Search found 7 matches

by Leslie
Fri Mar 12, 2021 3:48 am
Forum: Mods and Scenarios
Topic: Two questions:
Replies: 1
Views: 272

RE: Two questions:

Putting the AA units in garrison mode might answer. Of course they're stuck there for good.


OR

Make each AA unit its own formation, and make its initial position its formation objective #1 (and only) objective.
by Leslie
Sat Jun 11, 2011 10:21 am
Forum: TOAW III Support
Topic: update wont install
Replies: 14
Views: 513

RE: update wont install

I think that did it. Thanks. [&o]
by Leslie
Thu Jun 09, 2011 7:06 am
Forum: TOAW III Support
Topic: update wont install
Replies: 14
Views: 513

RE: update wont install

Re-installed, OK.

Patch downloaded, OK

It's a zip file and I extract it to...?

Which file do I extract it to?

Forgive the amnesia. [:(]
by Leslie
Mon Jun 06, 2011 9:33 pm
Forum: TOAW III Support
Topic: update wont install
Replies: 14
Views: 513

RE: update wont install

Downloaded the latest, latest patch. (the 340302) But I just plumb forgot how to install anything. [&:] Can't remember how I installed the previous updates.
 
Stupid question, I know.
by Leslie
Thu Jul 23, 2009 6:01 am
Forum: Scenario Design
Topic: Soliciting ideas on air strikes
Replies: 7
Views: 143

RE: Soliciting ideas on air strikes

Curses! Back to square one. [:(]
by Leslie
Wed Jul 22, 2009 5:05 am
Forum: Scenario Design
Topic: Soliciting ideas on air strikes
Replies: 7
Views: 143

RE: Soliciting ideas on air strikes

How about build a "bridge", destroy that, and voila!

[:)]
by Leslie
Sun Nov 04, 2007 8:24 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Operation Torch
Replies: 20
Views: 387

RE: Operation Torch

It's OK. Just load the troops up, ship 'em right next to the beach, wait one turn, disembark next turn and move them ashore. The timescale is 6 hour turns so this is OK. The embarked units will have to endure a turn of enemy fire  though. [:(]

Go to advanced search