Search found 31 matches

by Sandrik
Wed Sep 06, 2006 9:50 am
Forum: Scenario Design
Topic: What is a sucessful scenario?
Replies: 118
Views: 1182

RE: What is a sucessful scenario?

<r> <QUOTE><s>[quote]</s>I'm gonna have to disagree with you. Just given that making scenarios is voluntary, I don't think it is possible for a scenario to get an "F" (failing) grade. If you can start it up, and it runs without bugs, glitches etc., then it is at least a "D" for effort. I teach ...
by Sandrik
Sat Sep 02, 2006 1:04 pm
Forum: Scenario Design
Topic: What is a sucessful scenario?
Replies: 118
Views: 1182

RE: What is a sucessful scenario?

<t> This point has been made already in a round-about way, but to me in addition to the points made above a scenario (at least if historical but also in alternative histories) must be able to meet the players expectations. I just played a scenario from another company (it doesn't matter which game ...
by Sandrik
Mon Aug 28, 2006 11:20 am
Forum: Scenario Design
Topic: Nato Warsaw
Replies: 21
Views: 440

A third vote

<t> Next War with out a doubt. I loved it when it was an SPI game and its great on TOAW.<br/>
<br/>
One thing about the NATO-Warsaw Pact thing is since the fall of the USSR the documents recovered from East Germany indicate that the WP was going to use 300 to 400 Tac Nukes in a first strike. I ...
by Sandrik
Mon Aug 21, 2006 12:48 pm
Forum: Scenario Design
Topic: What is a sucessful scenario?
Replies: 118
Views: 1182

RE: What is a sucessful scenario?

<t> Well thanks for your insights. I do try to ensure the historical ooutcome can be reached in any scenario I design, but I also like to (prefer to) explore the what ifs. In Chinese Farm '73 I tried to allow for the IDF turning north instread of south or seizing the crossing near Ismailia. In "On ...
by Sandrik
Sun Aug 20, 2006 4:15 pm
Forum: The War Room
Topic: Corps HQ
Replies: 8
Views: 119

RE: Corps HQ

<t> Checkered HQ units...<br/>
<br/>
It also depends upon how the designer used them! I tend to use the checkered HQ units/icons as Alternate Divisional HQ's. Some armys used them in case the Divisional HQ was hit and for greater command & control. The IDF during the Yom Kippur War, 1973 is a good ...
by Sandrik
Sun Aug 20, 2006 4:05 pm
Forum: Scenario Design
Topic: Wish list of equipment
Replies: 13
Views: 233

RE: Wish list of equipment

<t> I have a question about the equipment editor?<br/>
<br/>
Who will control the values for the equipment? Take the Merkava Mark IV if you take 20 wargamers or tank experts you will get 20 different opinions on its capability. If I design a sceario using values I think are good and "General ...
by Sandrik
Sun Aug 20, 2006 4:00 pm
Forum: Scenario Design
Topic: What is a sucessful scenario?
Replies: 118
Views: 1182

RE: What is a sucessful scenario?

"...crashes your computer?"

Is there an inside joke here that I'm missing?

Al
by Sandrik
Sun Aug 20, 2006 3:59 pm
Forum: Scenario Design
Topic: Composite Units
Replies: 2
Views: 70

RE: Composite Units

<t> Most armys do this and in the case of the Israeli Defense Forces it is (and has been) SOP. Many times they will take several smaller units and on the fly assign them to a commander creating an Ad Hoc Brigade or Division (Udga). This units have no formal structure and may be very fluid in their ...
by Sandrik
Sun Aug 20, 2006 3:47 pm
Forum: Scenario Design
Topic: What is a sucessful scenario?
Replies: 118
Views: 1182

What is a sucessful scenario?

<t> Question, just what is a sucessful scenario? I've been hit by a few folks (E-mail) because my Israel's WoT 2006 is ahistorical. Well yes it is and I designed it to be that way. I designed the scenario for folks to explore the possibilities and to consider the limitations the IDF/IAF are under in ...
by Sandrik
Sun Aug 20, 2006 3:42 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 468

RE: Israel's WoT Version 2.0

<t> Any feedback on the revised scenario?&nbsp; I had the Syrians come in when I wasn't ready and their long range SSM's decimated the IAF before I could react.&nbsp; BTW, If you take on Syria, I&nbsp;suggest using your Airmobile/Paratroop Brigades in hit and run strikes against the Syrian SSM's ...
by Sandrik
Tue Aug 08, 2006 3:06 am
Forum: Scenario Design
Topic: Why are there not more "short" scenarios
Replies: 6
Views: 102

RE: Why are there not more "short" scenarios

<t> I did Bastogne 1944 for TOAW:COW using the Westfront Quad boardgame as a basis for the scenario. Not sure if it will convert over into TOAW III. Also Chinese Farm '73 is a relatively short scenario. I remember someone did a pretty short Grenada scenario (hard to do a long one there!!!!!).<br ...
by Sandrik
Tue Aug 08, 2006 2:55 am
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 468

RE: Israel's WoT Version 2.0

Just submitted version 2.0 to RD and The Depot.
by Sandrik
Mon Aug 07, 2006 3:27 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 468

RE: Israel's WoT Version 2.0

<t> "- Why don't you use a 2.5km/hex scale map? The map in Peter Szabo's Lebanon 82 scenario would be a great starting point.'<br/>
<br/>
Because I used my Christmas "War 1991" with the OOB pretty much fleshed out. Also I wanted Syria (and the Golan Heights) to be a potential player and if I ...
by Sandrik
Mon Aug 07, 2006 3:16 pm
Forum: Scenario Design
Topic: Israeli recon and engineer units, Yom Kippur War
Replies: 24
Views: 337

RE: Israeli recon and engineer units, Yom Kippur War

I thought the Mideast 1967 map was a 5 km map? Maybe I'm wrong, but if so one would just have to update thge roads the IDF built in the Sinai & Golan.
by Sandrik
Sat Aug 05, 2006 3:42 pm
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 468

RE: Israel's WoT Version 2.0

Traditionally (in old board games) the IDF has been in White and Blue from the Israeli Flag.

I'm going to continue to use the Bradley IFV. It may be overkill to use a Bradley to represent the Achzarit, but I think the Achzarit is better than the BMP.

Al
by Sandrik
Sat Aug 05, 2006 3:37 pm
Forum: Scenario Design
Topic: Israel's WoT 2006 TOAW III ver 1.0
Replies: 13
Views: 179

RE: Israel's WoT 2006 TOAW III ver 1.0

<t> Barak Battalion - Gdud 12 <br/>
* Gideon Battalion - Gdud 13 <br/>
* "Golani Buds" - <br/>
* The Egoz Reconnaissance Unit (a company) <br/>
* The First Breachers' Battalion (HaBokaim HaRishon) - Gdud 51 <br/>
<br/>
Not a bad suggestion.&nbsp; One reason I&nbsp;named them&nbsp;TF's is ...
by Sandrik
Sat Aug 05, 2006 3:32 pm
Forum: Scenario Design
Topic: Israeli recon and engineer units, Yom Kippur War
Replies: 24
Views: 337

RE: Israeli recon and engineer units, Yom Kippur War

<t> Well I did one on the Sinai and one on the Golan as seperate scenarios. If I'm understanding you, you'd like them linked. The map you describe is out there but I don't know about the time to get into that type of detail. Like I said I have a 4 month old who is ill, so I do this when time allows ...
by Sandrik
Fri Aug 04, 2006 10:32 am
Forum: Scenario Design
Topic: Israel's WoT Version 2.0
Replies: 22
Views: 468

Israel's WoT Version 2.0

<t> Am working as fast as I can (with a wife, 3 year old and 4 month old fast is a relative term) on an update and am pretty close...<br/>
<br/>
In addition to the changes below, I will likely add Irregular units which become active in key hexes if the IDF occupied and then departs key hexes ...
by Sandrik
Fri Aug 04, 2006 10:23 am
Forum: Scenario Design
Topic: Israeli recon and engineer units, Yom Kippur War
Replies: 24
Views: 337

RE: Israeli recon and engineer units, Yom Kippur War

<t> I suggest a trip to the local Library, <br/>
<br/>
1. Trevor Dupuy's "Elusive Victory" is a very good initial source.<br/>
2. Refine the brigade designations using Sam Katz's "Israeli Tank Battles"<br/>
<br/>
Honestly as with most things IDF this will also drive you crazy. Some sources use ...
by Sandrik
Fri Aug 04, 2006 10:11 am
Forum: Scenario Design
Topic: Gulf Strike Victory Games
Replies: 13
Views: 504

RE: Gulf Strike Victory Games

Oops Asandrik@bellsouth.net Too early to be typing!!!!!

Al

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