Search found 2228 matches

by Ketza
Tue Jun 17, 2025 11:33 pm
Forum: Tech Support
Topic: Problems with login
Replies: 6
Views: 10513

Re: Problems with login

Same issue with error 99. Any help on how to fix?
by Ketza
Sun Dec 02, 2018 8:04 pm
Forum: After Action Reports
Topic: The Armchair General's Tale -IJ SURRENDERS- (dontra85 (IJ) vs modrow (A)) - no dontra85, please
Replies: 254
Views: 5236

RE: BREAKING NEWS !

Hartwig my old friend! Good to see your still at it!
by Ketza
Mon May 15, 2017 10:21 pm
Forum: After Action Reports
Topic: timmyab (Sov) v Smokingdave (Axis)
Replies: 273
Views: 6607

RE: timmyab (Sov) v Smokingdave (Axis)

[:D][:D]Its amazing your truck shortage has not been a major issue for you. I guess its not that big a deal after all
by Ketza
Sat Aug 06, 2016 12:26 am
Forum: Gary Grigsby's War in the East Series
Topic: Soviet C&C difficulties June/July/August 1941. WITE 2.0
Replies: 44
Views: 739

RE: Soviet C&C difficulties June/July/August 1941. WITE 2.0

Just make all Soviet leaders have zero ratings on the first turn and slowly improve.
by Ketza
Wed Jun 15, 2016 12:52 am
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 61777

RE: WitE 2

Fire in the East somewhat dealt with the ant problem by giving artillery units a combat rating of 0 unless they were stacking with a like number of combat units for mutual support. They also had zero impact on zoc costs unless they were supported. Would love to see something like that in WITE2
by Ketza
Thu Jan 28, 2016 8:38 pm
Forum: After Action Reports
Topic: Timmyab (Sov) vs 821Bobo (Axis)
Replies: 94
Views: 2272

RE: Timmyab (Sov) vs 821Bobo (Axis)

Nice AAR. Leningrad defence looks solid.
by Ketza
Mon Oct 12, 2015 7:28 pm
Forum: Gary Grigsby's War in the East Series
Topic: too much to dream
Replies: 7
Views: 305

RE: too much to dream

<t> Is reloading really happening that much? I sometimes play on a cranky old laptop when I'm travelling and had a few instances where my air card has issues and I lose connection. I got a few emails from Matrix and I had to explain things to them. I found it to be a major pain in the butt to redo ...
by Ketza
Tue Oct 28, 2014 8:59 pm
Forum: The War Room
Topic: wall of steel suggestion
Replies: 30
Views: 523

RE: wall of steel suggestion

I agree with Heli here. I have been waiting for 1.08 to start my new games as the old rule set has things pretty much locked in to a certain ebb and flow.
by Ketza
Tue Oct 28, 2014 8:55 pm
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> Good conversations here gang thank you.<br/>
<br/>
I didn't really see attaching units to OKH a loophole I figured it was more efficient that way <E>:)</E><br/>
<br/>
I stopped the thread because 1.08 will change so much and I didn't see the point of keeping at it with such great changes on ...
by Ketza
Thu Oct 09, 2014 9:25 pm
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

WOW that is a very cool new feature!
by Ketza
Tue Oct 07, 2014 1:54 pm
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

Very good information ty sir. I will have to rethink my turn one use of APs.
by Ketza
Tue Oct 07, 2014 1:22 pm
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<t> Very nice replies thank you.<br/>
<br/>
A couple of questions<br/>
<br/>
1)So if you move the army base AF to the target hex of the HQ you can then fly in fuel normally and not get the fuel reduction? <br/>
<br/>
2)On turn one I choose to reorganize some divisions as opposed to move some ...
by Ketza
Tue Oct 07, 2014 1:06 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

That's all for now. If anyone sees anything that's flat out a bad move please let me know. One never stops learning.
by Ketza
Tue Oct 07, 2014 12:48 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> Initial attacks along AGN. 7 routed divisions and one sec regiment are in rout points in future pockets. Not too bad. The units to the south should be circled as well.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23687/D80C80E471FA4B968D1C3C71DEECBCB6.jpg"><s>[img]</s><URL ...
by Ketza
Tue Oct 07, 2014 12:39 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> 121st division had its work cut out. Now that the divisions are routed and the fort is gone I stop attacking. I leave hexes with HQs and security regiments for last. I don't want the rout points filling up with garbage units. 121st started with 70 morale. 74 is a nice bump and it may go up more ...
by Ketza
Tue Oct 07, 2014 12:33 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> Attacking South to north filling up the rout points. You can see where they go usually they are highlighted in red.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23687/0AFD3ABC4E5345F1B8B67A9450CD5001.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/23687 ...
by Ketza
Tue Oct 07, 2014 12:28 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> 86 planes killed after 4 attacks not bad. In the end I look to bag between 3000 - 3400 on average by the end of the turn.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23687/98486D86E6DD4D31AE89DBB36B939F33.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles ...
by Ketza
Tue Oct 07, 2014 12:25 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> Here is the end of the 18ths run. Not bad. Now most of the divisions should rout to the immediate east and to the north. Some divisions may even rout to the south where they will wind up in the usual center pocket.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23687 ...
by Ketza
Tue Oct 07, 2014 12:22 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> I usually go ahead and overrun Vilnius without bombing the Airfield first. For some reason this hex is bad for bombing with raids of 80+ Ju-88s only killing 30 or so planes.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23687/F9DDE17BBB7245FEA93FEBA1B9A0E19D.jpg"><s>[img]</s ...
by Ketza
Tue Oct 07, 2014 12:19 am
Forum: The War Room
Topic: My Axis first turn basics
Replies: 80
Views: 1962

RE: My Axis first turn basics

<r> Red circles are what needs to flip. Black circles are fine rout points. If you attack along the border too early or out of sequence the black circles fill up too soon and units rout to the red circles where you are going to go eventually on turn one. This bounces the Soviet units deeper away and ...

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