Search found 31 matches

by Protagonist
Fri Nov 17, 2006 11:24 pm
Forum: The War Room
Topic: SIGINT Formulas Cheat Sheet
Replies: 3
Views: 995

SIGINT Formulas Cheat Sheet

<r> Do you remember word problems in middle school? Some people were really good at copying down the formulas and some people said: "Ask me the question already!"<br/>
<br/>
For the latter group, here are the SIGINT formulas:<br/>
<br/>
1. If Random (Security) > Random (50) then opposing player ...
by Protagonist
Fri Nov 17, 2006 11:12 pm
Forum: The War Room
Topic: Some things a WaW Veteran Might Want To Know About AWD
Replies: 12
Views: 1165

RE: Some things a WaW Veteran Might Want To Know About AWD

<r> I need to change the following hint due to inaccuracy:<br/>

<QUOTE><s>[quote]</s>- Only Fighters will participate in Air-to-Air combat. Heavy Bombers, Tactical Bombers, and Carrier Aircraft which are attacked in an Airfield attack stay on the ground and defend with no armor (no die removal ...
by Protagonist
Tue Nov 14, 2006 7:29 pm
Forum: Tech Support
Topic: Transport Usage
Replies: 7
Views: 254

RE: Transport Usage

I will get a save to you with a before and after.
by Protagonist
Tue Nov 14, 2006 7:26 pm
Forum: The War Room
Topic: Some things a WaW Veteran Might Want To Know About AWD
Replies: 12
Views: 1165

RE: Some things a WaW Veteran Might Want To Know About AWD

<r> Jan,<br/>
<br/>
Thanks for those clarifications. I went back and did some tests on Submarine combat and have rewritten this part as follows:<br/>
<br/>
- Submarine Fleets only fire on Surface Fleets (besides Transports) <B><s>[b]</s>33%<e>[/b]</e></B> of the time they have an opportunity to ...
by Protagonist
Tue Nov 14, 2006 2:32 pm
Forum: The War Room
Topic: Some things a WaW Veteran Might Want To Know About AWD
Replies: 12
Views: 1165

RE: Some things a WaW Veteran Might Want To Know About AWD

<r> D'oh, I made a total mistake with that one. What I meant to write was:<br/>
<br/>
<I><s>[i]</s>Non-transport surface naval units that move into a sea region that does not contain a friendly island or coastal region expend an extra <B><s>[b]</s>movement point<e>[/b]</e></B> to enter.<e>[/i]</e ...
by Protagonist
Tue Nov 14, 2006 8:31 am
Forum: The War Room
Topic: Some things a WaW Veteran Might Want To Know About AWD
Replies: 12
Views: 1165

Some things a WaW Veteran Might Want To Know About AWD

<r> There are key differences in A World Divided that even a World at War Veteran needs to know about. I thought I would share some of those changes here.<br/>
<br/>
UPDATE: I mistakenly wrote supply when I meant movement for the rule about surface fleets and have changed it. I also corrected a ...
by Protagonist
Tue Nov 14, 2006 7:10 am
Forum: Tech Support
Topic: Transport Usage
Replies: 7
Views: 254

RE: Transport Usage

<t> LOL, sometimes I let my thoughts get ahead of my fingers on the keyboard.<br/>
<br/>
Rewritten:<br/>
<br/>
Is there one other hidden factor in deciding which transport takes the units or supply to be moved? Could that factor be remaining movement capacity? If that is the case, that may ...
by Protagonist
Tue Nov 14, 2006 3:51 am
Forum: The War Room
Topic: Mistakes to avoid (Turn 1)
Replies: 26
Views: 2235

RE: Mistakes to avoid (Turn 1)

<t> I used to use the one air unit + one naval unit strategy with the different bombardment rules in WaW because in that case the Naval unit always attacked the damaged unit (or got the attacked unit bonus for attack if only one air unit).<br/>
<br/>
In this case, remember that the best case ...
by Protagonist
Tue Nov 14, 2006 2:59 am
Forum: Tech Support
Topic: Transport Usage
Replies: 7
Views: 254

Transport Usage

<t> Ideally, transports should be used at the least used transport first so that one transport at a time would be using its transport capacity while the rest are full. Things do get more complicated when you back out of some movement, but I find frequently when you move in transports from multiple ...
by Protagonist
Mon Nov 13, 2006 7:10 pm
Forum: Tech Support
Topic: Finland Coup bugged
Replies: 5
Views: 272

RE: Finland Coup bugged

Just bad luck... because Volatility Squared in the case of Hungary is 81%.
by Protagonist
Mon Nov 13, 2006 6:14 pm
Forum: Tech Support
Topic: Finland Coup bugged
Replies: 5
Views: 272

RE: Finland Coup bugged

<t> Joel,<br/>
<br/>
I checked and the coup did not occur on at least one of the two games (I will check the next game as I get the next save). So in this case Finland just joined of its own accord (and I had taken Norway from the Allies a turn before I believe). I might fiddle with the percentage ...
by Protagonist
Mon Nov 13, 2006 3:40 pm
Forum: Tech Support
Topic: Siam Pro-Allied?
Replies: 3
Views: 143

Siam Pro-Allied?

<t> In one PBEM game I am playing, I am playing Japan and have been facing a Pro-Allied Siam. Is that ever possible? Germany took Eastern France to create Vichy France in Turn 4 (Spring 1940). I just completed turn 8 (Spring 1941).<br/>
<br/>
I believe the bug happened because when Germany ...
by Protagonist
Mon Nov 13, 2006 3:19 pm
Forum: Tech Support
Topic: Finland Coup bugged
Replies: 5
Views: 272

Finland Coup bugged

<r> According to the Manual:<br/>

<QUOTE><s>[quote]</s>Finland Coup 2%<br/>
<br/>
With this Event, Finland will offer to join the German player at the start of the next German turn. For this to occur, the following conditions must be met.<br/>
<br/>
- Finland must be neutral;<br/>
- Norway ...
by Protagonist
Mon Nov 13, 2006 2:59 pm
Forum: The War Room
Topic: German Strategies
Replies: 9
Views: 323

RE: German Strategies

<t> Remember the research constraints. It is one per tech line until 1941, where it jumps to 2 per tech line (per turn). You can easily forget in Winter 1941 that you can now spend up to two research points per tech line (if you have already met the requirements to spend 2). These limits go away ...
by Protagonist
Mon Nov 06, 2006 12:12 am
Forum: Tech Support
Topic: Retreat back into Spain from an attack on Gibraltar
Replies: 9
Views: 314

RE: Retreat back into Spain from an attack on Gibraltar

<t> Well, the only DC thread I saw contained the text 'DC 11/5' and I saw that the same guy posted on multiple threads. It happens to be November 5th today. November 5th happens to be Guy Fawkes Day. Saddam Hussein happened to be convicted today. DC could stand for Washington, D.C.. There was that ...
by Protagonist
Sun Nov 05, 2006 7:03 pm
Forum: Tech Support
Topic: Game doesn't come back when using Alt-Tab
Replies: 5
Views: 175

RE: Game doesn't come back when using Alt-Tab

<t> It used to be ALT-TAB friendly (in WaW) but that was broken with a later patch. What I do in windowed mode is Auto-hide the Taskbar (right click on the Taskbar, select Properties, check Auto-hide, click OK).<br/>
<br/>
Since I use a wide screen laptop to play, I was amazed at how Europe looks ...
by Protagonist
Sun Nov 05, 2006 6:55 pm
Forum: The War Room
Topic: Mistakes to avoid (Turn 1)
Replies: 26
Views: 2235

RE: Mistakes to avoid (Turn 1)

<r> Yes, I was told this by someone else I was corresponding with (that they don't use supply).<br/>
<br/>
Here is where I was misled:<br/>

<QUOTE><s>[quote]</s><B><s>[b]</s>12.4.2 SEA UNITS<e>[/b]</e></B><br/>
A surface Fleet unit (Heavy Fleet, Carrier Fleet, Light Fleet, or Transport Fleet ...
by Protagonist
Sun Nov 05, 2006 3:04 pm
Forum: The War Room
Topic: Mistakes to avoid (Turn 1)
Replies: 26
Views: 2235

Mistakes to avoid (Turn 1)

<r> UPDATED: Removed mistaken hint.<br/>
<br/>
I wanted to make a list of the really small things that you can avoid forgetting in the first turn that would cost you. When you see the list you will understand the type of things I mean. This is not necessarily a strategic list but rather a ...
by Protagonist
Sat Nov 04, 2006 10:58 pm
Forum: Tech Support
Topic: Stealing Technology Bug?
Replies: 8
Views: 198

RE: Stealing Technology Bug?

<t> To confirm, in addition to the Random(Security) > Random(50) that each player checks two times during its turn (only for enemies, not allies) to see if the opposing player loses a spy from its spy ring, it also runs a check of Random(Security) > Random(50) to see if the opposing player loses a ...

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