Search found 148 matches

by kneecaps
Tue Feb 11, 2025 8:50 am
Forum: Tech Support
Topic: 1.06 to CMO v1.07 Update - Build 1544
Replies: 3
Views: 489

Re: 1.06 to CMO v1.07 Update - Build 1544

Looks like it's going to have to be that. 1.06 is literally just before 1.07 🤷

Patched to these beta builds dozens and dozens of times in the past, never had an issue.
by kneecaps
Sun Feb 09, 2025 4:24 am
Forum: Tech Support
Topic: 1.06 to CMO v1.07 Update - Build 1544
Replies: 3
Views: 489

1.06 to CMO v1.07 Update - Build 1544

Did the update as usual was on 1.06 and now on launch CMO gives me a loop of 'Exit Command, Are you sure?' , cancel just returns the same prompt. Exit and restart is the same result. what have I broken please.

I've never had an issue installing these in the past, would like to avoid a full ...
by kneecaps
Fri Jan 31, 2025 11:47 am
Forum: Command: Modern Operations series
Topic: CMO v1.07 Update - Build 1544
Replies: 24
Views: 4308

Re: CMO v1.07 Update - Build 1544

Did the update as usual was on 1.06 and now on launch CMO gives me a loop of 'Exit Command, Are you sure?' , cancel just returns the same prompt. Exit and restart is the same result.

what have I broken?
by kneecaps
Fri Jan 31, 2025 7:10 am
Forum: Armored Brigade II
Topic: What a wonderful wargame
Replies: 3
Views: 1296

Re: What a wonderful wargame

Great to hear this!!

I enjoyed AB1, but a big reason why I have not gone for AB2 yet was I'm worried about struggling with Line of Sight in a 3D game.

It's "easy" enough in 2D with a LOS tool telling you what what, how does it work in 2? I hate eyeballing stuff...
by kneecaps
Fri Jan 31, 2025 7:07 am
Forum: Command: Modern Operations series
Topic: Show of hands: keep or remove "quick access" doctrine settings on right column?
Replies: 31
Views: 1980

Re: Show of hands: keep or remove "quick access" doctrine settings on right column?

I use the drop downs to prevent units that decide to fly to a tanker 250nm a way when they have plenty of fuel. Apart from that I seldom use them.

How would I do that otherwise?
by kneecaps
Mon Jan 06, 2025 5:02 am
Forum: The Operational Art of War IV
Topic: Aachen Scenarios?
Replies: 0
Views: 161

Aachen Scenarios?

I'm looking for some Aachen 44 secenarios?

The only mention I can find is in Zov's unreleased updates?
Aachen 1944 v3.0.sce ?

Are there any other Aachen scenarios out there if so, where might I be able to find them please.
by kneecaps
Thu Dec 21, 2023 11:28 am
Forum: Tech Support
Topic: Scenario freezes when all unit labels switched on
Replies: 1
Views: 122

Scenario freezes when all unit labels switched on

Scenario freezes when zoomed out with all unit labels toggled on. Unfreezes when all are turned off. When zoomed in to show a few units only it does not freeze.

Mentioned in discord and was requested to upload.

Version 1.05 build 1307.
by kneecaps
Mon Nov 07, 2022 10:12 pm
Forum: Command: Modern Operations series
Topic: The Russian Air War and Ukrainian Requirements for Air Defense
Replies: 36
Views: 3398

Re: The Russian Air War and Ukrainian Requirements for Air Defense


lol, highly effective Russian GBAD.....

Yes, super effective as it caused lots of friendly fire incidents. The author has a good sense of dark humor...


I question how one can even remotely consider using the word "highly effective" when after nine months nothing resembling air superiority has ...
by kneecaps
Wed Sep 14, 2022 7:26 am
Forum: The Operational Art of War IV
Topic: Steam v non-steam
Replies: 3
Views: 536

Re: Steam v non-steam


There's not really much difference unless you're a first time purchaser. Then it's easier to get all of the updates installed. The only other advantage I can see would be portability. You can play TOAW on any computer that has Steam installed. I don't know if there are any scenarios available in ...
by kneecaps
Tue Sep 13, 2022 6:51 am
Forum: The Operational Art of War IV
Topic: Steam v non-steam
Replies: 3
Views: 536

Steam v non-steam

There is a $20 price difference in Steams favor, I generally like to get Matrix titles in the 'old fashioned' way...is there any big reason not to go with Steam , not philosophically, but technically, mod support? saving problems / importing scenarios that kind of thing.
by kneecaps
Sun Aug 28, 2022 12:08 pm
Forum: Command: Modern Operations series
Topic: Command: Showcase Queen Elizabeth Out Now
Replies: 15
Views: 5514

Re: Command: Showcase Queen Elizabeth Out Now



I just downloaded and extracted these scenarios, but they do not show up when I look for a new game. Are they supposed to have their own folder?


It should be located within game files here: Scenarios/Showcase/Showcase Queen Elizabeth.scen


I'm on the 1.05.x build from the website and have ...
by kneecaps
Mon Mar 07, 2022 5:22 am
Forum: Armored Brigade
Topic: Manual Link is dead? Manual please :D
Replies: 2
Views: 943

Re: Manual Link is dead? Manual please :D

Veitikka wrote: Sat Mar 05, 2022 12:02 am The PDF links are working again.
Thanks. I also found it in the game directory :D

Enjoying the sim so far....good feelings like TacOps 4 for me :D
by kneecaps
Thu Mar 03, 2022 7:58 am
Forum: Armored Brigade
Topic: Manual Link is dead? Manual please :D
Replies: 2
Views: 943

Manual Link is dead? Manual please :D

The manual link is dead. Where can I find the manual please :D
by kneecaps
Fri Jan 15, 2021 3:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: Can't find 111th USN and 112th USA Base Force
Replies: 8
Views: 180

RE: Can't find 111th USN and 112th USA Base Force

Excellent info from everybody. Thank you. I think this one is 'solved' :D
by kneecaps
Thu Jan 14, 2021 5:14 am
Forum: War in the Pacific: Admiral's Edition
Topic: Can't find 111th USN and 112th USA Base Force
Replies: 8
Views: 180

RE: Can't find 111th USN and 112th USA Base Force

<r> <QUOTE><s>[quote]</s>ORIGINAL: Ian R<br/>
<br/>
Kneecaps, I don't have time to sit around here waiting for you to revert after asking a question.. so if you are on scenario 1 - <br/>
<br/>
Follow these steps:<br/>
<br/>
1. click on the AE editor shortcut and open.<br/>
<br/>
2. At top ...
by kneecaps
Wed Jan 13, 2021 6:49 am
Forum: War in the Pacific: Admiral's Edition
Topic: Can't find 111th USN and 112th USA Base Force
Replies: 8
Views: 180

Can't find 111th USN and 112th USA Base Force

Okay, I'm prepared for RTFMs on this one but...I'm following Kull's setup spreasheet and I cannot locate :

111th USN Base Force
112th USA Base Force

in San Fran....what am I doing wrong please?
by kneecaps
Wed Jan 13, 2021 6:40 am
Forum: War in the Pacific: Admiral's Edition
Topic: 1920x1080 window on a UHD display? How is it?
Replies: 5
Views: 162

RE: 1920x1080 window on a UHD display? How is it?

Thanks for the input folks, I'm more thinking of maintaining my current 1920x1080 window (windowed mode) on an UHD display...rather than going up to UHD resolutions on the game itself. I might try it on somebody elses UHD monitor first :D
by kneecaps
Tue Jan 12, 2021 6:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1920x1080 window on a UHD display? How is it?
Replies: 5
Views: 162

1920x1080 window on a UHD display? How is it?

Anybody playing in a 1920x1080 (or similar) sized window in a UHD display? I'm running an HD 24" monitor but am due an upgrade to a UHD 28", I'm just concerned WitP might look "too small" on a UHD display.

by kneecaps
Wed Jan 06, 2021 6:10 pm
Forum: The War Room
Topic: Seeing hex numbers while selecting a hex?
Replies: 5
Views: 222

RE: Seeing hex numbers while selecting a hex?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Alfred<br/>
<br/>
1. When you click on a hex, the coordinates are displayed on the top bar.<br/>

<e>[/quote]</e></QUOTE>
<br/>
I see that, the issue really is that you then have to reselect a TF...which takes you elsewhere...then 'guess' the hex when ...
by kneecaps
Tue Jan 05, 2021 9:46 pm
Forum: The War Room
Topic: Seeing hex numbers while selecting a hex?
Replies: 5
Views: 222

Seeing hex numbers while selecting a hex?

<t> Hi all, <br/>
Just going through various tutorials for my first game and using Krull's amazing setup sheet. Is there some way when selecting waypoints to see the hex numbers? I have no reliable way to set a waypoint on say 110,167 or any other numbered hex without taking a 'shot in the dark ...

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