Search found 28 matches

by Badger343rd
Mon Mar 26, 2007 6:24 pm
Forum: Tech Support
Topic: Vector Please!
Replies: 34
Views: 850

RE: Vector Please!

<r> <SM sm="00000036.gif">[sm=00000036.gif]</SM><br/>
<br/>
<IMG src="http://img.photobucket.com/albums/v296/Badger343rd/NoFixing.jpg"><s>[img]</s><URL url="http://img.photobucket.com/albums/v296/Badger343rd/NoFixing.jpg"><LINK_TEXT text="http://img.photobucket.com/albums/v296/ ... Fixing.jpg ...
by Badger343rd
Sun Mar 25, 2007 11:41 pm
Forum: Tech Support
Topic: Vector Please!
Replies: 34
Views: 850

RE: Vector Please!

<t> Okie dokie...if the guys got time to answer personal emails...then he/they...whomever,... surely must understand the whole concept of THEIR OWN SUPPORT FORUM and how it reflects on THEIR PRODUCT????...unless...I've the the whole support forum thingy wrong???Which I don't believe I do.And As a ...
by Badger343rd
Sun Mar 25, 2007 8:50 pm
Forum: Tech Support
Topic: Vector Please!
Replies: 34
Views: 850

RE: Vector Please!

<t> I think you both missed the point to my post entirely.<br/>
<br/>
The first POINT is that this forum is sorely lacking in any feedback what so ever from those that built the game or had anything to do with its DEV.Thats obvious by the many many posts asking questions and left unanswered,or if ...
by Badger343rd
Fri Mar 23, 2007 7:54 pm
Forum: Tech Support
Topic: Vector Please!
Replies: 34
Views: 850

RE: Vector Please!

<r> I've just gotta put my two cents worth in here.I can almost gurantee that once the BSG mod is released,people are gonna demand this game gets the attention it sorely needs.Not that its all that bad...its more about what it COULD be.And thats the rub.This game is not finished,and that is really ...
by Badger343rd
Wed Feb 28, 2007 1:45 am
Forum: Starshatter: The Gathering Storm
Topic: Low-Poly neo-BSG fleet - released by Coxxon
Replies: 97
Views: 1770

RE: Low-Poly neo-BSG fleet - released by Coxxon

<t> Yup...We've talked it over today and decided on a deadline for release.March31 is when the mod "regarding whatever state of completion" ,will be&nbsp;made for download&nbsp;as a prelimenary release.This means that whatever We have..you will have.Hopefully we get help before that date so we can ...
by Badger343rd
Thu Feb 22, 2007 9:22 pm
Forum: Starshatter Modding Forum
Topic: Anyone working on a BSG mod?
Replies: 21
Views: 564

RE: Anyone working on a BSG mod?

It came from morphing the galactica...no history on it (except for the black ops division of the colonial high command)[;)]
by Badger343rd
Tue Feb 20, 2007 12:42 am
Forum: Starshatter Modding Forum
Topic: Anyone working on a BSG mod?
Replies: 21
Views: 564

RE: Anyone working on a BSG mod?

<r> Toshi..I've sent you these pics earlier on this week...we should yak about what to use.Hers a compilation of the latests extras<br/>
<br/>
<IMG src="http://img.photobucket.com/albums/v296/Badger343rd/FleetExtras.jpg"><s>[img]</s><URL url="http://img.photobucket.com/albums/v296/Badger343rd ...
by Badger343rd
Sun Feb 18, 2007 7:21 pm
Forum: Starshatter Modding Forum
Topic: Battlestar Galactica mods
Replies: 19
Views: 559

RE: Battlestar Galactica mods

<r> how about a Tanker??..for those thirsty Vipers on long range patrols??[:)]<br/>
<br/>
<IMG src="http://img.photobucket.com/albums/v296/Badger343rd/Camel425.jpg"><s>[img]</s><URL url="http://img.photobucket.com/albums/v296/Badger343rd/Camel425.jpg"><LINK_TEXT text="http://img.photobucket.com ...
by Badger343rd
Sun Feb 18, 2007 4:44 am
Forum: Starshatter Modding Forum
Topic: Battlestar Galactica mods
Replies: 19
Views: 559

RE: Battlestar Galactica mods

<r> Heres another one I wipped off tonight...[:)]<br/>
<br/>
<IMG src="http://img.photobucket.com/albums/v296/Badger343rd/BSG95_Colossus.jpg"><s>[img]</s><URL url="http://img.photobucket.com/albums/v296/Badger343rd/BSG95_Colossus.jpg"><LINK_TEXT text="http://img.photobucket.com/albums/v296 ...
by Badger343rd
Sat Feb 17, 2007 3:37 pm
Forum: Starshatter Modding Forum
Topic: Battlestar Galactica mods
Replies: 19
Views: 559

RE: Battlestar Galactica mods

<r> Just an update...toshi's got the Cylon basestar in,and the Crusiers are on the way...I've been messing around on a new class of ship(not sure what it will be) and the viper pits still in production.Heres a concept pic of the ship I'm workin on<br/>
<br/>
<IMG src="http://img.photobucket.com ...
by Badger343rd
Mon Jan 29, 2007 6:42 pm
Forum: Starshatter Modding Forum
Topic: Battlestar Galactica mods
Replies: 19
Views: 559

RE: Battlestar Galactica mods

<t> Sounds good to me,and I think the other would agree.Have ya got teamspeak?we could yak about the details and then get this puppy movin...we've already got a decent jump on things and could actually start releasing, encourageing others to pitch in and help,having an open development type thing ...
by Badger343rd
Sat Jan 27, 2007 6:15 pm
Forum: Starshatter Modding Forum
Topic: Battlestar Galactica mods
Replies: 19
Views: 559

RE: Battlestar Galactica mods

<t> I'm thinkin maybe we should look at combineing our efforts ,as we're re-inventing the wheel,So far toshiro and myself and another fella ,have the raiders,vipers ,galactica,music,awards,splash screens and cockpits already in game.(cockpits are re-do's while a dedicated pit is being built)and ...
by Badger343rd
Thu Jan 25, 2007 6:09 pm
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

<t> yep..my setiments exactly...we don't know frak all how the avionics work and I couldn't find any files in the un-datted dat that indicates where these instructions are???We definately need some input from whom ever built these pits in how the avioncs get transposed from the 2d view to the 3d ...
by Badger343rd
Thu Jan 25, 2007 7:59 am
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

<r> Ok..now we're cookin with gas...got it in game and textured,just needs a few tweaks for the thrusters and lights and its good to go.Hold tight, it should only be a few days or even less.Now here the BIG question...<br/>
<br/>
what ties the avonics to the virtual cockpits???If we're to built ...
by Badger343rd
Wed Jan 24, 2007 7:24 pm
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

Oh OH...Olias...your mail is full ,got a message of a failure via email.Said your inbox is full?
by Badger343rd
Wed Jan 24, 2007 7:20 pm
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

Files sent [:)] looking forward to gettin the MK5 in there
by Badger343rd
Wed Jan 24, 2007 6:45 pm
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

<t> Ok ...heres what we'll do.I'll upload it to olis to fix, with both the above model and original which has it already installed in the game...then he can get the viper 5 sorted out and post it here to download.the original was done by someone else but I don't remember who?Toshiro would know,but I ...
by Badger343rd
Wed Jan 24, 2007 7:44 am
Forum: Starshatter Modding Forum
Topic: Star Wars Ship Mod
Replies: 26
Views: 576

RE: Star Wars Ship Mod

<r> Think you could put this into the game for me?...its already textured and ready to go ,but when I try to put it in game its backwards and I don't jnow how to get the texture onto it using magic.Basically its a re-vamped viper that I designated as a mk5,I felt that we needed an in between version ...
by Badger343rd
Mon Jan 15, 2007 1:41 am
Forum: Tech Support
Topic: Random crashes after misions?
Replies: 4
Views: 112

RE: Random crashes after misions?

Damn...I was hopeing that wasn't the case(that you had upgraded your exe already)...not a good sign.I wonder if I should bother/need to upgrade mine???[&:]

EDIT...btw...I just realised that MY crashes are DURING missions...not after.
by Badger343rd
Mon Jan 15, 2007 1:01 am
Forum: Tech Support
Topic: Random crashes after misions?
Replies: 4
Views: 112

RE: Random crashes after misions?

<r> Well...I've been gettin a few as well...but I'm not sure if its the game or the mods I'm using that may or may not cause conflict.So its kinda hard for me to be sure if its an exe problem or not.But I can say this...my virtual pit didn't work with the stars.exe SHORTCUT using mod folders.By ...

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