Search found 3 matches

by Peacenik
Tue Oct 31, 2006 1:59 am
Forum: Close Combat - Cross of Iron
Topic: A.I. Question
Replies: 17
Views: 659

RE: A.I. Question

<t> My impression was that the AI was essentially 1 dimensional. It did not sem to "understand" flanking movements or other 2 dimensional tactics.<br/>
<br/>
I think the maps were designed with that in mind - small and linear.<br/>
<br/>
That was my impression anyway.<br/>
<br/>
Looking ...
by Peacenik
Wed Oct 04, 2006 5:34 pm
Forum: John Tiller's Campaign Series
Topic: Upgrades/Changes
Replies: 76
Views: 1343

RE: Upgrades/Changes

<t> Units need to have a limit placed on the number of times they can execute a retreat as a result of combat in a single turn. On several occasions I have seen targeted&nbsp;units record&nbsp;track records without injury because of successive combat retreats without injury over virtually impassable ...
by Peacenik
Fri Sep 29, 2006 10:00 pm
Forum: John Tiller's Campaign Series
Topic: Upgrades/Changes
Replies: 76
Views: 1343

RE: Upgrades/Changes

<t> Hi Jason,<br/>
&nbsp;<br/>
I seem to remember some issues about the degrading of the halftrack firepower and about the points given for them - the rationalization being that they were not squandered in combat because they were essential for transport.<br/>
&nbsp;<br/>
While this made ...

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