Search found 5 matches

by IEDragon
Fri Jun 15, 2007 12:26 pm
Forum: The War Room
Topic: UFO...XCOM
Replies: 5
Views: 992

RE: UFO...XCOM

HARD??  I get my butt kicked on the NORMAL level!
by IEDragon
Wed Jun 13, 2007 4:09 am
Forum: The War Room
Topic: Killing Robots
Replies: 17
Views: 1296

RE: Killing Robots

There are robots in this game?  And they're bad guys?  Ejole!!
by IEDragon
Wed Jun 13, 2007 4:06 am
Forum: The War Room
Topic: OK so I captured a Commander
Replies: 5
Views: 233

RE: OK so I captured a Commander

<t> I don't that's exactly true. My first alien research project was the larva, which lead to the chemical grenade. I have both a dead and a living hallucinoid; I'm currently researching the live critter before I get the dead one. Maybe it would be better for me to get the carcass out of the way, I ...
by IEDragon
Wed Jun 13, 2007 3:59 am
Forum: The War Room
Topic: OK so I captured a Commander
Replies: 5
Views: 233

RE: OK so I captured a Commander

<r>
<QUOTE><s>[quote]</s>ORIGINAL: GalacticOrigins<br/>
<br/>
You have to research the dead Vipon first, or a live alien. The live alien comes before the commanders, and to research any live alien you have to also research a dead alien of that species first.<br/>
<br/>
Also, there is currently ...
by IEDragon
Tue Jun 12, 2007 12:58 pm
Forum: The War Room
Topic: UFO...XCOM
Replies: 5
Views: 992

UFO...XCOM

<t> I just started playing this game yesterday. It is so much like the old XCOM, it's downright scary. Research and production seems slower, but that could just be my imagination. It's interesting that when I build a new lab or workshop, I automatically get 10 scientists/techs; in XCOM, I had to buy ...

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