forum: Tech Support
Topic: Left idle for 5 mins the game always locks up
Replies: 6
Views: 697

RE: Left idle for 5 mins the game always locks up

Hi Jesse,

I can't reproduce either problem with testing on my machine. "Alt-Tab" works find, and leaving the system even for 30 minutes doesn't produce any problems.

Are you able to fire up Task Manager and see if the AWD app is marked as "not responding" ?
by TemKarl
Fri Sep 18, 2020 2:18 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Public Beta v1.050 is Now Available!
Replies: 29
Views: 1599

RE: Public Beta v1.050 is Now Available!

Can you recall the exact sequence of steps you took to see this issue with supply resetting to zero ? I've just run a few trial solo (non server) games and can't change supply options once a game has started?
by TemKarl
Sun Jan 03, 2010 7:57 pm
Forum: World in Flames
Topic: Advanced Third Reich/ World at War
Replies: 117
Views: 2147

RE: Advanced Third Reich/ World at War

<r> <QUOTE><s>[quote]</s> <B><s>[b]</s>SPI<e>[/b]</e></B> was bought by TSR, which was bought by WotC, which was bought by Hasbro. All the wargames, roleplaying games, etc, are gathered together in the WotC division of Hasbro. <e>[/quote]</e></QUOTE> The rights to many SPI Boxed game titles were sol...
by TemKarl
Fri Nov 20, 2009 3:31 am
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 47451

RE: When?

".. the code is written right in the first place ..."

Of course ... is there any other way??
by TemKarl
Sun Jun 21, 2009 10:03 pm
Forum: World in Flames
Topic: OT - WWII quiz
Replies: 3514
Views: 31118

RE: OT - WWII quiz

The civilian version did not have the same nose : http://www.geocities.com/cwlam2000hk/ju86.jpg
by TemKarl
Sun Jun 21, 2009 8:39 pm
Forum: World in Flames
Topic: OT - WWII quiz
Replies: 3514
Views: 31118

RE: OT - WWII quiz

<r> <QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/> <br/> I though it would be time for a new Quiz :<br/> <br/> What is this plane ? What model is it, which air force flew it, when and where.<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/10447/BFD1AC8F3FAF4B53B9B8358E6770AD71.jpg"><s>[i...
by TemKarl
Thu Jun 18, 2009 6:49 pm
Forum: General Discussion
Topic: Computer War in Europe
Replies: 66
Views: 1411

RE: Computer War in Europe

<r> With the 68th anniversary of the German invasion of Russia almost here, there is a new Demo version of "War In Europe - Windows Version" featuring the 1941 War in the East campaign now available for download :[/align]&nbsp;[/align]<LINK link="http://www.decisiongames.com/demo-1.1.00.exe"><s>...
by TemKarl
Sun Jun 14, 2009 7:59 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 47451

RE: When?

<r> JonBrave<br/> <QUOTE><s>[quote]</s>I just found this post at the start of the forum. It's dated 5/19/2005:<br/> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/> But to answer the question directly, we have MWIF scheduled for release as a download in the spring of 2006. <e>[/quote]</e></QUOT...
by TemKarl
Sun Jun 14, 2009 7:47 pm
Forum: World in Flames
Topic: Mode of Play
Replies: 55
Views: 915

RE: Mode of Play

<r> Anthropoid,<br/> <QUOTE><s>[quote]</s>ORIGINAL: Anthropoid<br/> I certainly don't have detailed knowledge of computer-game markets, let alone strategy wargames markets. But my anecdotal observation is that all computer-based games of which I'm aware _have_ an AI. Are there computer-games that do...
by TemKarl
Tue Jun 09, 2009 10:49 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 47451

RE: When?

<t> My interest is in the AI version.&nbsp; I want, and hope (&nbsp;and expect even ) that Steve will produce something special.&nbsp; If Matrix and Steve decided to release a "no-AI" version initially while continuing to perfect the AI code, I'd&nbsp;be happy with that - I might eve...
by TemKarl
Wed Jun 03, 2009 10:00 pm
Forum: General Discussion
Topic: Computer War in Europe
Replies: 66
Views: 1411

RE: Computer War in Europe

<t> The play modes are 'hotseat' and PBEM only. There's no direct TCP/online mode. It was discussed during the early development planning, but with main campaign turns sometimes taking up to an hour to complete it was felt the 'non-phasing' player would quickly loose interest. The focus has been on ...
by TemKarl
Thu May 07, 2009 8:26 pm
Forum: World in Flames
Topic: Simple Survey
Replies: 289
Views: 4590

RE: Simple Survey

Solitaire 10%
AI 80%
PBEM 10%
&nbsp;
by TemKarl
Thu Apr 16, 2009 3:21 am
Forum: General Discussion
Topic: Russian Front Game
Replies: 24
Views: 383

RE: Russian Front Game

<r> For anyone looking for more information on "War In Europe - Windows Edition", some game-related links ... <br/> <br/> Public forum : <URL url="http://strategyandtacticspress.com/modules.php?name=Forums&file=viewforum&f=43"><LINK_TEXT text="http://strategyandtacticspress.com/modu ... foru...
by TemKarl
Wed Dec 20, 2006 9:44 pm
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 8540

RE: Modding unit bitmaps

<t> Steve,<br/> &nbsp;<br/> There are two&nbsp;formats of bitmap you can work with in GDI - DDB and DIB.&nbsp; DDBs are faster, but can cause 'out of memory' errors.&nbsp; DIBs can be slower to draw (because the device has to convert the pixel format before blitting), but should be l...
by TemKarl
Mon Nov 27, 2006 12:37 am
Forum: General Discussion
Topic: Making 2D turn-based wargames
Replies: 19
Views: 1474

RE: Making 2D turn-based wargames

<r> Grotius,<br/> <br/> Computer War In Europe II is built around a core 2D hex/turn based C++ engine developed 5 years ago. It's not for public release or sale, but if you've got any specific queries or questions on the topic drop me a line at <EMAIL email="cwie@iinet.net.au">cwie@iinet.net.au</EMA...
by TemKarl
Wed Nov 08, 2006 2:44 am
Forum: World in Flames
Topic: Any news on the A.I.?
Replies: 70
Views: 1111

RE: Any news on the A.I.?

ORIGINAL: Shannon V. OKeets
Thanks.
[:D] Although I use C++ almost permanently now, I often think back to the "good old days" of Modula-2. And Delphi is a nice middle-ground choice!
by TemKarl
Wed Nov 08, 2006 1:48 am
Forum: World in Flames
Topic: Any news on the A.I.?
Replies: 70
Views: 1111

RE: Any news on the A.I.?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/> ...<br/> C was the first language I encountered where the language specifically separated the definition of what a routine required to communicate with other routines from the code that implemented the routine's functionality. The former was ...
by TemKarl
Fri Nov 03, 2006 4:48 am
Forum: World in Flames
Topic: Any news on the A.I.?
Replies: 70
Views: 1111

RE: Any news on the A.I.?

<r> SamuraiProgrammer,<br/> <QUOTE><s>[quote]</s>I would love to continue talking 'shop' but alas, this is not the place.<e>[/quote]</e></QUOTE> I agree we'd best not go too far into "Software Philosophy", as Greyshaft puts it (quite well).<br/> <QUOTE><s>[quote]</s>I feel kind of sheepish now that ...
by TemKarl
Fri Nov 03, 2006 2:15 am
Forum: World in Flames
Topic: Any news on the A.I.?
Replies: 70
Views: 1111

RE: Any news on the A.I.?

ORIGINAL: Shannon V. OKeets
... there are a whole lot of MWIF forum readers who wonder if you are making words up in these posts.
Well, okay, maybe some of the words I made up. [8D]


by TemKarl
Fri Nov 03, 2006 1:58 am
Forum: World in Flames
Topic: Any news on the A.I.?
Replies: 70
Views: 1111

RE: Any news on the A.I.?

<r> SamuraiProgrammer,<br/> <br/> We're close enough on most points that I don't think another set of point-by-point responses would add much. I'll just add that my caution on this issue is heavily colored by my own personal experience. I've done exactly what you are proposing here - build an interf...

Go to advanced search