I was never into ASL but I played ATS quite a bit - one of the main reason being historical maps. I love this kind of stuff Critical Hit, the makers of ATS, also released many ASL modules with historical maps.
This sounds SUPER interesting, GeneralChaos! I'm afraid it won't be possible anytime soon, but if the game went in this direction it would be completely unique!
Sorry, no I finished the scenario and didn't care to save the game.
I will keep that in mind in the future. I was not sure if the game file contains only the snapshot of the current game state or also all the past events.
<r> Hi,<br/> <br/> These are my final questions for today <E>:)</E><br/> <br/> If you look at the picture below, you can see a routing American unit (in the middle of the road between buildings). I tried interdicting it with units in the wooded hex below (see the arrow), and got the error message pi...
<r> Hello,<br/> <br/> I've noticed that all units that become OOC are marked as FIRE at the same time. Always.<br/> <br/> Is this normal?<br/> <br/> Best,<br/> Michal<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/24708/E98ECB2262F1431D8D569ABFC2452452.jpg"><s>[img]</s><URL url="htt...
<t> I have one question about OOC. What if I have a leader/unit on the front line (under enemy fire), and they fall OOC. I understand that it's possible. In such a case, the affected leader or unit would not be able to retreat (OOC units can't move). That seems harsh and unrealistic.<br/> <br/> Than...
<t> I also wanted to express my admiration towards the creator of this game. It's a Herculean effort (a few years back I thought of developing such a game myself, but ended up dropping it as it was simply too big to tackle for one man). And the game, if it continues to evolve, will be amazing. It al...
<r> For me, the most important things are:<br/> <br/> - Key shortcuts are a must. I want to be able to show/hide markers or counters or the mini-map with a key press and not have to look for it in the menu or toolbar.<br/> - Center map on movement and fire<br/> - Showing map edges ("can I scroll mor...
<r> I was one of the first people to ask on this forum about hit probabilities and such. But now I played my first scenario, and I admit that I find it surprisingly refreshing to focus on tactics instead of number crunching. I used to play ATS quite a bit, and I remember agonizing over tables to pla...
<t> I've had the same experience. I played the first tutorial scenario on High, and when one of my units was OOC, it was almost always a leader. And units stacked with him were not OOC in most cases. It's very unrealistic and causes strange situations when a veteran leader has to stay behind in a he...
Just as a side note, I think that it would be very cool to organize an on-line survey of players to choose the 5 (or 10) most wanted features among all those mentioned in this thread.
<r> <QUOTE><s>[quote]</s>ORIGINAL: Gerry<br/> <br/> And there are more than 1,000 scenarios of another game out there with probably a hundred maps when you think of all publishers into account... <e>[/quote]</e></QUOTE> <br/> Yes - I would love to see some of the stuff released by Critical Hit porte...