Search found 5 matches

by sdhp112
Mon Jul 24, 2006 8:15 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: HQ's
Replies: 18
Views: 237

HQ's

<t> I understand the importance of HQ's, but what can you do with an HQ unit that doesn't have a formation with it? In FitE there are a boatload of corps and army HQ's that don't have any units detailed to them. Will they confer the supply bonuses to units anyway? How about aircraft? artillery? Is ...
by sdhp112
Sun Jul 23, 2006 4:57 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Questions before purchase
Replies: 8
Views: 213

RE: Questions before purchase

<t> For me it was money very well spent. I had stopped playing for about a year and picked III up as soon as it came out. I've always enjoyed the monster scenarios and with the last patch you can actually sit down and play them for more than one turn at a time. The speed of the supply/reinforcements ...
by sdhp112
Thu Jul 20, 2006 4:17 am
Forum: Scenario Design
Topic: editor questions
Replies: 4
Views: 123

RE: editor questions

That or some hotkeys would be nice, or just a move unit function.
by sdhp112
Tue Jul 18, 2006 2:48 pm
Forum: Scenario Design
Topic: editor questions
Replies: 4
Views: 123

RE: editor questions

Thanks for the information.
by sdhp112
Tue Jul 18, 2006 4:58 am
Forum: Scenario Design
Topic: editor questions
Replies: 4
Views: 123

editor questions

<t> I was hoping that someone could answer two questions about the editor for me:<br/>
<br/>
1) there has been mention of a way to limit the number of rounds that combat lasts in a scenario, how do you do this?<br/>
<br/>
2) Is there an easier way to move placed units around the map than ...

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