Search found 23 matches

by chopper66
Mon Oct 28, 2019 1:40 pm
Forum: Strategic Command WWII: World at War
Topic: Axis AI in europe
Replies: 4
Views: 256

RE: Axis AI in europe

<t> Thanks again for the reply, which is appreciated. <br/>
<br/>
The ZoC point is interesting. I've made corps equivalent to armies in terms of ZoC, but my playstyle is to load up the border to the north with armies because of Lille being attractive so that may easily slow things down. <br/>
<br ...
by chopper66
Sat Oct 26, 2019 7:13 pm
Forum: Strategic Command WWII: World at War
Topic: Axis AI in europe
Replies: 4
Views: 256

RE: Axis AI in europe

<t> Thanks for the reply. I wasn't clear enough in that things are fine until Holland, Belgium and Lux fall. The AI then sits along the border with France and pokes at and next to Lille, but that's normal before any tinkering. This relative passiveness changes when Italy joins before and after my ...
by chopper66
Sat Oct 26, 2019 10:21 am
Forum: Strategic Command WWII: World at War
Topic: Axis AI in europe
Replies: 4
Views: 256

Axis AI in europe

<t> Hi,<br/>
<br/>
I've been tinkering with things a bit, e.g. adding more planes and ships at the start, tweaking ZOCs, mud effect and 'motorising' costs as well as opening access to light tanks, recon and field artillery. One other change is how quickly Italy joins, i.e. later, which seemed a ...
by chopper66
Sun Oct 06, 2019 7:13 am
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 14542

RE: Strategic Command WWII: World at War Community Pack

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hubert Cater<br/>
<br/>
In your customized campaign subfolder from within your USER\Campaigns folder, delete the unit sprite files in the following folder if you wish to use the SIPRES NATO counter MOD as this should resolve the issue for you:<br/>
<br ...
by chopper66
Tue Oct 01, 2019 4:11 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 14542

RE: Strategic Command WWII: World at War Community Pack

SIPRES NATO counter mod and Nato style counters (not 3D).
by chopper66
Tue Oct 01, 2019 2:44 pm
Forum: Strategic Command WWII: World at War
Topic: Editor - remove unit
Replies: 2
Views: 169

RE: Editor - remove unit

<t> Hi Hubert<br/>
<br/>
Yes, it was a custom campaign. I since exported most things but not the unit layer, loaded the original campaign and then imported what was exported. I can now remove and add units as you suggest. No clue what was different about the custom game, but sorted and it is fine ...
by chopper66
Sun Sep 29, 2019 3:58 am
Forum: Strategic Command WWII: World at War
Topic: Editor - remove unit
Replies: 2
Views: 169

Editor - remove unit

Hi, sorry if this is obvious.

I've removed a unit in the editor, but it hasn't been added back to the list of units that I can place.

What have I missed/done wrong?

Thanks,

Ian
by chopper66
Fri Sep 27, 2019 7:01 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 14542

RE: Strategic Command WWII: World at War Community Pack

The soviet counters stop working for me too. They can be brought back by going to options and again choosing the mod, but will disappear again. The max zoom map loses its map and is only left with country symbols. I am playing a custom campaign.
by chopper66
Sun Sep 15, 2019 5:07 am
Forum: Strategic Command WWII: World at War
Topic: v1.04 Beta - Manual Screen Resolution Selection
Replies: 19
Views: 804

RE: v1.04 Beta - Manual Screen Resolution Selection

<t> Gave it a go. I have 3840 x 2160 normally. Selected that in the menu with full screen and it appears to have gone for 2560 x 1440 as far as system settings is concerned. Only three resolutions show in the game settings. 3840 x 2160 and two very small ones (lower than the more usual 1920 x 1080 ...
by chopper66
Wed Sep 11, 2019 3:17 pm
Forum: Strategic Command WWII: World at War
Topic: Naval repair rate
Replies: 3
Views: 160

RE: Naval repair rate

Thanks Hubert
by chopper66
Tue Sep 10, 2019 4:38 pm
Forum: Strategic Command WWII: World at War
Topic: Naval repair rate
Replies: 3
Views: 160

Naval repair rate

Hi,

Is there a way of changing the max rate of repair for naval (I want to try with it lower).

Thanks

Chopper
by chopper66
Sat Nov 22, 2008 6:51 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

I haven't been able to identify a record field that corresponds with a unit ID.
by chopper66
Wed Nov 19, 2008 2:04 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

<t> I've tried to work out the structure of the save file, and with the work done by Fred I can almost write a small program that would remove smoke from all or selected units, but cannot quite get my head around the variable number of units within the file (in other words, how many unit records to ...
by chopper66
Tue Nov 18, 2008 3:31 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

Ah, thanks for that - quite a lot of effort then.
by chopper66
Mon Nov 17, 2008 8:44 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tracer<br/>
In AI-defend battles I normally remove all smoke ammo for the defenders to prevent them from popping it while retreating, which more often than not only aids the attacker.
<e>[/quote]</e></QUOTE>
<br/>
Which bit of the editor allows for smoke to ...
by chopper66
Mon Nov 17, 2008 8:27 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

As a somewhat weathered grognard, I would go as far as to say that this is my favourite all time computer game - it is certainly the game I keep coming back to. [:)]
&nbsp;
&nbsp;
by chopper66
Mon Nov 17, 2008 6:52 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

I am one of those who likes the linked campaign, and even name unit leaders (sad I know).
by chopper66
Mon Nov 17, 2008 2:02 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

Ah, yes, I'm not exactly sure who owns those rights but was living in hope. :)
by chopper66
Sun Nov 16, 2008 7:52 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: The Upcoming Changes to the Mech.exe

<r> <QUOTE><s>[quote]</s>ORIGINAL: Alby<br/>
<br/>
The game tries to make up for the lack or micro-terrain and formation <br/>
density rules by using smoke, when retreating. Has been that way, since <br/>
Steel Panthers I and is an integral part of the game. <br/>

<e>[/quote]</e></QUOTE>
<br ...
by chopper66
Sun Nov 16, 2008 7:41 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Upcoming Changes to the Mech.exe
Replies: 54
Views: 1647

RE: Release Timeframe?

<t> Although I am impressed with enhanced, it seems a crying shame not to farm out this game as open source with some suitable not for profit license agreement so that some of the problems could be ironed out. Something like that might actually increase the chance that such things as Mega Campaigns ...

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