Search found 318 matches

by DeadInThrench
Fri Jun 20, 2008 2:15 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Retreat before combat
Replies: 19
Views: 589

RE: Retreat before combat

<t> I believe the difference here is your whole army or just that one unit. In a retreat before combat, yeah, that one unit spends movement points and thus will take more stars (typically) if it then plans an attack. But, your whole army is not affected.... other attacks will still take the same ...
by DeadInThrench
Sun Jun 01, 2008 1:55 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Evaporate? Reconstitute?
Replies: 17
Views: 179

RE: Evaporate? Reconstitute?

<t> Gee wiz.... when it comes to stiring up the pot.... one thing I have always been good at... though I should say.... sometimes ticks people off <g>.<br/>
<br/>
Anyways....... yeah, evaparated seemed strange to me at first but.... eliminated... is not really appropriate because some elements of ...
by DeadInThrench
Thu May 22, 2008 7:51 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Next Patch Fixes
Replies: 13
Views: 161

RE: Next Patch Fixes

<t> You could always use the 'Golden Delicious' approach (hehe... I call it that because I believe GD was the one who mentioned it to me)... just send in one measily destroyer and let all the other ships 'support the attack'. With this approach, the most you will get destroyed is the destroyer (not ...
by DeadInThrench
Tue May 06, 2008 12:18 pm
Forum: Advanced Tactics Series
Topic: New game with the same engine.
Replies: 22
Views: 442

RE: New game with the same engine.

<t> IMO.... what the wargaming community could stand.... is a generic ahistorical game (with scenarios with historical flavor) that is set in the ancient/mideval/pre 1870 era.<br/>
<br/>
The thing that would be different in a game like this... combared to AT..... is your armies are pretty much ...
by DeadInThrench
Mon May 05, 2008 11:38 pm
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<r>
<QUOTE><s>[quote]</s>ORIGINAL: bennyb<br/>

<QUOTE><s>[quote]</s>As far as the Africa Corps scenarios.... WHICH scenario did you try?? There are so many of them.<e>[/quote]</e></QUOTE>
<br/>
I was actually referring to the Africa scenario from Advanced Tactics DiT. Have you given that one ...
by DeadInThrench
Mon May 05, 2008 11:21 pm
Forum: Advanced Tactics Series
Topic: AT Hexes
Replies: 5
Views: 224

RE: AT Hexes

<t> One thing I gotta change.... is my forum name. You are the second designer now that has referred me as 'dead'..... and I had to to a double take on that before I realized you were talking to me.<br/>
<br/>
I have to change my ISP account soon so guess I will change my forum name at that time ...
by DeadInThrench
Sun May 04, 2008 11:18 pm
Forum: Advanced Tactics Series
Topic: AT Hexes
Replies: 5
Views: 224

RE: AT Hexes

<t> As far as PT is concerned.... you should know, you wrote it <g>.<br/>
<br/>
As far as TOAW is concerned.... big difference. Been around a long time and I imagine every developer that has had his hands on it has made an improvement.<br/>
<br/>
It comes up in a true windowed mode.... with ...
by DeadInThrench
Sun May 04, 2008 7:04 am
Forum: Advanced Tactics Series
Topic: AT Hexes
Replies: 5
Views: 224

AT Hexes

<t> I recently did a bit of a survey, and found that in AT, there are 165 hexes displayed in the hex display area, while in PT (People's Tactics, AT's predesessor), there are 330 hexes in the hex display area, and in TOAW, 294.<br/>
<br/>
Uh, a matter of bigger artwork and bigger hexes than in PT ...
by DeadInThrench
Sun May 04, 2008 6:46 am
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> bennyb....<br/>
<br/>
Hmmm.... I dunno. I DLed this corps level Russian front scenario from Rugged Defense... by Col Wayne Close.... and it looks really well done (and I prefer scenarios with less counters not more) and.... he has these partisian units and as the German player..... the first ...
by DeadInThrench
Sun May 04, 2008 6:18 am
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> Jam..... <g>.... I got no problem with you (for what it is worth) and was not knocking you nor whatever your roll is here in the AT forums.<br/>
<br/>
My only point was... because you play a roll here as well as in the TOAW forums... you would see any comments made here about TOAW and thus ...
by DeadInThrench
Sun May 04, 2008 5:30 am
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> Thanks for the defense but I don't think it was necessary.... there for sure is one 'dumb-ass' player that consistently lets his units get surronded.... Elmer!<br/>
<br/>
The problem is there is a difference between PBEM games and games against the computer.... and a lot of us prefer to play ...
by DeadInThrench
Tue Apr 22, 2008 4:03 am
Forum: Advanced Tactics Series
Topic: Russo - Japanese War
Replies: 3
Views: 99

RE: Russo - Japanese War

<t> There's a TOAW Russio Japanese War scenario out there all right, by Eric Nygaard... and is pretty well done of course.<br/>
<br/>
Of course, in TOAW, ain't much with the naval system. The ships are all there all right but the game admittedly has not much of a naval system. One thing Eric was ...
by DeadInThrench
Sun Apr 13, 2008 7:26 pm
Forum: Advanced Tactics Series
Topic: Island Cities
Replies: 10
Views: 169

RE: Island Cities

<t> Oh, apparently the reason I can't drop on the island villages is because they are villages, not because there is water in between. But, they are still one hex island cities (there are two of em) and thus it looks like there isn't anyways they can be reached or otherwise brought under control.<br ...
by DeadInThrench
Sun Apr 13, 2008 6:07 pm
Forum: Advanced Tactics Series
Topic: Island Cities
Replies: 10
Views: 169

Island Cities

<t> I'm playing this ramdom generated game against the computer and, the map generator generated this 'lake' with two island cities (villages actually) in it and there are no ports on the lake on the coast, and I am thus having a problem in taking control of these cities.<br/>
<br/>
I built an air ...
by DeadInThrench
Fri Mar 28, 2008 1:16 pm
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> Widell, maybe a key thing here is as I originally posted, that I am a fan of the Grigsby style of games. In other words, historicity down to the detailed level, and guess my concern with TOAW is that, IMO, it has serious lackings if you get deep enough into the game systems.<br/>
<br/>
Ug ...
by DeadInThrench
Fri Mar 28, 2008 2:19 am
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<r> <QUOTE><s>[quote]</s>ORIGINAL: Widell<br/>
<br/>
I also disagree with the statement that AT should be more ahistorical.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Hmmmm... I never said that... and saying a game is an 'ahistorical war/strategy' game is not a knock.<br/>
<br/>
Tactics II, the ...
by DeadInThrench
Fri Mar 28, 2008 2:05 am
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> Hmmmm..... wasn't really trying to iritate anyone.... just saying things as I see them.<br/>
<br/>
I never used the term 'useless' but.... if it comes to the point where I find TOAW's flaws so severe that I can't enjoy playing the game at all.... that is MY call... sheesh.<br/>
<br ...
by DeadInThrench
Thu Mar 27, 2008 7:51 pm
Forum: Advanced Tactics Series
Topic: Comparison with The Operational Art of War III
Replies: 49
Views: 933

RE: Comparison with The Operational Art of War III

<t> Ug.... what the heck. I do not have AT yet (have played a lot of PT though) but have had TOAW3 for like 6 months and am quite familiar with it so... yeah... what the heck... may as well make my 'not necessarily blatantly positive comments'. <g><br/>
<br/>
As far as TOAW3 is concerned... great ...
by DeadInThrench
Thu Mar 27, 2008 7:01 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Original Horse and Musket player made scenarios
Replies: 53
Views: 1419

RE: Original Horse and Musket player made scenarios

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Trenck<br/>
<br/>
Hi DiT,<br/>
<br/>
hard words, and weak arguements!<br/>
<br/>
Just make some real studies in warfare before start big talking, please.<br/>
<br/>
Best,<br/>
<br/>
Trenck
<e>[/quote]</e></QUOTE>
<br/>
Hmmmm.... I quoted my source ...
by DeadInThrench
Thu Mar 27, 2008 6:30 am
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Original Horse and Musket player made scenarios
Replies: 53
Views: 1419

RE: Original Horse and Musket player made scenarios

<t> PrinzHeinrich..... if you have OOB data for the scenarios you put together.... down to the company level.... you should be able to tell if there was any batallion level organization or not.<br/>
<br/>
I have full OOB for the French, British and Americans in the FIW and the ARW (from the HPS ...

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