Search found 42 matches

by Budgie
Fri Oct 20, 2006 7:51 pm
Forum: Press Releases, News and Events from Matrix
Topic: Matrix Games & SSG Announce Carriers At War
Replies: 12
Views: 225

RE: Matrix Games & SSG Announce Carriers At War

<r> <QUOTE><s>[quote]</s>ORIGINAL: KG Erwin<br/>
<br/>
This is indeed exciting news. CAW was an old favorite of mine from the C64 days and in its DOS incarnation.<br/>
<br/>
It's also the only game in which I routinely played as the Japanese. [;)] <e>[/quote]</e></QUOTE>

Showing your age M8 [:D ...
by Budgie
Tue Oct 03, 2006 4:36 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Generals' Ratings
Replies: 89
Views: 946

RE: Generals' Ratings

Deleted


[:'(]







by Budgie
Wed Aug 09, 2006 11:47 pm
Forum: Crown Of Glory Support
Topic: TCP/IP Bug Report
Replies: 7
Views: 211

RE: TCP/IP Bug Report

<t> Thanks Eric for reply. I haven't messed with any code since basic and I mean basic basic (1983 or so) . <br/>
<br/>
Long before Visual Basic came on the scene and heck Sir I don't even know what language the game is programmed in [&:] [:'(].<br/>
<br/>
So . . . Keep up the good work.<br ...
by Budgie
Mon Aug 07, 2006 4:26 am
Forum: Crown Of Glory Support
Topic: TCP/IP Bug Report
Replies: 7
Views: 211

RE: TCP/IP Bug Report

<r> "These are the two biggest bugs we have yet to fix. - invisible units - diplomat problem " <br/>
<br/>
- Ericbabe (edited partial quote)<br/>
<br/>
<br/>
These problems still persist. [:(] [:(] [:(]<br/>
<br/>
However we are keeping the faith, and we are enjoying the new changes in the ...
by Budgie
Thu Jul 06, 2006 8:03 pm
Forum: Crown of Glory
Topic: Need help with income as Spain
Replies: 2
Views: 163

RE: Need help with income as Spain

<r> Carburo: Spain is a rich country. Something has to be eating up your cash. <br/>
<br/>
- too much Development<br/>
- too high maintenance costs for army units <br/>
- too much expense on new army/naval units<br/>
- too many depots<br/>
- unfavorable trade deals<br/>
<br/>
Look closely ...
by Budgie
Tue Jul 04, 2006 2:47 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: CoG2 = American Civil War
Replies: 55
Views: 1220

RE: CoG2 = American Civil War

<t> Quotes<br/>
Gil R&nbsp; -&nbsp;"waiting for the others to arrive for Origins,"<br/>
Javakamp - "I just got back from Origins "<br/>
&nbsp;<br/>
&nbsp;<br/>
Sigh. I haven't been to a Origins Conference for 20 years now.<br/>
&nbsp;<br/>
[:(][:(][:(][:(]<br/>
&nbsp;<br/>
Perhaps next year ...
by Budgie
Tue Jul 04, 2006 2:41 am
Forum: Crown of Glory
Topic: Hello to everybody.
Replies: 3
Views: 152

RE: Hello to everybody.

<r> Hello:<br/>
<br/>
Slider adjustments to rebuild a low food supply . May not happen right away.<br/>
<br/>
(Yes enough food for all is being made, but if the overall supply pool is too low. Some of your other people, in other areas may still be starving until supplies redistribute across your ...
by Budgie
Tue Jul 04, 2006 1:46 am
Forum: Limited Beta Feedback
Topic: Can't Pillage Not At War - issue
Replies: 0
Views: 661

Can't Pillage Not At War - issue

<r> Playing as Spain. I was not at war with France and had passage rights with her.<br/>
<br/>
France was at war with Austria but NOT Britain. <br/>
<br/>
France moved troops into an area Austria had ceded to Britain in a past surrender and French troops tried to plunder the area but got the ...
by Budgie
Tue Jul 04, 2006 12:38 am
Forum: Limited Beta Feedback
Topic: A way to go to provinces of interest
Replies: 2
Views: 764

RE: A way to go to provinces of interest

<t> Quote: <br/>
<br/>
The Hunter: "provinces of interest" <----Agree<br/>
<br/>
Clausel "no developement ~ labour was still assigned to developments" <--- Agree<br/>
<br/>
Budgie Add : A way to find and cycle though "Lost" diplomats.<br/>
<br/>
<br/>
(If this exists somewhere. Please ...
by Budgie
Mon Jul 03, 2006 5:13 pm
Forum: Crown Of Glory Support
Topic: LAN Detailed Battle Bug
Replies: 11
Views: 319

RE: LAN Detailed Battle Bug

<t> Thank You Eric:<br/>
<br/>
We figure your busy with GoG2.<br/>
<br/>
"The default is to NOVALIDATE=0. " <br/>
<br/>
Sigh! [:(]<br/>
<br/>
Looks like it won't help us solve our problem anyway as we misunderstood and thought the default WAS "Novalidate".<br/>
<br/>
<br/>
Oh well. We're ...
by Budgie
Fri Jun 30, 2006 11:56 pm
Forum: Crown Of Glory Support
Topic: LAN Detailed Battle Bug
Replies: 11
Views: 319

RE: LAN Detailed Battle Bug

Ericbabe: If possible, Could you kindly advise us or post an answer to our question and this problem?



[:(] [:(] [:(][:(]
by Budgie
Fri Jun 30, 2006 11:48 pm
Forum: Limited Beta Feedback
Topic: Army in Province to Military Screen
Replies: 1
Views: 652

Army in Province to Military Screen

<t> If possible it would be nice to have the ability to click on an army group.<br/>
<br/>
Then jump from there to the military advisor screen and have the selected group open and ready to shift manpower around and when finished be able jump back to the province to see if the changes were as ...
by Budgie
Fri Jun 23, 2006 5:58 pm
Forum: The War Room
Topic: Tactical ?: Changing Formation
Replies: 4
Views: 178

RE: Tactical ?: Changing Formation

Quickly.

Deploy cavalry in line to screen your units.

Quickly.

Deploy inf/art in line behind screen.

Quickly.

Retire screen.

Quickly.

Re-deploy cav to flanks.


by Budgie
Fri Jun 23, 2006 5:41 pm
Forum: After Action Report
Topic: Star Troopers
Replies: 1
Views: 681

RE: Star Troopers

<t> What actually happened to cause these troops appearing was that Sweden after I marched in surrendered to Austria. The Austrian POW’s 100,000 of them came home to the only place they could Upland where my army had just fought and won possession.<br/>
<br/>
The next turn Sweden surrendered to ...
by Budgie
Thu Jun 22, 2006 11:40 pm
Forum: After Action Report
Topic: Star Troopers
Replies: 1
Views: 681

Star Troopers

<t> It was November and I was sitting with two armies and one corps in Mecklenburg, drinking German beer and pondering what to do next. The last “protectorship” of the British Empire, was now safely under Spanish control and two turns before, Russia had on a dice roll surrendered to me. So I now had ...
by Budgie
Tue Jun 20, 2006 4:53 pm
Forum: Crown Of Glory Support
Topic: LAN Detailed Battle Bug
Replies: 11
Views: 319

RE: LAN Detailed Battle Bug

<r> Re: . . <br/>
<br/>
=============================<br/>
Western Civilization Software<br/>
Crown of Glory V1.2.18 Beta<br/>
ReadMe File<br/>
=============================<br/>
<br/>
==================================<br/>
v1.2.18 Change List (January 10, 2006)<br ...
by Budgie
Tue Jun 20, 2006 4:35 pm
Forum: Crown of Glory
Topic: JT Headley's "Napoleon and His Marshals"
Replies: 10
Views: 201

RE: JT Headley's "Napoleon and His Marshals"

<r> JReb. I have the original book but would request would like a copy on my PC. I'll sent a snail mail.<br/>
<br/>

<QUOTE><s>[quote]</s>I have never read such a strong Pro-Napoleon viewpoint before. Its obvious Headley is not fond of the British opinions.
<e>[/quote]</e></QUOTE> - JReb<br ...
by Budgie
Tue Jun 20, 2006 3:59 pm
Forum: Crown of Glory
Topic: POW's and Glory
Replies: 1
Views: 167

POW's and Glory

<r> <SM sm="duel.gif">[sm=duel.gif]</SM><br/>
<br/>
<br/>
Swedish 56th cavalry surrenders to Spain [:D]<br/>
Swedish 57th infantry surrenders to Spain [:D]<br/>
Swedish 50th infantry surrenders to Spain [:D]<br/>
Swedish 49th cavalry surrenders to Spain [:D]<br/>
Swedish 48th infantry ...
by Budgie
Sun Jun 18, 2006 3:27 pm
Forum: Crown Of Glory Support
Topic: LAN Detailed Battle Bug
Replies: 11
Views: 319

RE: LAN Detailed Battle Bug

<t> Thanks Eric: <br/>
<br/>
We enjoy the game so much that we tried to make a house rule that we would tolerate the AI "ghost" units and promised each other, not to reinforce any Human to Human battles.<br/>
<br/>
Unfortunately. In a battle after the AI army routs. When one of the "ghost" units ...
by Budgie
Sun Jun 18, 2006 2:01 am
Forum: Crown Of Glory Support
Topic: LAN Detailed Battle Bug
Replies: 11
Views: 319

RE: LAN Detailed Battle Bug

<t> Quote: Ericbabe: "2) We've had one report of a bug in detailed combat in TCP/IP which we have seen twice now in our testing. This involves the client's units becoming invisible and seems to happen when units are being reinforced while other units are routing. I've written a fix for this and we ...

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