Search found 13 matches

by henius
Tue Mar 01, 2011 6:44 pm
Forum: Panzer Command: Ostfront
Topic: Ideas for PC4
Replies: 15
Views: 259

RE: Ideas for PC4

<t> Again I agree that PCO should fit the right mould - at least that's what I've been telling myself since Winter Storm. "Simple" rule- based game mechanics, WEGO playing style, continous time and 3D environment should please most people. <br/>
<br/>
Actually, I'd think PCO would be an OK game if ...
by henius
Mon Feb 28, 2011 7:28 am
Forum: Panzer Command: Ostfront
Topic: Ideas for PC4
Replies: 15
Views: 259

RE: Ideas for PC4

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
But this is a game about how well the AI plays.<br/>

<e>[/quote]</e></QUOTE>
<br/>
I couldn't agree more. The less abstracted the visual, the more refined the AI needs to be. If the AI does something stupid, you will notice it ...
by henius
Mon Oct 11, 2010 4:38 pm
Forum: Panzer Command: Ostfront
Topic: Forest terrain -
Replies: 102
Views: 1741

RE: Forest terrain -

Whoa, now THAT's a forest.

Thank you very big
by henius
Mon Oct 11, 2010 2:02 pm
Forum: Panzer Command: Ostfront
Topic: Forest terrain -
Replies: 102
Views: 1741

RE: Forest terrain -

Well... Can you post a pic with lighting so we can compare with your AAR?
by henius
Sun Oct 10, 2010 6:04 am
Forum: Panzer Command: Ostfront
Topic: Ideas for PC4
Replies: 15
Views: 259

Ideas for PC4

<t> We’re allowed to dream of the future, right? I have been waiting for the release of the map maker since Stridor starting his wandswinging a long time ago, and while waiting for the patch to be released, I seem to have had a lot of time left to dream of things to come. Here are a couple of ideas ...
by henius
Fri Oct 08, 2010 5:41 pm
Forum: Panzer Command: Ostfront
Topic: A question of AI
Replies: 2
Views: 80

RE: A question of AI

Sounds good. I think a lot of people wants this.

Thanks for the reply. I just have to wait then...

Be patient.. Have faith...
[:)]
by henius
Thu Oct 07, 2010 5:33 pm
Forum: Panzer Command: Ostfront
Topic: A question of AI
Replies: 2
Views: 80

A question of AI

<t> I'd like to ask a question about something Zemke_4 originally mentioned in the CM Vs PCO thread. He called it the need for "fuzzy orders" or "uncertainty of command and control" to better simulate real situations. If I should describe it I would say "friendly AI" or "reactional AI": The way your ...
by henius
Wed Dec 26, 2007 10:07 pm
Forum: Panzer Command: Kharkov
Topic: december jan feb?
Replies: 17
Views: 321

RE: december jan feb?

Just use the time necessary to do it right. There has been a lot of new releases lately to keep us busy, anyway.

-henius
by henius
Tue Dec 25, 2007 5:14 pm
Forum: Panzer Command: Kharkov
Topic: december jan feb?
Replies: 17
Views: 321

RE: december jan feb?

<r> Agree, impressive stuff.<br/>
&nbsp;<br/>
But I couldn't help but smile at the post dated april 6th, 2007, declaring "The next expansion of Panzer Command is almost complete".<br/>
&nbsp;<br/>
&nbsp;<br/>
Hrm, april 2007?? If they have been refining the game since then it must be as ...
by henius
Mon Aug 13, 2007 4:32 pm
Forum: Panzer Command: Kharkov
Topic: Command & Control: Tank Platoon Tactics
Replies: 11
Views: 380

RE: Command & Control: Tank Platoon Tactics

<t> Excellent thread!<br/>
<br/>
Now, all we need is a game capable of modelling stuff like that!<br/>
<br/>
<br/>
<br/>
We all know that is a mighty task. Not only should the IA be capable of modelling sane, rational, order - abiding troops, but also confused, misled and downright stupid ...
by henius
Tue Aug 07, 2007 8:23 pm
Forum: Panzer Command: Kharkov
Topic: Wish List
Replies: 32
Views: 759

RE: Wish List

<t> Hi All, my take on what I really want improved in the Kharkov expansion<br/>
&nbsp;<br/>
- Friendly AI. Big time. What's the point in having all the formalities right (like section size, equipment, graphics, etc, etc)&nbsp;if your units behave like boneheads?&nbsp;For instance, moving ...
by henius
Mon Aug 28, 2006 8:17 pm
Forum: Panzer Command: Operation Winter Storm
Topic: Wanted: Better tactical AI
Replies: 2
Views: 114

RE: Wanted: Better tactical AI

<t> Eric, <br/>
&nbsp;<br/>
- and I thank YOU for a very detailed answer. Sorry for writing that long, but that game made a big impact...<br/>
&nbsp;<br/>
And I still think making orders&nbsp;too detailed is a wrong path to take. Recon units, for instance, should by themselves avoid firefights ...
by henius
Thu Aug 24, 2006 8:59 pm
Forum: Panzer Command: Operation Winter Storm
Topic: Wanted: Better tactical AI
Replies: 2
Views: 114

Wanted: Better tactical AI

<t> Hi guys,<br/>
<br/>
I've been lurking around in here since I bought PC-OWS a couple of weeeks ago, and I have to tell you this: <br/>
<br/>
Dudes, you're not getting the point! <br/>
<br/>
Everybody talks about waypoints and using cover to move units, and that is irrelevant. What this game ...

Go to advanced search