Search found 10 matches

by Spectex
Thu Mar 21, 2024 12:48 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 325
Views: 30711

Re: Expansion mod

I got permission to share deobfuscated DW:U code so that more people can create mod or contribute to my mod. New repository, .net 7. Work in progress to allow scalable UI, different platforms, etc - https://github.com/DW-UX/DistantWorldsExpanded Current working repositories for EM mod. Net 4.8, cir...
by Spectex
Mon Jan 13, 2014 8:48 pm
Forum: Tech Support
Topic: [FIXED B491] RTB Winchester breaks SARH lock
Replies: 4
Views: 91

[FIXED B491] RTB Winchester breaks SARH lock

<t> Aircraft equipped with SARH missiles will "RTB Winchester" immediately after firing the last missile - which typically means turning around, thereby breaking the radar lock and causing the missile volley to go blind and self-destruct. The workaround is fairly easy (turn off RTB winchester) but c...
by Spectex
Mon Jan 13, 2014 12:20 pm
Forum: Tech Support
Topic: Changing speed and altitude of drag-selected groups
Replies: 1
Views: 38

Changing speed and altitude of drag-selected groups

<t> I almost always control planes individually and manually, as opposed to using missions or the groups feature. When I want to order a bunch of planes around I'll just drag-select them and give the orders. This works fine for the most part, but I've noticed that while some context-menu functions (...
by Spectex
Sun Jan 12, 2014 7:53 pm
Forum: Tech Support
Topic: [FIXED pre-1.11] Unable to change surface-group sonar behavior
Replies: 2
Views: 132

[FIXED pre-1.11] Unable to change surface-group sonar behavior

<t> I've noticed that I'm sometimes unable to change the sensor behavior of surface groups. For instance, if I want to activate the group's sonar, I'll open the sensor window, check Sonars, then click Yes when asked if I want to override EMCON. The sonars will activate for a second then flick off ag...
by Spectex
Sun Jan 12, 2014 7:31 pm
Forum: Tech Support
Topic: Unplayable after 30mins due to zombie CPU
Replies: 7
Views: 138

RE: Unplayable after 30mins due to zombie CPU

<t> Thanks for the responses, I think the bulk of the problem here was actually on my end, after a restart performance doesn't have the same 'fade'.<br/> <br/> That said there is still a fair degree of lag associated with zooming and scrolling the map, it would be nice if this could be optimized.</t>
by Spectex
Thu Jan 09, 2014 8:37 pm
Forum: Tech Support
Topic: [FIXED v1.11 SR7] Formation-keeping of surface groups
Replies: 7
Views: 251

[FIXED v1.11 SR7] Formation-keeping of surface groups

<t> I've noticed the formation handling for ships needs some work (I assume it applies to all units but is most obvious for ships). Take the 1957 Norway scenario for instance - the Norwegians have a group of one destroyer and two frigates, one of which has a much lower max speed than the others. If ...
by Spectex
Thu Jan 09, 2014 8:28 pm
Forum: Tech Support
Topic: Unplayable after 30mins due to zombie CPU
Replies: 7
Views: 138

Unplayable after 30mins due to zombie CPU

<t> This game has promise, but is essentially unplayable for me as starting from the moment you load a scenario, CPU usage and associated interface lag rises until usage is stuck at 50%, and the UI is only updating intermittently (for instance when a message goes into the log). Generally things are ...
by Spectex
Thu Dec 23, 2010 9:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Merging air squadrons into groups?
Replies: 11
Views: 250

RE: Merging air squadrons into groups?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sredni<br/> <br/> This would be nice. Every once in a while the little 12 plane groups are useful in area's with limited resources, but the vast majority of the time it'd be nice to combine them into larger groups for ease of handling. Even combining the larger gro...
by Spectex
Wed Dec 22, 2010 9:05 am
Forum: War in the Pacific: Admiral's Edition
Topic: Merging air squadrons into groups?
Replies: 11
Views: 250

Merging air squadrons into groups?

Any way to combine all those (allied) 12-plane squadrons into WITP-style air groups? I could do without all the extra clicks and clutter on the air screens. Can't even imagine what it'll be like in the late war...
by Spectex
Thu Dec 18, 2008 3:24 pm
Forum: After Action Reports
Topic: 1922 Grand Campaign: goodboyladdie (A) vs Dixie (J)
Replies: 436
Views: 10545

RE: 1922 Grand Campaign: goodboyladdie (A) vs Dixie (J)

Keep it up, seems like you're carrying the WPO AAR forum all by yourself ;)

...hey apparently I'd never posted on the Matrix forums before, look at that!

Go to advanced search