Search found 67 matches

by Ratbag55
Sat Apr 25, 2026 9:25 am
Forum: The Operational Art of War IV
Topic: Beta Test Sign-Up
Replies: 35
Views: 1115

Re: Beta Test Sign-Up

I have now signed up
by Ratbag55
Mon Apr 06, 2026 8:07 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document


OK, Cpl GAC has volunteered, so that's 3.

Others who've posted on this thread but aren't on the DB:

rhinobones, Telumar, kutaycosar, tcarosil, Franciscus, joey, Ratbag55, cathar1244, wdkruger, woos1981, nemo69, Fulcrum28, William the Silent, Ranger6, LOK32MK, and Hoplite1963.

Similarly, these ...
by Ratbag55
Sun Feb 08, 2026 8:10 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document

Curtis Lemay wrote: Sun Feb 01, 2026 9:08 pm I even created the graphic for the Sergeant Major rank Insignia. Here's all five of them for comparison:
Could we customise these images to correspond to a particular country's insignia?

/Ratbag
by Ratbag55
Thu Jan 08, 2026 8:29 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document

Curtis Lemay wrote: Wed Jan 07, 2026 10:16 pm And here is the resulting new screen scale (only after exiting the program and re-running it):
Amazing!
by Ratbag55
Thu Nov 13, 2025 6:38 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document

I am experiencing something that I do not know if it's "working as designed" or not:

When I am in Force Editor and I Copy Current Formation, a copy of the Formation is created with Formation Name "unassigned". This is what I would expect.

But when I choose Cut Current Formation, move to a new ...
by Ratbag55
Fri Oct 24, 2025 5:51 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document



Apologies if this has been covered.

Will we be able to control 'subordinate' units with events while they are internalised to their superior?
For example, could an HQ unit have let's say 3 internalised subordinate units with one of them entering through event activation while the other two ...
by Ratbag55
Wed Oct 22, 2025 3:31 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document

Apologies if this has been covered.

Will we be able to control 'subordinate' units with events while they are internalised to their superior?
For example, could an HQ unit have let's say 3 internalised subordinate units with one of them entering through event activation while the other two ...
by Ratbag55
Wed Jul 09, 2025 3:54 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document

Would it be helpful if we (players) send emails to Matrix and/or Eric as well, asking them to expedite?

Obviously don’t want to interfere in the process in undue fashion, but I am one of the players looking forward very much to this beta release and would be glad to help in any way I can.

Thanks
by Ratbag55
Fri Apr 11, 2025 7:01 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document



Thank you for clarifying.

My non-coder brain imagined a solution where in the map editor, the user would enter the Exclusion Zone number manually rather than pick from a drop-down. Realistically, the user would likely edit the Exclusion Zones in an html editor anyway?

For my understanding ...
by Ratbag55
Wed Apr 09, 2025 4:26 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document




While the above means that the only coding-task left is bug-fixing, I'm thinking about adding a few last-minute features after all-else is finished. I would be employing a trick to do so.

There used to be a "Huge" version back in Talonsoft days. (Some of the old-timers will remember it). We ...
by Ratbag55
Mon Apr 07, 2025 6:46 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 74424

Re: Hierarchy Module Document


While the above means that the only coding-task left is bug-fixing, I'm thinking about adding a few last-minute features after all-else is finished. I would be employing a trick to do so.

There used to be a "Huge" version back in Talonsoft days. (Some of the old-timers will remember it). We could ...
by Ratbag55
Sun Aug 08, 2021 3:40 am
Forum: WarPlan
Topic: WarPlan 2 map
Replies: 15
Views: 972

RE: WarPlan 2 map

I would easily pay significantly more for hand drawn maps!

Ratbag
by Ratbag55
Sat Jul 10, 2021 2:46 am
Forum: The Operational Art of War IV
Topic: Scenario customization questions
Replies: 8
Views: 450

RE: Scenario customization questions

I will add that to the wish-list: a Unit Type Editor for the scenario editor :)

Ratbag
by Ratbag55
Fri Jul 09, 2021 7:14 am
Forum: The Operational Art of War IV
Topic: Scenario customization questions
Replies: 8
Views: 450

RE: Scenario customization questions

<t> Ok, so I got it working now - but I have a follow-on question;<br/>
<br/>
Some of the unit icons/types have special capabilities - Helicopter units can only have helicopter equipment for example.<br/>
Is it at all possible to edit these unit icons/types capabilities?<br/>
Let's say I wanted ...
by Ratbag55
Fri Jul 09, 2021 2:47 am
Forum: The Operational Art of War IV
Topic: Scenario customization questions
Replies: 8
Views: 450

RE: Scenario customization questions

That's what I get for not reading the instructions properly... [:)]

Many thanks for your help!!

Ratbag
by Ratbag55
Fri Jul 09, 2021 12:41 am
Forum: The Operational Art of War IV
Topic: Scenario customization questions
Replies: 8
Views: 450

RE: Scenario customization questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: cathar1244<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ratbag55<br/>
<br/>
Hi<br/>
<br/>
I have a few questions about customization of scenarios. I have searched the forum for conclusive answers, but no luck - hopefully someone can help me out!<br/>
<br/>
My setup ...
by Ratbag55
Thu Jul 08, 2021 2:06 am
Forum: The Operational Art of War IV
Topic: Scenario customization questions
Replies: 8
Views: 450

Scenario customization questions

<r> Hi<br/>
<br/>
I have a few questions about customization of scenarios. I have searched the forum for conclusive answers, but no luck - hopefully someone can help me out!<br/>
<br/>
My setup is TOAW IV v4.1.0.20 direct installed (not Steam) on Windows 10 machine.<br/>
<br/>
<B><s>[b]</s ...
by Ratbag55
Tue Jun 01, 2021 10:27 pm
Forum: The Operational Art of War IV
Topic: map making?
Replies: 27
Views: 2582

RE: map making?

ORIGINAL: Simon Edmonds

There is a thing called hex thingy that works quite well. I can send you a copy if you like

Would you mind sending to me as well please?

Thanks!
by Ratbag55
Sun Apr 04, 2021 3:42 am
Forum: WarPlan
Topic: WarPlan II production
Replies: 12
Views: 477

RE: WarPlan II production

Would personally prefer: Shipyard, Armor Factory, Air Factory, Rocket Factory
by Ratbag55
Tue Feb 02, 2021 10:27 pm
Forum: WarPlan
Topic: Ocean Hexes or Ocean areas similar to HoI
Replies: 40
Views: 2905

RE: Ocean Hexes or Ocean areas similar to HoI

<t> I would actually prefer a hybrid system: hexes for coastal areas (perhaps 5-10 hexes out from shore?), and areas for the high seas. <br/>
<br/>
This would allow for more detailed planning and operations of shore areas (mining, blockade, shore support etc), while representing warfare on the ...

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