Original SL Scenarios

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

Original SL Scenarios

Post by Gerry4321 »

A bit of nostalgia - all the originals in PDF format:

https://australianwargamer.wordpress.co ... r-scenari/
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z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: Original SL Scenarios

Post by z1812 »

Great find! Lots of information for scenario designers.
Ratzki
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Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Original SL Scenarios

Post by Ratzki »

Thanks, its nice to have then all in one place.
blazej
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RE: Original SL Scenarios

Post by blazej »

Nice!

Are the maps also available somewhere?

Michał
Gerry4321
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Joined: Mon Mar 24, 2003 2:40 am

RE: Original SL Scenarios

Post by Gerry4321 »

In a way you can get them through VASL. But ED posted ASL-likeish maps....
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Cataphract88
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Location: Britannia

RE: Original SL Scenarios

Post by Cataphract88 »

Thanks for this. [:)]
Richard
iPhoneAppz
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RE: Original SL Scenarios

Post by iPhoneAppz »

Has anyone tried to implement any of these in TotH? It would be nice to have a TotH coordinates to ASL coordinates converter...maybe I should write one.
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Original SL Scenarios

Post by idjester »

ORIGINAL: iPhoneAppz

Has anyone tried to implement any of these in TotH? It would be nice to have a TotH coordinates to ASL coordinates converter...maybe I should write one.

Yeah.. that would be nice to be able to figure out exacly where units should be placed if they are fixed on the map. I second this motion. If you can that would be a big help for scenario creators.

idjester
okiefire1
Posts: 64
Joined: Tue Mar 01, 2016 7:08 pm

RE: Original SL Scenarios

Post by okiefire1 »

ORIGINAL: iPhoneAppz

Has anyone tried to implement any of these in TotH? It would be nice to have a TotH coordinates to ASL coordinates converter...maybe I should write one.

I've implemented a few ASL scenarios to TotH. A coordinate converter would be nice. I just open up the map(s) on VASL and switch back and forth for setup, VC and exit hexes, etc. It works for me, but does slow down the process a bit.
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