Search found 9 matches

by Bishop746
Mon Jan 05, 2009 7:08 pm
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 8989

RE: Hired Guns Reinforced

<t> I wouldnt have a problem with shaving off 25% of a weapons range if you are able to fix the damage of the weapons.&nbsp; YOur numbers would make the ranges more in line with a "combat effective" range.&nbsp; I would rather have deadlier firefights up close than sniping away at 250+ yards.<br ...
by Bishop746
Fri Jan 02, 2009 3:30 pm
Forum: Mods
Topic: Pistol mod?
Replies: 2
Views: 176

RE: Pistol mod?

<t> I dont have any advice on modding or on a pistol mod&nbsp;but I would like to add to what you said about pistol being worthless after automatic rifles and SMGs are available.&nbsp; Ever since Contra all games have had a bigger, better mentality when it comes to weapons. You only keep the weapon ...
by Bishop746
Fri Dec 26, 2008 6:55 pm
Forum: Hired Guns: The Jagged Edge
Topic: If Matrix asked your opinion....
Replies: 15
Views: 655

RE: If Matrix asked your opinion....

<t> One thing Brigade E5 had that did work was a "fast-turn" around a corner.&nbsp; Very cool and it could be used in a game like HGs.<br/>
&nbsp;<br/>
I would like to see a Move/Shoot command.&nbsp; So much of tactical training is based on the ability to hit a target accuratly while moving&nbsp ...
by Bishop746
Mon Dec 22, 2008 11:36 pm
Forum: Hired Guns: The Jagged Edge
Topic: If Matrix asked your opinion....
Replies: 15
Views: 655

RE: If Matrix asked your opinion....

<t> Brigade E5 New Jagged Something or the other had some sort of hybrid pausable system that didnt quite work that well. It was based on real-time seconds and you could give orders and see them on a ghost character before you unpaused . While it may have been more realistic; it really lacked in the ...
by Bishop746
Sat Dec 20, 2008 9:25 pm
Forum: Hired Guns: The Jagged Edge
Topic: If Matrix asked your opinion....
Replies: 15
Views: 655

If Matrix asked your opinion....

<t> If a game design company wanted input on a similar game or sequal to Hired Guns: Jagged Edge what would you recommend and what do you think of these ideas:<br/>
<br/>
1. A custom mission builder using any map available in the game and unlimited resources for weapons and equipment. The ability ...
by Bishop746
Sat Dec 20, 2008 8:58 pm
Forum: Hired Guns: The Jagged Edge
Topic: First Major Update for Hired Guns: The Jagged Edge
Replies: 31
Views: 2844

RE: First Major Update for Hired Guns: The Jagged Edge

Just a&nbsp;post to let you know what a great game this is.&nbsp; I'm glad companies are still investing in games like this.&nbsp;
by Bishop746
Sat Dec 20, 2008 8:52 pm
Forum: Hired Guns: The Jagged Edge
Topic: Questions about Critical, Dying, Death and Healing.
Replies: 10
Views: 318

RE: Questions about Critical, Dying and Death.

What kind of penalties to a characters Accuracy is suffered if the character has a critical wound?
by Bishop746
Sat Dec 20, 2008 3:19 pm
Forum: Hired Guns: The Jagged Edge
Topic: Let's talk ammo
Replies: 13
Views: 355

RE: Let's talk ammo

<t> I was alittle confused about that too.&nbsp; AP seems likes its some sort of speciality ammo but any jacketed steel core bullet can penetrate body armor.&nbsp; Most militarys only use jacketed bullets because they may adhere to the rules of war set by international agreement and jacketed bullets ...
by Bishop746
Sat Dec 20, 2008 3:07 pm
Forum: Tech Support
Topic: isues after patching game
Replies: 1
Views: 115

RE: isues after patching game

<t> I installed the patch this morning and deleted the campaign I was running to start fresh. I've only done the North Road mission but here are a few items I came across:<br/>
<br/>
The Camera is more moveable but it seems hard to manuever. I hold down the right mouse button and try to rotate the ...

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