Search found 9 matches

by Dreaded88
Fri May 04, 2007 2:01 pm
Forum: Close Combat - Cross of Iron
Topic: The Real Infantry Mod/Campaign
Replies: 1
Views: 60

RE: The Real Infantry Mod/Campaign

Yes, the games turn into rock-throwing contests at times. The AI has as big a preference for mortars as it does for tanks. For this reason, I've removed the 50mm mortars from the next version of the Grossdeutschland Mod, and cut waaaay back on availablity of the 81/82mm mortars.
by Dreaded88
Mon Apr 23, 2007 4:59 pm
Forum: Cross of Iron Modding
Topic: Molotov Modding
Replies: 13
Views: 367

RE: Molotov Modding

<t> I'm not sure - If you set the column to 0 and they still show up as having 3 in unit details than something odd is going on. Make sure you're saving the file to the right place, right name, etc. Exit and restart CoI. Also, if you're looking at a team already in your force pool the weapons won't ...
by Dreaded88
Mon Apr 23, 2007 1:14 pm
Forum: Cross of Iron Modding
Topic: Molotov Modding
Replies: 13
Views: 367

RE: Molotov Modding

<t> Ok, I figured you wanted to increase the number of molotovs... What you have now is a molotov-capable soldier with no molotovs. To get rid of that completely, you need to find the rifle/molotov soldier in the&nbsp;Ruteams.txt (or GEteams.txt)&nbsp;file and replace with a rifle-only soldi...
by Dreaded88
Sun Apr 22, 2007 1:24 am
Forum: Cross of Iron Modding
Topic: Molotov Modding
Replies: 13
Views: 367

RE: Molotov Modding

In Qclone&nbsp;the column heading is&nbsp;"secondary special"
by Dreaded88
Fri Apr 20, 2007 3:13 pm
Forum: Cross of Iron Modding
Topic: StuG ammo load
Replies: 3
Views: 148

RE: StuG ammo load

<t> Very true, I am taking the published interviews with a grain of salt. <br/> &nbsp;<br/> Overall this will be a pretty big revamp of the mod, with improved historical accuracy, gameplay, and visual effects. If you liked the GD mod, you will probably like this one even better! Soon I'll start ...
by Dreaded88
Thu Apr 19, 2007 2:55 pm
Forum: Cross of Iron Modding
Topic: StuG ammo load
Replies: 3
Views: 148

StuG ammo load

<t> Yes, the published specs always said a StuG can carry 44 rounds of ammo. This has always been followed in CC, including RR and CoI, with a load of 32 HE, 8 HEAT, and 4 smoke.<br/> <br/> However, according to James Lucus in "War on the Eastern Front" they would load up with up to 120 rounds by st...
by Dreaded88
Thu Apr 19, 2007 2:22 pm
Forum: Cross of Iron Modding
Topic: Any word on converting Dreaded 88's 1940 mod?
Replies: 1
Views: 109

RE: Any word on converting Dreaded 88's 1940 mod?

Don't know, but I'm looking forward to it too!
by Dreaded88
Mon Apr 16, 2007 2:35 pm
Forum: Close Combat - Cross of Iron
Topic: CC6 wish list thread
Replies: 30
Views: 434

RE: CC6 wish list thread

<t> I'd like to see some of the features of CC2 brought back, such as the historically-enforced stratmap, ability to blow bridges, and having one BG reinforce another.<br/> &nbsp;<br/> Regarding map size, if scale is brought up to match soldier sprites and very large map may actually&nbsp;be...
by Dreaded88
Mon Apr 16, 2007 1:54 pm
Forum: Close Combat - Cross of Iron
Topic: ROLL CALL
Replies: 15
Views: 282

RE: ROLL CALL

<r> <QUOTE><s>[quote]</s>ORIGINAL: William Amos<br/> <br/> Man Im seeing some old faces from Ryans old site. Nice to see most of us are still kicking around ! <e>[/quote]</e></QUOTE> <br/> I just heard about CoI last Friday and an upcoming CC6.... nice to see how many old faces are now going to be t...

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