Search found 63 matches

by Gray Death
Thu Mar 24, 2022 5:42 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Star Marine Barracks broken
Replies: 0
Views: 244

[1.0.2.4] Star Marine Barracks broken

Hello,

Star Marine Barracks are considered Crew Systems by the upgrade Routine when Crew Systems v2 is not already researched.
by Gray Death
Mon Mar 21, 2022 5:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.1] Abandoned Ship explodes after Investigation
Replies: 2
Views: 200

[1.0.2.1] Abandoned Ship explodes after Investigation

Abandoned Ship explodes after Investigation, but Info system says its captured and needs repair. Hard to repair scrap parts :mrgreen:
by Gray Death
Mon Mar 21, 2022 5:01 pm
Forum: Distant Worlds 2
Topic: Abandoned Ship exlodes after investigation?
Replies: 3
Views: 322

Re: Abandoned Ship exlodes after investigation?

Ok, will report it. Thanks.
by Gray Death
Mon Mar 21, 2022 10:38 am
Forum: Distant Worlds 2
Topic: Abandoned Ship exlodes after investigation?
Replies: 3
Views: 322

Abandoned Ship exlodes after investigation?

So, I found a abandoned Destroyer, and after investiagation it explodes. The Info system says, I captured it and it needs repairs. WTF. Is it chance based or what is happening here?
by Gray Death
Mon Dec 12, 2011 5:31 pm
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

<r> Here is a look of the proud of my fleet, the Agamemnon class<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/24870/820AEB03A8E541598E1648E8CC27194D.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/24870/820AEB03A8E541598E1648E8CC27194D.jpg ...
by Gray Death
Mon Dec 12, 2011 5:44 am
Forum: Distant Worlds 1 Series
Topic: Manual, suggest, fully automate
Replies: 9
Views: 158

RE: Manual, suggest, fully automate

I´m with you. It bugs me to make it manual, but the results of auto taxation make me mad.[:D]
by Gray Death
Mon Dec 12, 2011 5:03 am
Forum: Distant Worlds 1 Series
Topic: Manual, suggest, fully automate
Replies: 9
Views: 158

RE: Manual, suggest, fully automate

I think regarding troop recruitment it would bug you constantly. I got no clue why it isn´t available for Research and taxes.
by Gray Death
Mon Dec 12, 2011 4:56 am
Forum: Distant Worlds 1 Series
Topic: Explorer Ships
Replies: 8
Views: 151

RE: Explorer Ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/>
<br/>
Wait, why wouldnt I just stick more fuel tanks on my explorer ships? Just reduce the number of times they need to refuel. Are they going to go that remotely into space?
<e>[/quote]</e></QUOTE>
<br/>
I use a special explorer for long ...
by Gray Death
Mon Dec 12, 2011 4:50 am
Forum: Distant Worlds 1 Series
Topic: Tech trading needs some love
Replies: 45
Views: 1051

RE: Tech trading needs some love

That would be very nice, or how it is in Sword of the Stars. I mean randomized tech tree with some core techs everyone becomes.
by Gray Death
Mon Dec 12, 2011 4:48 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1265

RE: Area Weapons Question

My mining bases had with starting tech 800 shields, 3 maxon blaster and 2 extractors each. It annoys me to rebuild them every 3 weeks. ;)
by Gray Death
Mon Dec 12, 2011 4:41 am
Forum: Distant Worlds 1 Series
Topic: Tech trading needs some love
Replies: 45
Views: 1051

RE: Tech trading needs some love

The racial techs are, where I am after. What I cant get trough spying, I will get trough trading. ;)

The Dhayyut Velocity drive is always top of my prority list.
by Gray Death
Mon Dec 12, 2011 4:35 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

Ah, ok. I control retrofit the ships myself, because I have bad memories about the ai letting do this on the smallest spaceport it can find ;)
by Gray Death
Mon Dec 12, 2011 4:31 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1265

RE: Area Weapons Question

As far as I know there are 3 superweapon techs to find. The super laser, the devastator pulse and the death ray.
by Gray Death
Mon Dec 12, 2011 4:22 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

I don´t see what is hindering you to use custom designs in automated fleets...?
by Gray Death
Mon Dec 12, 2011 4:13 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

It only increase the hyperspeed if one reactor hasn´t enough power for maximum hyperspeed, the max speed of the hyper tech is untouched.
by Gray Death
Mon Dec 12, 2011 4:10 am
Forum: Distant Worlds 1 Series
Topic: Ship designs again
Replies: 10
Views: 189

RE: Ship designs again

wohoo, that a very good thing, i love to design ships :)
by Gray Death
Mon Dec 12, 2011 4:08 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1265

RE: Area Weapons Question

A quick note for all'ya: You get the devastator pulse from ruins, so it may inevitably to get it, if you search those ruins...
by Gray Death
Mon Dec 12, 2011 4:04 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

<r> The silvermister is an extreme design, i post a destroyer to compare.<br/>
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Also, the curve scales to energy usage, so at sprint it tooks 352 energy, at hyperspeed 64, so it turns down.<br/>
<br/>
And with shields, yeah, thats also the reason why it has one phaser cannon. I had some ...
by Gray Death
Mon Dec 12, 2011 3:53 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

<r> Here is my silvermist destroyer design from the year 2785<br/>
<br/>
As you can see, i looked energy wise for a coverage of sprint energy use + weapon energy use, but it was too much.[:D]<br/>
But 8 of them + a 683 size carrier did the trick. <E>;)</E><br/>
<br/>
<IMG src="https://www ...
by Gray Death
Mon Dec 12, 2011 2:21 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1313

RE: 1 vs 2 reactors on ships

For private ships it is not a wise idea to put 2 reactors on them, because of the fuel consumption. I would strongly suggest to research the first fission upgrade, it doesn´t cost much and it will be immedeatly applied to all existing ships.

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