Search found 7 matches

by angelus512
Thu Sep 14, 2006 1:13 pm
Forum: Gary Grigsby's World at War
Topic: Question Regarding Production
Replies: 10
Views: 1030

RE: Question Regarding Production

<t> Timmeh you make a point about the beakers though and the game auto-assigning some research if you don't.<br/>
Because I never usually build beakers myself because I noticed after a while that some turns there would simply be say 40 odd points of research in the window when I hadn't actually ...
by angelus512
Thu Sep 14, 2006 1:10 pm
Forum: Gary Grigsby's World at War
Topic: Question Regarding Production
Replies: 10
Views: 1030

RE: Question Regarding Production

<t> Well to clarify its gotten to ridiculous proportions now. War with Russia started about 3 turns ago, perhaps 4. Anyways for those 3-4 turns I've not been able to build more than was already in the Build Que (4 tanks, 2 subs, 1 fighter).<br/>
<br/>
Now in the Build Screen what I saw for those 3 ...
by angelus512
Thu Sep 14, 2006 3:46 am
Forum: Gary Grigsby's World at War
Topic: Question Regarding Production
Replies: 10
Views: 1030

Question Regarding Production

<t> I very much hope this happens to everybody or else I'm seriously wasting turns/effort.<br/>
<br/>
In the last game I won then by resource point victory (caught me by surprise) lucky because Russia had just declared war and I had only 8 tanks or so on the East Front due to what i'm about to ...
by angelus512
Wed Sep 13, 2006 1:35 pm
Forum: The War Room
Topic: Difficult Levels + Japan behaving strangely
Replies: 3
Views: 541

Difficult Levels + Japan behaving strangely

<t> Just wondering what are the differences between the difficulty levels in the game.<br/>
Like are the differences in difficulty levels as simple as modifiers such as less suply...harder to win battles etc.<br/>
Or does the AI actually get smarter as well?<br/>
<br/>
Because I set the game to ...
by angelus512
Wed Sep 13, 2006 1:26 pm
Forum: Gary Grigsby's World at War
Topic: Help from Axis Players..please
Replies: 5
Views: 150

RE: Help from Axis Players..please

<t> Cheers. Yeah all resources are linked correctly I understand a proper link to be friendly unbroken chain of territory or in lieu of that transports between land(s) hence I have transports in the med only on the tile between Italy and Tripoli mind you because I don't need them in every square ...
by angelus512
Wed Sep 13, 2006 11:05 am
Forum: Gary Grigsby's World at War
Topic: Help from Axis Players..please
Replies: 5
Views: 150

RE: Help from Axis Players..please

<t> [font="times new roman"]Cheers for that Heinz.[/font]<br/>
[font="times new roman"]Yeah I played another game and I altered my strategy this time just to see what would happen plus I remember somebody talking about U-Boats being sweet if you upgrade them in an earlier thread. Up until now i'd ...
by angelus512
Wed Sep 13, 2006 3:11 am
Forum: Gary Grigsby's World at War
Topic: Help from Axis Players..please
Replies: 5
Views: 150

Help from Axis Players..please

<t> Well i've had WaW for about a year but couldn't play until recently due to a computer purchase, pity I didn't grab 1GB RAM but thats a story for another day.<br/>
Also as a side note this post goes on for a while because I'm really frustrated but could somebody please make a point to tell me ...

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