Search found 33 matches

by FreddaH
Thu Jul 30, 2020 2:20 pm
Forum: Shadow Empire
Topic: My Hi-Tech Industry just diasppeared.
Replies: 1
Views: 146

My Hi-Tech Industry just diasppeared.

<t> I was upgrading a Hi-Tech Industry to level 3 in my capital, had a steady overflow income of 4 hi-tech parts per turn, and then suddenly, as I inspected the construction I saw the option to construct Hi-Tech Industry level 1. 'Weird', thought I as I didn't think you could have two instances of ...
by FreddaH
Mon Mar 23, 2020 2:27 pm
Forum: World in Flames
Topic: Surprise invasion against Vichy notional
Replies: 11
Views: 255

RE: Surprise invasion against Vichy notional

<t> As I said, there was a roll, but then there was a combat anyway. There was only a notional unit, so it's not a case of one unit defecting while another stays and fights. <br/>
<br/>
Defection roll - a 4 - notional should defect. Combat shouldn't happen. Invaders should get a *B result.<br ...
by FreddaH
Mon Mar 23, 2020 11:51 am
Forum: World in Flames
Topic: Surprise invasion against Vichy notional
Replies: 11
Views: 255

RE: Surprise invasion against Vichy notional

<t> Well, we did get the defection-roll. It just didn't stop the combat. <br/>
<br/>
The rules for determining control in creating Vichy France also quite clearly states that it is Vichy France that controls the hexes in Vichy minors.<br/>
<br/>
ETA: The burning question right now is, was this a ...
by FreddaH
Mon Mar 16, 2020 3:34 pm
Forum: World in Flames
Topic: Weird bug after aborting a NAV with AA
Replies: 0
Views: 115

Weird bug after aborting a NAV with AA

<r> We're playing a PBEM 4-player game and just had a big fight in the Eastern Med with CW, It and Ge forces involved. After a few rounds of combat, CW AA rolls a 5 as the lowest die and aborts a Ge NAV. The subphase is noted as "return to base digression" and I get to move the NAV from the sea area ...
by FreddaH
Wed Dec 18, 2013 9:56 pm
Forum: Tech Support
Topic: Return to base error: minor ships unable to rebase
Replies: 7
Views: 276

RE: Return to base error: minor ships unable to rebase

Yep, I realize that, which is why I mention it.
by FreddaH
Wed Dec 18, 2013 11:51 am
Forum: Tech Support
Topic: Return to base error: minor ships unable to rebase
Replies: 7
Views: 276

RE: Return to base error: minor ships unable to rebase

Yep, aligned to the CW, but the US aren't at war with Ge/It.
by FreddaH
Wed Dec 18, 2013 6:31 am
Forum: Tech Support
Topic: Return to base error: minor ships unable to rebase
Replies: 7
Views: 276

RE: Return to base error: minor ships unable to rebase

<t> Yep, a bug it is. I can't base in Cyprus, even though my range should be enough. I don't get an option to destroy. I tried the "show valid moves" option, and it said "no valid moves".<br/>
<br/>
I did manage to get around it by restoring an autosave and rebasing the Dutch units before the US ...
by FreddaH
Tue Dec 17, 2013 10:16 am
Forum: Tech Support
Topic: Return to base error: minor ships unable to rebase
Replies: 7
Views: 276

Return to base error: minor ships unable to rebase

<t> In the return to base step, I have put American ships in Malta and Gibraltar. The US isn't at war with Ge/It yet. A Dutch sub in the Italian Coast sea area thus cannot rebase to Malta, and despite having range 2, it can't seem to be rebased to any CW controlled port in the Eastern Med. Thus, it ...
by FreddaH
Sun Dec 01, 2013 1:44 pm
Forum: World in Flames
Topic: About the bugs ...
Replies: 7
Views: 285

RE: About the bugs ...

<t> Solitaire game is working ok, as in, you will probably run into bugs, but you can normally work around them with reloading auto-saves (the abundance of which is definitely a saving grace at the moment). Solitaire allows you to learn the game, and I am having a lot of fun with it.<br/>
<br ...
by FreddaH
Fri Nov 29, 2013 6:57 pm
Forum: World in Flames
Topic: Convoys coming un-glued
Replies: 9
Views: 182

RE: Convoys coming un-glued

I've done some more testing, and it appears as it was me doing something wrong. I did have the option selected where unused convoys are returned to base. What I find strange is that it de-sentried all convoys in areas with unused convoys. Shouldn't it just be the unused ones?
by FreddaH
Thu Nov 28, 2013 4:44 pm
Forum: World in Flames
Topic: Convoys coming un-glued
Replies: 9
Views: 182

RE: Convoys coming un-glued

I'll send you the savefile, but I can't reproduce the error at the moment. When I test now, the convoys are mostly un-sentried, but when I sentry them, they stay at sea. Not sure what's going on.
by FreddaH
Thu Nov 28, 2013 2:57 pm
Forum: World in Flames
Topic: Convoys coming un-glued
Replies: 9
Views: 182

RE: Convoys coming un-glued

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: FreddaH<br/>
<br/>
I did a major resupply of CW convoys that had been depleted over the course of a year, and suddenly my convoys refuse to stay at sea. I have the option checked to sentry the ...
by FreddaH
Thu Nov 28, 2013 10:55 am
Forum: World in Flames
Topic: Convoys coming un-glued
Replies: 9
Views: 182

Convoys coming un-glued

<r> I did a major resupply of CW convoys that had been depleted over the course of a year, and suddenly my convoys refuse to stay at sea. I have the option checked to sentry the convoys as I move them. I have also gone around putting all convoys on sentry and merging them. Even so, in every single ...
by FreddaH
Wed Nov 27, 2013 5:09 pm
Forum: Tech Support
Topic: several glitches interupt flow of playing
Replies: 7
Views: 88

RE: several glitches interupt flow of playing

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: FreddaH<br/>
<br/>
I've noticed problems like this as well. For example, while conducting naval moves, the "end phase" button was greyed out. I picked up a ship I had moved into a sea area and ...
by FreddaH
Wed Nov 27, 2013 4:11 pm
Forum: Tech Support
Topic: several glitches interupt flow of playing
Replies: 7
Views: 88

RE: several glitches interupt flow of playing

I've noticed problems like this as well. For example, while conducting naval moves, the "end phase" button was greyed out. I picked up a ship I had moved into a sea area and moved it into a port, and the button lit up. Restoring an auto-save also seems to solve the issue.
by FreddaH
Wed Nov 27, 2013 2:14 pm
Forum: Tech Support
Topic: Port attack bug
Replies: 3
Views: 111

RE: Port attack bug

ORIGINAL: Centuur

Should be fixed in the last patch... Please check for updates.

Yes, that seems to be the case. I updated the game, and now I was able to perform the port attack with no trouble.
by FreddaH
Wed Nov 27, 2013 10:26 am
Forum: Tech Support
Topic: Port attack bug
Replies: 3
Views: 111

Port attack bug

<t> Not sure if this has already been listed. <br/>
<br/>
Solitaire play, Missed the Bus scenario, M/J 41, Allied impulse #7, Port Attack phase.<br/>
<br/>
I am attempting to port attack Brest and Tobruk with 1 CW CP in each place. There are a couple of German CAs and SUBs in Brest, and a lone ...
by FreddaH
Fri Nov 15, 2013 11:04 pm
Forum: Tech Support
Topic: Carrier Air units operating as land based aircraft?
Replies: 8
Views: 247

RE: Carrier Air units operating as land based aircraft?

ORIGINAL: Missouri_Rebel

Seems like I remember Paul stating that this was an exploit in the rules that MWiF no longer allows.

I'd like to hear the reasoning behind it being an exploit.

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