Search found 22 matches

by biggerboat
Thu Aug 31, 2006 1:57 pm
Forum: PureSim Baseball
Topic: ROY Qualifications
Replies: 5
Views: 73

RE: ROY Qualifications

So, anybody you bring up for a September call-up is no longer a rookie (if he plays at all).

Do the rosters expand in September?
by biggerboat
Thu Jul 13, 2006 2:19 pm
Forum: PureSim Baseball
Topic: Tell me this isn't the case
Replies: 20
Views: 453

RE: Tell me this isn't the case

<t> I agree, this 50 roster size should never have to be a max...it simply handcuffs anyone who is doing a historical league...it also hinders the ability to do lopsided trades...3-1 for example means you would have to cut two guys, or sign two scurbs to maintain the max roster size...both cases are ...
by biggerboat
Wed Jul 12, 2006 4:27 pm
Forum: Tech Support
Topic: black screen
Replies: 2
Views: 23

RE: black screen

that did the trick...thank you
by biggerboat
Wed Jul 12, 2006 3:58 pm
Forum: Tech Support
Topic: black screen
Replies: 2
Views: 23

black screen

Installed the new patch, running IE6...game is fine, except for the stadium import issue...however today, when I click play, it hangs on a black screen, nothing happens
by biggerboat
Tue Jul 11, 2006 3:01 pm
Forum: PureSim Baseball
Topic: XML tutorial
Replies: 7
Views: 104

RE: XML tutorial

that did the trick...thanks henry
by biggerboat
Tue Jul 11, 2006 5:18 am
Forum: Public Beta Feedback
Topic: 1.19 Stadium Issue
Replies: 5
Views: 177

RE: 1.19 Stadium Issue

same for me as well...
by biggerboat
Tue Jul 11, 2006 3:39 am
Forum: PureSim Baseball
Topic: What improvements you still want to see with the AI?
Replies: 20
Views: 311

RE: What improvements you still want to see with the AI?

You can manually assign players to any level.

....true, but the AI should not be doing that in the first place...just something that could stand a little tweaking
by biggerboat
Tue Jul 11, 2006 2:10 am
Forum: PureSim Baseball
Topic: XML tutorial
Replies: 7
Views: 104

RE: XML tutorial

I have similiar questions...there needs to be a XML For Dummies...I can't seem to make any edits...I make a copy, attempt to open it, and get an error message
by biggerboat
Tue Jul 11, 2006 12:44 am
Forum: PureSim Baseball
Topic: What improvements you still want to see with the AI?
Replies: 20
Views: 311

RE: What improvements you still want to see with the AI?

way way way too many 18 and 19 year olds in AAA...and the Majors on occasion. Not realistic by any means.
by biggerboat
Tue Jul 11, 2006 12:42 am
Forum: PureSim Baseball
Topic: XML tutorial
Replies: 7
Views: 104

RE: XML tutorial

cool, thanks sposfan...will give it a shot
by biggerboat
Tue Jul 11, 2006 12:24 am
Forum: PureSim Baseball
Topic: XML tutorial
Replies: 7
Views: 104

XML tutorial

Does anyone know if something like this exsists. A step by step explanation and general how to. Would love to get in there and make some tweaks but have no idea.
Thanks
by biggerboat
Tue Jul 11, 2006 12:03 am
Forum: Public Beta Feedback
Topic: multiple base throw errors
Replies: 0
Views: 118

multiple base throw errors

Glad to see this added, however, I have had situations occur with nobody on base, the pitcher makes a two base throwing error yet the hitter is stationed at first base. Did not take the extra base.
by biggerboat
Mon Jul 10, 2006 9:48 pm
Forum: PureSim Baseball
Topic: headers on player card
Replies: 2
Views: 47

RE: headers on player card

yep, that is what I meant...for some reason I thought this was addressed in the last patch...well, hopefully they will get after it.
by biggerboat
Mon Jul 10, 2006 2:05 pm
Forum: PureSim Baseball
Topic: headers on player card
Replies: 2
Views: 47

headers on player card

this could just be me, but when scrolling down a lengthy player card the headers dissappear. I thought this was corrected with the 1.18 patch. Could it be something I am doing wrong or missing perhaps?
by biggerboat
Sat Jul 08, 2006 5:40 pm
Forum: PureSim Baseball
Topic: help me understand roster sizes
Replies: 2
Views: 67

RE: help me understand roster sizes

<t> thank you for the help once again....having to stick to 35 really does handcuff you a little in terms of being flexable. And the alternative 50 is not a compromise because of the fictional players that are added. Wish there was some wiggle room in the middle. Have a 50 limit without the ...
by biggerboat
Sat Jul 08, 2006 4:28 pm
Forum: PureSim Baseball
Topic: help me understand roster sizes
Replies: 2
Views: 67

help me understand roster sizes

<t> I apologize in advance for the long post...I am still exploring the game and as I do I seem to be stuck on this concept. I am doing a historical replay and if I choose 35 man rosters that will elimate fictional players from the minors. But doesn't that create a problem the following year when ...
by biggerboat
Sat Jul 08, 2006 4:15 pm
Forum: PureSim Baseball
Topic: trades and stat display
Replies: 5
Views: 48

RE: trades and stat display

Again, thank you Henry...my mistake...I was not looking at the HTML...indeed it is there, thanks again
by biggerboat
Sat Jul 08, 2006 5:04 am
Forum: PureSim Baseball
Topic: Roster expansion?
Replies: 2
Views: 52

Roster expansion?

Do the rosters expand in September?
thanks
by biggerboat
Sat Jul 08, 2006 5:02 am
Forum: PureSim Baseball
Topic: trades and stat display
Replies: 5
Views: 48

RE: trades and stat display

<t> I just simmed to the end of a season to check out this feature. Actually, what I meant was having the stat total listed for each team the player played on during the year if a trade was made. What this does is just have the two teams listed on one single stat line.<br/>
Maybe in the next ...
by biggerboat
Tue Jul 04, 2006 1:55 pm
Forum: PureSim Baseball
Topic: trades and stat display
Replies: 5
Views: 48

RE: trades and stat display

thank you for the help

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