Search found 23 matches

by boxboy99
Sat Mar 11, 2006 5:29 am
Forum: Maximum-Football Support
Topic: stats error
Replies: 1
Views: 93

stats error

I was just looking through league stats after a couple simed games, I had 2 quarter backs that were sacked, it said they have 205.2233555 sack yards. Then I also have a punter with -147 punt yards.
by boxboy99
Thu Mar 09, 2006 7:03 am
Forum: Maximum-Football Support
Topic: Incomplete passes that should be sacks
Replies: 4
Views: 154

RE: Incomplete passes that should be sacks

look even closer, these plays are not even counted as a pass attempt. unless that was fixed with the first patch.
by boxboy99
Wed Mar 08, 2006 11:41 pm
Forum: Maximum-Football Support
Topic: clock issue
Replies: 3
Views: 138

clock issue

I played a game where I scored with no time remaining in the half. I had to kickoff still in the half before the half ended. The half should of been over.
by boxboy99
Wed Mar 08, 2006 7:08 am
Forum: Maximum-Football Support
Topic: Default American League:Washington has too many players
Replies: 2
Views: 116

RE: Default American League:Washington has too many players

<t> ya I believe there are issues with the 65 man roster, I think they are addressing it on the first patch. I used the 45 man roster and it seems better. I am just waiting for the first patch right now to see what gets taken care of in the game. In the meantime it is play editing and testing for me ...
by boxboy99
Wed Mar 08, 2006 4:46 am
Forum: Maximum-Football Support
Topic: second game bugs (I am starting to get into this game)
Replies: 0
Views: 55

second game bugs (I am starting to get into this game)

<t> Okay before I pick on a few things that happened (one was pretty big) I want to state that I am really coming around on this game. I have been playing football video games for 20 years now since I got my first computer and gamestar football for my comadore 64 when I was five years old. I am now ...
by boxboy99
Wed Mar 08, 2006 4:34 am
Forum: Maximum-Football 2.0
Topic: Completing a pass
Replies: 12
Views: 133

RE: Completing a pass

<t> okay just played a 7 minute quarter quick play game on college level, after I made a few of my own plays. I was 13/18 in the game. My opponet was 8/19 (getting close to 50% for cpu). As you get more advanced and making plays and finding plays that work, natural you will see completion percent ...
by boxboy99
Wed Mar 08, 2006 2:58 am
Forum: Play Development System (PDS)
Topic: frustration turns to excitement.
Replies: 2
Views: 334

RE: frustration turns to excitement.

im not have a ton of issues getting completions at this point, my I really have to practice a play see who is open and set that person as the primary WR. I also made a couple decent sweep plays.
by boxboy99
Wed Mar 08, 2006 2:53 am
Forum: Maximum-Football Support
Topic: player utility
Replies: 5
Views: 134

RE: player utility

45 man, i think I had import restrictions at none. I am not sure what the import restrictions are?
by boxboy99
Tue Mar 07, 2006 9:57 pm
Forum: Play Development System (PDS)
Topic: frustration turns to excitement.
Replies: 2
Views: 334

frustration turns to excitement.

<t> I was getting really irritated at the PDS, things would never work. I spend the last hour or so playing with it and was able to make a pass play and a run play. I think I am starting to get the hang of it. I think I am going to spend alot of time pounding out some plays until we get some patches ...
by boxboy99
Tue Mar 07, 2006 8:53 pm
Forum: Maximum-Football Support
Topic: first full game issues.
Replies: 0
Views: 69

first full game issues.

<t> Finally played my first full game. Here is some of the thing I saw. I know some of this is a repeat.<br/>
<br/>
1. Wrong team kicked off second half (I know it was mentioned)<br/>
<br/>
2. 3rd Quarter ended after a third down play, then the other team had the ball 1st and 10.<br/>
<br/>
3 ...
by boxboy99
Tue Mar 07, 2006 8:44 pm
Forum: Maximum-Football Support
Topic: player utility
Replies: 5
Views: 134

RE: player utility

okay wasn't as bad with 45 man draft.

im not sure what I did, but the draft ended at round 45 this time, where before it would go in the 70's?
by boxboy99
Tue Mar 07, 2006 7:22 pm
Forum: Maximum-Football Support
Topic: player utility
Replies: 5
Views: 134

RE: player utility

I would rather use the utility before the draft, because when I start a league with a draft I end up with 22 qb's and 0 TE's
by boxboy99
Tue Mar 07, 2006 7:21 pm
Forum: Maximum-Football Support
Topic: player utility
Replies: 5
Views: 134

player utility

When generating a random roster for the player utilities, I end up with the same names on my roster repeatily.


ex

Jon Smith #2 QB
Jon Smith #22 RB
Jon Smith # 55 OL
Jon Smith #78 Dl

and on and on
by boxboy99
Tue Mar 07, 2006 6:11 pm
Forum: Maximum-Football 2.0
Topic: Completing a pass
Replies: 12
Views: 133

RE: Completing a pass

i was in quick play first quarter with cleveland and I was well over 50 percent, but the computer wasn't doing well at all
by boxboy99
Tue Mar 07, 2006 5:14 pm
Forum: Maximum-Football Support
Topic: quick restore
Replies: 3
Views: 110

RE: quick restore

I mean to restore the default league that you made back with the original teams. I deleted the teams from the leauge. Is there a way to take a team made in one league and use them in another created league? Thanks
by boxboy99
Tue Mar 07, 2006 6:16 am
Forum: Maximum-Football Support
Topic: quick restore
Replies: 3
Views: 110

quick restore

<t> It would be nice if there is a way to quick restore a league to the default state. I have been experimenting alot with the game to see what I can do and how everything works. I have had to reinstall about 5 times because things didn't work as I had intended. I want to start with a 4 team league ...
by boxboy99
Mon Mar 06, 2006 4:42 am
Forum: Maximum-Football 2.0
Topic: Draft Questions
Replies: 10
Views: 197

RE: Draft Questions

<t> ya i have been playing around, seeing how things work for last serveral hour. I am experimenting with a 4 team league. I finally kind of figure out the utilites and assigning random players to teams in the number of players I want. My problem is then the 70 player draft comes. The best thing I ...
by boxboy99
Thu Mar 02, 2006 4:00 am
Forum: Online Leagues
Topic: online league
Replies: 0
Views: 107

online league

<r> I am considering starting an online league. My current vision is<br/>
<br/>
1. American Rules (but may branch out later).<br/>
<br/>
2. Small league to start probably 6 teams, but maybe 4 or 8. League will expand if I can get good owners and the game is good. Also want to keep a size that is ...
by boxboy99
Fri Feb 24, 2006 8:06 am
Forum: Online Leagues
Topic: League Approach?
Replies: 13
Views: 462

RE: League Approach?

<t> i would start to hash out a league, but i am not quite as computer savvy as I was in the past. I know these have got a bit more complex as well but I am always itching to start a leauge. My thoughts at this point would be a 4-8 team league, probably 6. American rules, might do something with ...
by boxboy99
Fri Feb 24, 2006 7:52 am
Forum: Online Leagues
Topic: League Approach?
Replies: 13
Views: 462

RE: League Approach?

<t> i have always wanted to get a solid league going. i think i have some excellent ideas for running a league. I know I have some weaknesses though, I am not great at creating advance webpages and images. I had started a pretty advance madden 06 franchise league in the fall, but fell through. Not ...

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