Search found 5 matches

by drgenelmt
Wed Jul 12, 2006 11:15 pm
Forum: Tech Support
Topic: Decreasing free agent processing time
Replies: 12
Views: 293

RE: Decreasing free agent processing time

That's why I was asking.  I noticed smaller numbers before (2500, like you say) but the I noticed 25000+
The game locked up on me a while ago but I thought notning of it..perhpas that caused some problem.
 
Gene
by drgenelmt
Wed Jul 12, 2006 12:49 pm
Forum: Tech Support
Topic: Decreasing free agent processing time
Replies: 12
Views: 293

RE: Decreasing free agent processing time

I do notice that between draft rounds, each team evaluates approximately 25000 players (if I'm not mistaken). Is this normal? Is the program keeping players from previous drafts and free agency in memory?

Gene
by drgenelmt
Wed Jul 12, 2006 3:32 am
Forum: Tech Support
Topic: Decreasing free agent processing time
Replies: 12
Views: 293

RE: Decreasing free agent processing time

oops sorry, in response to teh previous question, I am runnign a 30 team MLB league (fictional template)

gene
by drgenelmt
Wed Jul 12, 2006 3:30 am
Forum: Tech Support
Topic: Decreasing free agent processing time
Replies: 12
Views: 293

RE: Decreasing free agent processing time

<t> Actually, it sims games rather quickly.<br/>
I originally thought that it waw running slow becasue my hard drive needed defragmenting, so I then reformatted my entire hard drive and then installed minimal programs, as well as PureSim again.<br/>
<br/>
After two or three seasons, it started ...
by drgenelmt
Wed Jul 12, 2006 2:36 am
Forum: Tech Support
Topic: Decreasing free agent processing time
Replies: 12
Views: 293

Decreasing free agent processing time

Is there any advice on decreasing the amount of time it takes to run thru the free agent draft. It is taking me an average of 4-5 hours to move through all rounds of the free agent draft.

Tahnks,
Gene

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