Search found 10 matches

by Zarkis
Mon May 26, 2014 1:42 pm
Forum: Distant Worlds 1 Series
Topic: Difference between ship types
Replies: 15
Views: 346

RE: Difference between ship types

<t> As I understand it the AI uses the different ship types differently, but other then that there is no difference between Escorts, Frigates, Destroyers, Cruisers, and Dreadnaughts. Personally I would prefer that each ship class gets some special bonuses (like speed and stealth for escorts) and an ...
by Zarkis
Mon May 26, 2014 1:07 pm
Forum: Tech Support
Topic: Universe - Two bugs
Replies: 4
Views: 132

RE: Universe - Two bugs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Spacecadet<br/>
<br/>
1 - there is a checkbox that hides/shows "older" components, if you uncheck it you should be able to see everything available that you've researched.<br/>
Sometimes the latest researched is shown/not the best or preferred, so this is a ...
by Zarkis
Mon May 26, 2014 12:01 pm
Forum: Tech Support
Topic: Universe - Two bugs
Replies: 4
Views: 132

Universe - Two bugs

<t> 1. Bug with the Hyperfusionreactor: The component is used in automatically upgraded designs but is not available in the component list (so I can't manually upgrade).<br/>
<br/>
2. Some of my fleets set on automatic and defend sector constantly replace their designated home system with gas ...
by Zarkis
Thu Jan 16, 2014 12:30 pm
Forum: Tech Support
Topic: UI - Menu Transparency
Replies: 2
Views: 66

RE: UI - Menu Transparency

I have the same issue. How can I get rid of the transparency?
by Zarkis
Wed Jan 15, 2014 1:23 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 58053

RE: Master Wishlist Thread

<r> Some wishes:<br/>
<br/>
<B><s>[b]</s>1.<e>[/b]</e></B> Please make it that stealing research missions automatically continue until a resarch item is stolen/researched. Having to do it manually each time can become quite annoying.<br/>
<br/>
<B><s>[b]</s>2.<e>[/b]</e></B> Let the costs of a ...
by Zarkis
Tue Jun 18, 2013 1:43 pm
Forum: Tech Support
Topic: Colonies Screen - Misleading description
Replies: 3
Views: 183

Colonies Screen - Misleading description

<t> The last row in the colonies table of the colonies screen reads "Revenue" when in fact it is the GDP of the planet in question. As a beginner I found this very misleading because I never noticed that undeveloped planets actually cost you money. Personally I would prefer to see the real income ...
by Zarkis
Mon Jun 17, 2013 5:54 pm
Forum: Tech Support
Topic: "Go Under Deep Cover" Bug
Replies: 0
Views: 53

"Go Under Deep Cover" Bug

I did a "Go Under Deep Cover" against an enemy empire (the mission that lets you see all their assets). After I cancelled the mission I still see all thier ship movements and bases.
by Zarkis
Fri Apr 02, 2010 7:33 am
Forum: After Action Reports
Topic: A beautifil new ocean to explore.
Replies: 69
Views: 3107

RE: A beautifil new ocean to explore.

An unpleasant end for your empire. But a great AAR, and it made me curious about this game. I hate games where you can't loose.
by Zarkis
Sat Sep 13, 2008 9:22 am
Forum: Forge of Freedom - Support
Topic: Artillery always starts with max strength
Replies: 1
Views: 127

Artillery always starts with max strength

<t> I found a bug with the artillery strength at the beginning of the game. It always starts with 3000 men despite what is written in the ACWstart.txt files. For example in the standard campaign both the Jefferson Davis Battery and the Washington Artillery are listed with 2500 men in ACWstart.txt ...
by Zarkis
Mon Jun 04, 2007 8:44 pm
Forum: Mods and Scenarios
Topic: Help with mod file placement
Replies: 4
Views: 901

RE: Help with mod file placement

<r> There is a mod swapping program called JSGME (JONESOFT GENERIC MOD ENABLER) on the net which was originally written for Silent Hunter III. It works with any game. It's a very handy programm. You can get it here: <LINK link="http://www.users.on.net/%7Ejscones/software/products.html"><s>[link=http ...

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