Search found 180 matches
- by apd1004
- Sun Mar 09, 2025 2:07 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Beyond Maximum Construction Ship Fuel Range... but it depends!?!
- Replies: 4
- Views: 304
Re: Beyond Maximum Construction Ship Fuel Range... but it depends!?!
Try setting construction of new bases to "recommend" and I'll bet you'll get a prompt requesting to build the same base that it won't let you manually build.
- by apd1004
- Sun Mar 09, 2025 1:51 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Mining / Resort / Research; Base's Fuel
- Replies: 3
- Views: 264
Re: Mining / Resort / Research; Base's Fuel
The whole logistics system is inadequate and has been since DW1. I hate to use the word broken because it isn't entirely broken, but it's close. The whole concept of having all logistics (the only exception being fuel resupply ships) completely in the hands of the "civilian" side is ludicrous. In ...
- by apd1004
- Wed Nov 27, 2024 2:29 pm
- Forum: Armored Brigade II
- Topic: M2 infantry: how to make them board their vehicles again?
- Replies: 13
- Views: 1257
- by apd1004
- Wed Nov 27, 2024 2:17 pm
- Forum: Armored Brigade II
- Topic: Editor questions
- Replies: 1
- Views: 417
Editor questions
Am I missing something here?
In the editor while creating missions, is there any way I can set units up and get them to remain in the same place I set them up? I want to place units in specific locations based on terrain to set up battle positions, defensive strongpoints, assembly areas, etc. I ...
In the editor while creating missions, is there any way I can set units up and get them to remain in the same place I set them up? I want to place units in specific locations based on terrain to set up battle positions, defensive strongpoints, assembly areas, etc. I ...
- by apd1004
- Mon Mar 18, 2024 12:02 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: [1.0.3.5] Basic badges blurry font and long range scanners invisible
- Replies: 3
- Views: 1620
Re: [1.0.3.5] Basic badges blurry font and long range scanners invisible
Playing around with it a little more it seems like the rotating "cloud" effect might have something to do with it, as if the text is behind the cloud and being obscured by it. It doesn't appear to be graphics settings on my end, and scaling is disabled.
Normal view angle, some system names are ...
Normal view angle, some system names are ...
- by apd1004
- Wed Mar 13, 2024 1:12 am
- Forum: Distant Worlds 2: Tech Support
- Topic: [1.0.3.5] Basic badges blurry font and long range scanners invisible
- Replies: 3
- Views: 1620
Re: [1.0.3.5] Basic badges blurry font and long range scanners invisible
Here we are almost 2 years after this post and with version 1.2.0.5 this is still an issue. It hurts my eyes to look at the zoomed out display when trying to read the system labels. I've tried all combinations of screen resolution and UI scale and it always is blurry. Can we get this fixed please???
- by apd1004
- Sun Mar 10, 2024 2:06 pm
- Forum: The War Room
- Topic: Quick questions thread
- Replies: 75
- Views: 15534
Re: Quick questions thread
Returning to the game after a long hiatus. I remember one of the things that used to frustrate me was how freighters always appeared to make a run without filling cargo holds to capacity.
Or were they?
Now I wonder if they really are filling to capacity but we just don't know exactly what ...
Or were they?
Now I wonder if they really are filling to capacity but we just don't know exactly what ...
- by apd1004
- Fri Feb 23, 2024 1:28 pm
- Forum: The War Room
- Topic: Is there an easy way to manually move air groups?
- Replies: 2
- Views: 1150
Re: Is there an easy way to manually move air groups?
To answer your question, there is kind of an "easier" way to manually transfer air groups, but there is no silver bullet if that's what your looking for. That said, you have certain tools at your disposal to filter the information you are given and help you see an inventory of what you have to help ...
- by apd1004
- Fri Feb 17, 2023 7:20 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated exploration ships go beyond fuel range
- Replies: 8
- Views: 449
Re: Automated exploration ships go beyond fuel range
Save file attached.
When the save opens, there is an Advisor Suggestion popup to build a mining station at planet Trouwasema which is in the Callestas system. This one is one of the better examples of this I've seen because it's way out there. There are no construction ships that can go there and ...
When the save opens, there is an Advisor Suggestion popup to build a mining station at planet Trouwasema which is in the Callestas system. This one is one of the better examples of this I've seen because it's way out there. There are no construction ships that can go there and ...
- by apd1004
- Fri Feb 17, 2023 1:48 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated exploration ships go beyond fuel range
- Replies: 8
- Views: 449
Re: Automated exploration ships go beyond fuel range
I'm a few hours into a new game under 1.1.0.7 and I'm pleased to report that so far my exploration ships are returning to refuel and/or refit while still within jump fuel range. I looked at all my freighters too and they are so far all keeping themselves refueled and making runs within fuel range. I ...
- by apd1004
- Thu Feb 16, 2023 1:34 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated exploration ships go beyond fuel range
- Replies: 8
- Views: 449
Re: Automated exploration ships go beyond fuel range
Here's another example of an automated exploration ship completely ignoring fuel range. There is an abandoned colony ship at the destination, the location of which was revealed upon purchasing information from some pirates.
No matter what I do here, one of my automated exploration ships is going to ...
No matter what I do here, one of my automated exploration ships is going to ...
- by apd1004
- Wed Feb 15, 2023 5:14 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated exploration ships go beyond fuel range
- Replies: 8
- Views: 449
Re: Automated exploration ships go beyond fuel range
Save file attached.
Very early game and there are only a few fuel points.
4 of my 10 exploration ships are out of fuel, although one of the four that is out of fuel is parked at my home colony (my only colony actually) waiting in the queue for refit. A couple more are out exploring and approaching ...
Very early game and there are only a few fuel points.
4 of my 10 exploration ships are out of fuel, although one of the four that is out of fuel is parked at my home colony (my only colony actually) waiting in the queue for refit. A couple more are out exploring and approaching ...
- by apd1004
- Wed Feb 15, 2023 2:22 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated exploration ships go beyond fuel range
- Replies: 8
- Views: 449
Automated exploration ships go beyond fuel range
I find that I am constantly micro-managing exploration ships on full automation because they will stay out exploring beyond their fuel range. Eventually refuel will fire but by the time it does fire they are beyond fuel range and end up limping home under emergency power. It doesn't happen every ...
- by apd1004
- Sun Feb 12, 2023 12:26 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Base Construction Advisor suggests building bases too far away
- Replies: 2
- Views: 402
Re: Base Construction Advisor suggests building bases too far away
Save file attached.
When the game opens, Shift-F7 to go to New Mining Locations tab. Ylex1 is the 4th planet down from the top of the list and Tebraakian Granite is the resource there that is a shortage resource. Note the option in this screen to click the button to build a Mining Station is ...
When the game opens, Shift-F7 to go to New Mining Locations tab. Ylex1 is the 4th planet down from the top of the list and Tebraakian Granite is the resource there that is a shortage resource. Note the option in this screen to click the button to build a Mining Station is ...
- by apd1004
- Sat Feb 11, 2023 3:37 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Base Construction Advisor suggests building bases too far away
- Replies: 2
- Views: 402
Base Construction Advisor suggests building bases too far away
The Base Construction Advisor, which I have set to "suggest", keeps giving me a new message about every minute or so to build a mining station at a planet. The resource at that planet is indeed on my list of resource shortages.
If I look at the same planet in the Resources tab under "New Mining ...
If I look at the same planet in the Resources tab under "New Mining ...
- by apd1004
- Tue Apr 26, 2022 4:40 pm
- Forum: Mods and Scenarios
- Topic: All 27 Red Storm maps re-done, in summer and winter colors
- Replies: 138
- Views: 13830
Re: All 27 Red Storm maps re-done, in summer and winter colors
This is what I have, it appears to still be good
http://ftp.matrixgames.com/pub/Flashpoi ... Scenarios/
http://ftp.matrixgames.com/pub/Flashpoi ... Scenarios/
- by apd1004
- Sat Mar 12, 2022 10:37 pm
- Forum: Distant Worlds 2
- Topic: Suggestion Thread
- Replies: 209
- Views: 20582
Re: Suggestion Thread
Fuel Tankers:
We've discovered hyperspace drives and figured out warp travel, but we can't figure out how to transfer Caslon from the fuel cargo tanks to the actual fuel tanks of the ship so it doesn't run out of gas itself? Unless maybe I haven't played the game enough yet to see this actually ...
We've discovered hyperspace drives and figured out warp travel, but we can't figure out how to transfer Caslon from the fuel cargo tanks to the actual fuel tanks of the ship so it doesn't run out of gas itself? Unless maybe I haven't played the game enough yet to see this actually ...
- by apd1004
- Sat Mar 12, 2022 10:34 pm
- Forum: Distant Worlds 2
- Topic: Suggestion Thread
- Replies: 209
- Views: 20582
Re: Suggestion Thread
Kind of going down the rabbit hole of "individual ship queues" is more detail for giving exploration ships orders.
I've noticed that when on Fully Automate that they get really bogged down surveying asteroids, and the only way out of that is to manually control what they survey. I'm still in early ...
I've noticed that when on Fully Automate that they get really bogged down surveying asteroids, and the only way out of that is to manually control what they survey. I'm still in early ...
- by apd1004
- Fri Mar 11, 2022 3:06 pm
- Forum: Distant Worlds 2
- Topic: DW2 FAQ/QnA megathread - Ask your question here!
- Replies: 982
- Views: 85020
Re: DW2 FAQ/QnA megathread - Ask your question here!
With a ship selected, I see 2 sets of rings of dashed lines. The inner ring is orange, and the outer one is yellow. Tried searching the manual and forum but came up with nothing.
Am I correct that the inner orange ring is hyper-jump range and the yellow ring is fuel range?
Am I correct that the inner orange ring is hyper-jump range and the yellow ring is fuel range?
- by apd1004
- Fri Mar 11, 2022 12:55 pm
- Forum: Distant Worlds 2
- Topic: Feature Requests
- Replies: 36
- Views: 2565
Re: Feature Requests
I'd also like to have a mouse trap option in addition to edge scrolling. I run 3 monitors (game in center, pdf's on second monitor, internet browser on third) and the only edge scrolling I get is vertically because of that.
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