Search found 17 matches

by erigra
Sun Mar 27, 2016 12:14 pm
Forum: Mods and Scenarios
Topic: Hill 621
Replies: 32
Views: 1266

RE: Hill 621

<t> No I had not. Now I have. Did some testing before installing the patch and found some weaknesses with the AFV AI, regarding distance to VP and also VP on hills. <br/>
Quick test after installing the Day Zero Patch is a different ballgame! Much better it seems, I will try Hill621 again as the ...
by erigra
Sun Mar 27, 2016 10:56 am
Forum: Mods and Scenarios
Topic: Hill 621
Replies: 32
Views: 1266

RE: Hill 621

<t> I have just tried this old classic as the germans. The russian infantry attacks like mad towards the hill, just as they should, gives a real frenetic feeling for the few germans to try and stop them, great fun, especially with very hard control rules. [:'(]<br/>
<br/>
The T-34s did not show ...
by erigra
Sat Mar 26, 2016 9:29 pm
Forum: Mods and Scenarios
Topic: Scenario information that could/should be added
Replies: 5
Views: 283

RE: Scenario information that could/should be added

Well, I can see that as a valid point, but then I think information you DO include like the composition of enemy forces ( squads, lmgs, atrs, AFVS etc), is much worse for the Fog of War than the general direction you are supposed to point your guns in a defence.
by erigra
Sat Mar 26, 2016 2:02 pm
Forum: Mods and Scenarios
Topic: Scenario information that could/should be added
Replies: 5
Views: 283

Scenario information that could/should be added

<t> Hi all, and let me first say a big thank you to all you guys making/converting scenarios for us![&o]<br/>
I will have a go in the future, I have to locate those old ASL boxes in the attic first [8|]<br/>
<br/>
My suggestion is too add some more information in the scenario descriptions in the ...
by erigra
Sat Jul 04, 2015 3:41 pm
Forum: Gary Grigsby's War in the East Series
Topic: Russian reinforcements enter full strenght now?
Replies: 3
Views: 58

RE: Russian reinforcements enter full strenght now?

Ok, thanks, I remember this as different before, but may be wrong about it.

Will they improve by setting them to refit now, or do they just have to stay out of harms way to build up some supplies? (they have 45 morale already, so no gain possible there, or?)
by erigra
Sat Jul 04, 2015 2:55 pm
Forum: Gary Grigsby's War in the East Series
Topic: Russian reinforcements enter full strenght now?
Replies: 3
Views: 58

Russian reinforcements enter full strenght now?

<t> Hi!<br/>
<br/>
Returning to the game after a loooong break, playing as russians vs AI germans, 1941 campaign scenario (the one with better cv calculations)<br/>
<br/>
Turn three and some russian reinforcements have arrived, listed in report as having 96 men (96-0-0), but appearing on map at ...
by erigra
Sat Jul 27, 2013 6:53 pm
Forum: Conflict of Heroes Series
Topic: movie
Replies: 15
Views: 362

RE: movie

Hi! Same for me, both demo version and full game that I bought today (including GD)
by erigra
Wed Dec 29, 2010 8:12 am
Forum: After Action Reports
Topic: War Diary of the OKW (1941 - 1945 campaign)
Replies: 29
Views: 358

RE: Report From The Front, October 16th, 1941 (Barbarossatag +123)

Could you give us a SS of the Losses for both sides up to now?
Seems like you just pushed into Leningrad by force, instead of cutting supply first, so what shape is your units up north in now after that?
Im currently at turn 13 in Axis GC so very interesting this...
Thanks.
by erigra
Fri Dec 17, 2010 8:44 am
Forum: Gary Grigsby's War in the East Series
Topic: Is the AI intentionally not defending Russian cities
Replies: 33
Views: 608

RE: Is the AI intentionally not defending Russian cities

<t> I think the Ai should leave at least some units in every city, even Minsk and Riga. <br/>
The russian needs to withdraw forces in danger of being pocketed, and does so quite well now, but it also needs to slow down the advance whenever possible, and cities, being railcenters and excellent ...
by erigra
Thu Dec 16, 2010 8:56 pm
Forum: After Action Reports
Topic: Alfonso vs Russian AI. Road to Smolensk
Replies: 36
Views: 661

RE: Alfonso vs Russian AI. Road to Smolensk

<r> Good AAR, thank you!<br/>
I had a first try as well, and ended up with a minor german victory (normal difficulty). <br/>
My panzers didnt advance as fast as yours in the beginning, but my infantry was catching up quicker I think...<br/>
Also the AI did some stupid things, like abandoning ...
by erigra
Tue Dec 14, 2010 3:04 pm
Forum: Tech Support
Topic: Windows screensaver crashes game
Replies: 4
Views: 112

Windows screensaver crashes game

<t> everytime I leave the game for a while and my screensaver kicks in, so that I have to log in to my user, when I return the game is totally black, and I have to forcequit it (CTRL-ALT_DEL) to exit. Kinda frustrating when I have played for two hours straight without saving.... all lost.<br/>
I ...
by erigra
Sun Dec 12, 2010 7:31 am
Forum: Gary Grigsby's War in the East Series
Topic: Wishlist, War in the East
Replies: 11
Views: 101

RE: Wishlist, War in the East

6. Add more options for CV and movement display on counters/in the counter sidebar. I would prefer to see ATTACK CV = DEFENCE CV - MOVEMENT on the counters at all times, and I think there would be enough room for this.
by erigra
Sat Apr 12, 2008 4:59 pm
Forum: Tech Support
Topic: Game freezes at "Loading Interface"
Replies: 74
Views: 1568

RE: Game freezes at "Loading Interface"

<t> Wow!<br/>
<br/>
Posted a problem less than 48 hours ago, returns now to see if someone has replied, and look-at-that...problem solved.<br/>
I'm impressed with the way Erik R has dealt with the issue, good job, if only all software support guys could be as determined and eager as you seem to ...
by erigra
Thu Apr 10, 2008 6:38 pm
Forum: Tech Support
Topic: Game freezes at "Loading Interface"
Replies: 74
Views: 1568

Game freezes at "Loading Interface"

<t> Hi all<br/>
<br/>
Eagerly bought the game today, download version, installed, fired it up...all is welll, and....<br/>
[&:]<br/>
well, the subject says it all, I guess. <br/>
The loading bar freezes at the "loading Interface" part, about 10 percent filled up, kinda...<br/>
<br/>
I have ...
by erigra
Wed Oct 11, 2006 8:29 am
Forum: Scenario Design
Topic: Supply radius=1 correct in Barbarossa41?
Replies: 3
Views: 45

RE: Supply radius=1 correct in Barbarossa41?

<t> Are you saying that Matrix Games left some badly designed&nbsp;scenarios in the game on purpose? I thought they reworked all the scenarios before this release? <br/>
&nbsp;<br/>
A design choice that limits the attacking force to staying on the railheads for the most part, even during clear ...
by erigra
Tue Oct 10, 2006 8:33 pm
Forum: Scenario Design
Topic: Supply radius=1 correct in Barbarossa41?
Replies: 3
Views: 45

Supply radius=1 correct in Barbarossa41?

<t> Hi!<br/>
I just fired up the Barbarossa41 scenario (the one under Classic TOAW), as the Axis and was surprised to find that the supply radius was very low. My base supply level would be 25 on rail and main roads, but drop to 6 (25%) in adjacent hexes. So I checked the editor, and yes, an event ...

Go to advanced search