Search found 17 matches

by ghostdog
Sat Sep 19, 2020 8:48 pm
Forum: Tech Support
Topic: [Added] feature request: allow IRST/ATFLIR as fire control
Replies: 26
Views: 1983

RE: feature request: allow IRST/ATFLIR as fire control

<t> There are situations where radar isn’t viable. Versus LO aircraft or versus targets that are jamming. Rather than try to get into a range where you can reliably radar detect, you’d want another option. It seems that in most cases, IR detection isn’t your preferred primary method but it makes ...
by ghostdog
Sat Sep 19, 2020 7:33 pm
Forum: Tech Support
Topic: [Added] feature request: allow IRST/ATFLIR as fire control
Replies: 26
Views: 1983

RE: feature request: allow IRST/ATFLIR as fire control

Yes a laser is an emission, but if it means being able to shoot a weapon at your target or not you may elect to laze and fire. Certainly your tactical scenario would dictate what you do, but I think you’d certainly want the option.
by ghostdog
Sat Sep 19, 2020 12:58 pm
Forum: Tech Support
Topic: [Added] feature request: allow IRST/ATFLIR as fire control
Replies: 26
Views: 1983

RE: feature request: allow IRST/ATFLIR as fire control

Many of the current Gen systems have integrated laser range finding. There was also mention that multiple datalinked systems could get a range using bearing triangulation.
by ghostdog
Thu Sep 17, 2020 3:39 pm
Forum: Tech Support
Topic: [Added] feature request: allow IRST/ATFLIR as fire control
Replies: 26
Views: 1983

[Added] feature request: allow IRST/ATFLIR as fire control

<r> currently in-game, airborne targets can be detected via IRST/ATFLIR but without radar, a weapon cannot be directed at them. IRL, many systems exist that claim to provide fire control for weapons without radar. not just IR missiles, but ARH missiles as well. <br/>
<br/>
<URL url="https://www ...
by ghostdog
Mon Oct 02, 2017 1:52 pm
Forum: Command: Modern Operations series
Topic: RCS Signatures
Replies: 18
Views: 1946

RE: RCS Signatures

<t> Does the RCS modelling assume a 'clean' configuration? does it get modified when weapons are added? otherwise, to have an F-16 with the exact same RCS as an F-35 (according to the DB) brings up some some interesting questions about stealth. If external weapons changes it, then perhaps it makes ...
by ghostdog
Thu Sep 28, 2017 2:02 pm
Forum: Command: Modern Operations series
Topic: Command: Shifting Sands is announced!
Replies: 22
Views: 311

RE: Command: Shifting Sands is announced!

excellent! please keep the content coming!
by ghostdog
Thu Sep 28, 2017 1:55 pm
Forum: Command: Modern Operations series
Topic: create strike package
Replies: 13
Views: 728

RE: create strike package

great answers, i'm going to try out some of these.
by ghostdog
Tue Sep 26, 2017 4:02 pm
Forum: Command: Modern Operations series
Topic: create strike package
Replies: 13
Views: 728

create strike package

<t> how are you guys creating a strike package? do you create a mission or just launch a whole group and manually waypoint them then manually target them? <br/>
<br/>
lets say I wanted a portion of my carrier air wing to strike a naval target. I'd want to include some SEAD, some ASuW, some EW and ...
by ghostdog
Wed Aug 09, 2006 11:02 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 447

RE: Israel's WoT Version 2.0

<t> If I remember correctly, the ability to drop LGB's on the A-6E was the TRAM nose pod, which wasnt fitted untill 1979.&nbsp; And, i also seem to remember those bridges being destroyed by the USAF.&nbsp; Tan Hoa Bridge, I believe was hit with Walleye II, TV guided bombs after LGBs failed to hit ...
by ghostdog
Tue Aug 08, 2006 9:30 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 447

RE: Israel's WoT Version 2.0

I dont see it up yet?&nbsp; how long does it usually take?
by ghostdog
Fri Aug 04, 2006 9:49 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 447

RE: Israel's WoT Version 2.0

I cant wait!!!
by ghostdog
Tue Aug 01, 2006 9:48 pm
Forum: Scenario Design
Topic: Israel's WoT 2006 TOAW III ver 1.0
Replies: 13
Views: 164

RE: Israel's WoT 2006 TOAW III ver 1.0

<t> I agree.&nbsp; we play these games to see "what if", not always "what might".&nbsp; I dont know a whole lot about scenario design, but if there was a way to build in both intervention scenarios (syria goes into lebanon, syria attacks golan or heck even both!), that would be interesting.&nbsp ...
by ghostdog
Tue Aug 01, 2006 8:51 pm
Forum: Scenario Design
Topic: Israel's WoT 2006 TOAW III ver 1.0
Replies: 13
Views: 164

RE: Israel's WoT 2006 TOAW III ver 1.0

<t> Cant wait to see more variants.&nbsp; Permit to make a few points.&nbsp; While Syria is certainly reluctant to intervene in the current conflict, you have to look at a few more angles.<br/>
<br/>
1.&nbsp; Syria, largely ignored in the conflct other than accusations of support for hezbollah may ...
by ghostdog
Mon Jul 31, 2006 11:41 pm
Forum: Scenario Design
Topic: Israel's WoT 2006 TOAW III ver 1.0
Replies: 13
Views: 164

RE: Israel's WoT 2006 TOAW III ver 1.0

Cant wait to try it!&nbsp; exactly what ive been waiting for!&nbsp;

Any chance that Syria will intervene in Lebanon and/or attack Golan?

that would make a neat variant.
by ghostdog
Sun Jul 23, 2006 9:26 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Scenario Request
Replies: 7
Views: 108

RE: Scenario Request

well, im hoping for someone to make a 2006 scenario for Lebanon.&nbsp; with possibly syrian intervention, just to see what that might be like.&nbsp;


by ghostdog
Sat Jul 22, 2006 2:51 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Scenario Request
Replies: 7
Views: 108

Scenario Request

Please feel free to move this to scenario discussion if needed.

Wondering if anyone is working on (or one already exists) a scenario dealing with the recent events in Israel and/or hypothetical invasion of Lebanon?

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